Getting in-game
Posted: Wed Jun 11, 2008 9:59 am
Okay, I know that you can't export as a mesh with the Mod Tool, but when it is exported, do you have to do all of the odf-ing yourself, or does it automatically make one?
Gotcha, srry, just really new to modding (yet I've had the mod tools for maybe 3/4 of a year nowDarthD.U.C.K. wrote:it does not automatically create one
(funny idea(please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
DarthD.U.C.K. wrote:it does not automatically create one
(funny idea(please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
That's about the gist of it (I don't know if that's how you spell gist or notredgroupclan wrote:DarthD.U.C.K. wrote:it does not automatically create one
(funny idea(please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
Just you the?
So what you do is copy some shipped asset's odf, then replace its msh with your own msh?