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Posted: Sat Sep 09, 2006 1:49 pm
by Hebes24
WOW! :shock: that stormtrooper in the second pic is WICKED. this looks good.... :o

Posted: Sat Sep 09, 2006 1:57 pm
by trainmaster611
The atmosphere looks awesome! :shock: It really sets the gloomy, bleak, urban wasteland look ur looking for! I'm gald u gave that rebel a jet pack! THey really needed one! :amidala:

Posted: Sun Sep 10, 2006 12:42 am
by Protector_Pulch
Will there be vibroblades ? The Wookieepedia article about Radtroopers states that radiation damages blasters - something that could be represented by a very, very low ammo count, or by overheating weapons that don't cool down - so troops are often forced to rely on their "pointy vibrators".

Posted: Sun Sep 10, 2006 1:07 am
by squipple
:lol: pointy vibrators !!!

Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that :o

For some reason reminds me of that 'planet z sector x' map for bf1

Nice job.

Posted: Sun Sep 10, 2006 1:31 am
by Bac-Talan
squipple wrote:For some reason reminds me of that 'planet z sector x' map for bf1
Lol, I think there's a reason for that:
delinquent wrote:Including all my unfinished never seen projects it is about my tenth... but it will be the fourth I am going to publish ... and it is a bit of a synthesis of my Raxus Prime map and the Planet Z map I once made for Battlefront 1...
pointy vibrators would be cool, if possible.

Posted: Sun Sep 10, 2006 8:50 am
by t3tine
oh waw! impressiv! can you give a real gun to the dark trooper? 'cause his electric gun is... stupid?
give him a blaster rifle ^^

can't wait to test this map :)

Posted: Sun Sep 10, 2006 9:11 pm
by Epena
.....Nice.

Could I suggest adding in more units than Raxus? This is quite the entertaining amap by the looks of it. Can't wait!

Posted: Sun Sep 10, 2006 9:25 pm
by trainmaster611
You might want to tinge the clones and stormtroopers :troop: just a teency bit green :yod: . I know from past experience playing in maps where the light quality is low (and particularly green :mrgreen: ) its really hard to see rebels and cis droids.

Posted: Mon Sep 11, 2006 12:17 am
by Protector_Pulch
That's why battlefront 2 gives you the targeting button: It represents how your helmet's hud locks on to an enemy.

Posted: Tue Sep 12, 2006 7:09 pm
by trainmaster611
Good point. But you can't lock on to 20 rebels at the same time if ur plowing them down with blaster's flamethrowers, lightsabers, etc. :bobba:

Posted: Tue Sep 12, 2006 7:19 pm
by PrinceXizor
:shock: :shock: :shock:
This looks SO sweet !!!!!!!!
im gonna get it day it comes out (and that saying alot from me cuz my comp is not that great and does not have room for many mods :cry: )

Posted: Wed Sep 13, 2006 12:15 pm
by Delinquent
WideBoy wrote:This looks awsome mate.
But how did you create that green "mist"?
Thanks. Some fog effects use a .tga texture. You get them green coloured by simply painting the .tga texture green.
The colour of some other fog effects is defined in their .fx file. You can make these green by changing their RGB values in the .fx file.
squipple wrote:Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that Surprised

For some reason reminds me of that 'planet z sector x' map for bf1

Thank you squipple. You´ll notice that the map is a lot like Planet Z. The map is smaller than Raxus Prime. There are a few sidepaths which allow you to bypass the main battle to get to the other factions rear CPs, but generally it does not take too long until you meet the first bots although I intentionally kept some distance between the CPs.


And, no, there are no vibroblades since the blasters work alright on my map.... See, in starwars there are sounds and explosions in space... no need to make blasters somehow suffer from radiation, imo ... but thanks for posting your ideas.