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Nomatts 3D Wip (non Star Wars)
Posted: Wed Jul 17, 2013 5:59 pm
by noMatt
Ive downloaded a pretty high poly m4a1 from here:
http://www.mediafire.com/download/zhmfp ... 7/M4A1.rar
I reduced the Poly amount and uv and textured it:
Heres the result:
If somebody wants me to release it i'll do but please keep in mind that this Weapon is not modeled by me. So if theres a release request i will model it by myself and then Repeat the texturing progress but now i know how to do it so i'll be done in a week.
Please give me feedback (i know there are no scratches or anything like this but i will add them as soon as i dont have to do anything else

)
Edit: Done In XSI, Photoshop, and dDo (if you dont know whats dDo then whatch this:
http://www.youtube.com/watch?feature=pl ... BboBgjGARc) Its a really good programm so check it out. Free download at
http://www.quixel.se
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jul 17, 2013 6:25 pm
by yuke5
What is the model's polycount currently?
Re: SWBF Series Model Showcase Thread 5th Edition
Posted: Wed Jul 17, 2013 6:30 pm
by noMatt
the Trianle count is too highh for a real time game engine, the textures have a resolution of 4096² so not usable

. But i will do a gameready version of it.
Re: WIP m4a1
Posted: Wed Jul 17, 2013 6:42 pm
by THEWULFMAN
Looks about ~5k tri or so. Too much for SWBF2. 2k tri is the highest a SWBF2 weapon model should ever be.
Just make sure you make really low-poly shadowvolumes for high-poly weapons, do not use the high-res mesh for the shadows. SWBF2's greatest issues when it comes to performance are shadow related. For instance,
this 1800 tri model has a
shadow volume of 384 tri. Greatly helps with performance, and the shadow detail barely is noticed.
Re: WIP m4a1
Posted: Thu Jul 18, 2013 4:30 am
by noMatt
OK Thank you Wulfman as always for your good tipps

But i am not going to use this Model, it was more just for presentation purposes of my Texturing work

.
Re: WIP m4a1
Posted: Thu Jul 18, 2013 8:36 am
by Luke
Awesome work, noMatt!!!!! You really did a good job on this texture!

Re: Nomatts 3D Wip (non Star Wars)
Posted: Fri Jul 19, 2013 4:10 pm
by noMatt
Thank you luke
By the way i though if i am doing a series of models and textures that dont have to do anything with Star wars its probably the best to rename this thread to noMatts 3D WIP so that i dont spam The Showcase thread
Heres something i just started to model
Can someone tell what it is

?
Re: Nomatts 3D Wip (non Star Wars)
Posted: Fri Jul 19, 2013 4:16 pm
by kinetosimpetus
A Russian gun?
Re: Nomatts 3D Wip (non Star Wars)
Posted: Fri Jul 19, 2013 4:24 pm
by noMatt
Yes

Re: Nomatts 3D Wip (non Star Wars)
Posted: Fri Jul 19, 2013 6:36 pm
by ARCTroopaNate
For earth apocalypse?
Re: Nomatts 3D Wip (non Star Wars)
Posted: Fri Jul 19, 2013 6:39 pm
by noMatt
I dont think so

If loopy53 wants my models i'll give them to him but i think its more fun for him to do it himself

Re: Nomatts 3D Wip (non Star Wars)
Posted: Sat Jul 20, 2013 4:14 pm
by Loopy53
Yeah, I do enjoy making things myself. Experimenting with what works, what doesn't work, learning in the process, etc.
Re: Nomatts 3D Wip (non Star Wars)
Posted: Sun Oct 13, 2013 2:50 pm
by noMatt
OK guys since the last pic i have learned a lot (i hope thats visible

)
Heres my try on a scar-h:
a few pics
ah and for the polycount:
