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So many problems...argh!

Posted: Mon Jan 11, 2010 6:55 am
by Lagomorphia
Yep, everything's gone wrong. Again.

1. Whenever I try to add the Dwarf Spider droid, the lower half of its legs bend upwards and it becomes immobile. It actually looks quite comical. It isn't buried in the ground, as I've checked by moving the vehicle.

2. When I tried to add the MTT a while ago, it wouldn't spawn, and gave the error below (but with CommandHover instead of walker.) I thought I'd set up the side incorrectly, but when I tried to add the AT-TE I got the error below no less than fifteen times!
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\CommandWalker.cpp(133)
Could not build CommandWalker
3. Magnaguard with electrostaff. The Jedi Creation guide didn't help. Does anybody know of a guide or sourcepack that can help? Resolved.

4. I sucessfully added the HAG, but the laser effects come out as big white blocks, even when I looked up the appropriate file (yellowlaser_D.tga) and put it in both effects and MSH, but I still get big chunky white blocks. Also, how do you stop the main cannon clipping the main body?

5. How do you stop custom battledroid textures being really shiny?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 9:43 am
by Coley
Well, if you post a part of an errorlog, your game was crashing? Maybe you could post the whole log?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 11:31 am
by sampip
For number 2, with the MTT, this might seem obvious but did you put:

Code: Select all

    SetMemoryPoolSize ("CommandWalker", ?)
in your script?. If you didn't it comes under
Hidden/Spoiler:
[code] AddUnitClass(CIS, "cis_inf_2oom_droid", 4, 10)
AddUnitClass(REP, "rep_inf_rogue", 4, 10)
SetHeroClass(CIS, "cis_hero_countdooku")
SetHeroClass(REP, "rep_hero_yoda")



-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 8) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 1) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
Put it here!!![/code]
You might have done already, not sure. If you don't want it to be a command walker, you can use rep_walk_atte_nospawn.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 11:34 am
by Coley
What do you mean with magnaguard with electrostaff?
Have you downloaded a released asset?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 11:36 am
by DarthD.U.C.K.
he is asking for a sourcepack, do you think he downloaded one then?
the best magnastaff (in my opinion) is included in the tatooine: tuskencamp assets

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 11:38 am
by Coley
Ouch :oops:
For what he used the jedicreationguide then? :(

EDIT I don´t want to make a new useless post.
DarthD.U.C.K, ok^^

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 11:40 am
by DarthD.U.C.K.
he read it but didnt understood it fully, so that he doesnt know how to create a magnagaurd with magnastaff and now he is asking for assets of an already made maganguard with staff

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 12:32 pm
by Lagomorphia
I put the CommandWalker line in the lua for the AT-TE and CommandHover for the MTT.

With the Magnaguard, I downloaded an electrostaff from the assets section, but couldn't get it working in the hands of the stock magnaguard.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 12:40 pm
by DarthD.U.C.K.
what do you mean with "in the hands"?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 12:47 pm
by Lagomorphia
It's a figure of speech. I couldn't make a Magnaguard wielding the staff.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:03 pm
by Coley
If I put the word speech in my online dictionary, nothing with adapted meaning comes....
Ouh, is speech the name of someone :D :D :D

EDIT What´s with the combobank?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:17 pm
by Lagomorphia
EDIT What´s with the combobank?
Combobank? Do you mean the combo file? I had that in the directory. But why does that matter now?
If I put the word speech in my online dictionary, nothing with adapted meaning comes....
Assuming you really don't know and are not making a joke...

Speech is the noun form of speaking, meaning it is something that is said. A figure of speech is a phrase that means something other than the literal interpretation.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:37 pm
by Coley
I know the meaning of speech...
And you quoted my question with the combo, but didn´t answer it :?

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:40 pm
by Lagomorphia
I know the meaning of speech...
But you still asked it. Nevertheless, the point is moot.

As to the other point, did I not answer it? Oops. Corrected.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:45 pm
by Coley
Well...maybe should put in "figure of" speech^^
Er? You have put in your Combo in your weapon-(electrostaff)odf? Then someone else must help you

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 1:59 pm
by Lagomorphia
I said my attempt had failed. That is why I asked for a pre-made magnaguard.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 2:04 pm
by Coley
You mean a pre-magnaguard with electrostaff in one pack?
Where is the self-made :D
Well, every released asset you will find in the assets.
I won´t search for you...

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 2:29 pm
by theultimat
Pre-made Magnaguard assets: And if you are ever looking for any other assets, check this thread first.
Hope this helps you out.

*As DarthD.U.C.K. said, there is a very good Magnaguard in this pack.

Re: So many problems...argh!

Posted: Mon Jan 11, 2010 3:25 pm
by Lagomorphia
I always start there. That's where I got the electrostaff from in the first place.