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Getting in-game

Posted: Wed Jun 11, 2008 9:59 am
by Fluffy_the_ic
Okay, I know that you can't export as a mesh with the Mod Tool, but when it is exported, do you have to do all of the odf-ing yourself, or does it automatically make one?

Re: Getting in-game

Posted: Wed Jun 11, 2008 10:19 am
by DarthD.U.C.K.
it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)

Re: Getting in-game

Posted: Wed Jun 11, 2008 10:25 am
by Fluffy_the_ic
DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)
Gotcha, srry, just really new to modding (yet I've had the mod tools for maybe 3/4 of a year now :lol: ).

Re: Getting in-game

Posted: Wed Jun 11, 2008 10:53 am
by DarthD.U.C.K.
no problem
we are here to help :D

Re: Getting in-game

Posted: Thu Jun 12, 2008 12:21 am
by redgroupclan
DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)

Just you the?
So what you do is copy some shipped asset's odf, then replace its msh with your own msh?

Re: Getting in-game

Posted: Thu Jun 12, 2008 9:18 pm
by Blade
redgroupclan wrote:
DarthD.U.C.K. wrote:it does not automatically create one
(funny idea :D (please dont take it personaly) )
just you the odf from any prop and change the msh name to your mesh
(the msh should be mentioned two times, first time for ze (with the .msh)
and second tome for the game itself (under properties, without .msh on the end)

Just you the?
So what you do is copy some shipped asset's odf, then replace its msh with your own msh?
That's about the gist of it (I don't know if that's how you spell gist or not :oops:)
And I think he meant to say use, that's what my brain replaced in there the first time I read it... (Amazing organ, brains, eh? :thumbs: )