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Posted: Wed Apr 05, 2006 7:02 pm
by jkempster
they arent from any movie/book i just made them and wanted a half decent map to test them in
Posted: Wed Apr 05, 2006 7:07 pm
by yankeefan05
So there your made up jedi?
I hope the map is good.
Posted: Thu Apr 06, 2006 9:21 pm
by benkenobi
yeah when will it be relesed?
Posted: Fri Apr 07, 2006 11:49 am
by jkempster
i dont know yet its about 70% done id say. its good fun but only because of the new jedi i think, i need some ideas on how i can make the battle more exciting and fun. hmmmm. anyone got ideas?
Posted: Fri Apr 07, 2006 4:32 pm
by badass7
How about some local acklays for a bit of a challenge?
Posted: Fri Apr 07, 2006 5:27 pm
by BF2-Master
Posted: Sat Apr 08, 2006 11:05 am
by jkempster
i dont know what you mean by clones first and jeid last but i would hate to have duplicate jedi runnign around, it annoys me. its strange ive set the scripts so ai use 1,1 on each meaning if a player chooses them the ai will dissapear but the ai just wont spawn as them. good idea about the acklay i dont know how to add locals yet il look around and find out. i find that all the best maps always have two routes or places you fight, or battle your way through so i am going to try doing that to improve gameplay, and hopefully give ti some more replayability

Posted: Sun Apr 09, 2006 11:42 am
by Yoga_Yoda1
I know why not make a limit of 1 unit a time?
Posted: Sun Apr 09, 2006 12:05 pm
by BF2-Master
Actually, what I meant was on the spawn screen, it would be:
Clone Trooper
Blaster Rifle
etc.
Clone Sharpshooter
Sniper Rifle
etc.
Auren Sorel
Lightsaber
etc.
You know like that.
Thanks for considering the Acklays, its' bout time somebody made a map for em'
Posted: Sun Apr 09, 2006 12:31 pm
by Yoga_Yoda1
thats where a geonosis arena would be handy, i scrapped my geonosis arena, didnt work out well, anyway im still on my levels which i am keeping very quiet at the moment.
Posted: Mon Apr 10, 2006 10:33 am
by jkempster
i scrapped my geo arena too, it was the arena ( a small one ) it fit around where the default cp arrangment is, then at the opening there was a hill with a cp at the top, belonging to the republic, and some technounions behind. there was also a small hangar type thing at one part then small caves which go underneath the arena walls, to the behind. then i also added a playable geonosian to the CIS and was going to add one or two acklay around. but i started on a different map because the arena really needs a new model and i just re-textured and stacked a part of the tat2 dockingbay. it looked good when you were fighting but i dont relly like places which dont look realistic to the films. and BF2-master at the moment its like
clone trooper
heavy trooper
clone sharpshooter
clone engineer
clone commander
jet trooper
talim sorel
rik jinn
auren sorel
just them as addon units, originally they replaced engineers heavys and snipers, but the ai wouldnt spawn as them so i used them as addunitclass and they still wont spawn.
ive moved the terrain so from the clone landed frigate you can take the left or the right path, two small canyons with cis cps at the end of each path, taking you to the federation core ship at the end of the path, where the cis vehicles spawn and 2 go down the left path , 2 go down the right

Posted: Mon Apr 10, 2006 1:04 pm
by jkempster
if anyone wants a really early release for this its here -
http://s64.yousendit.com/d.aspx?id=2DCO ... U2P85MXKMI
my friend rik-jinn wanted to test out his jedi so ive uploaded this for him and if anyone wants to try and give some thoughts please do
Posted: Mon Apr 10, 2006 1:16 pm
by CovertSniper
yay! downloading now.

Posted: Mon Apr 10, 2006 1:21 pm
by jkempster
im glad ur excited lol but remember its a very early beta and i havnt set up assault yet. i just played online with my friend and found afew thigns which need tweaking but be loves it, coz rik jinn is him lol, il post some screens later
Posted: Mon Apr 10, 2006 2:27 pm
by jango232
it well good rage yay downloading now

Posted: Mon Apr 10, 2006 2:58 pm
by Teancum
@ Jango232 -- Two things. 1st, sigs are not allowed here. 2nd, resize your huge avatar.
Posted: Mon Apr 10, 2006 3:28 pm
by yankeefan05
im downloading. Its a big file so i hope it will run without closing SWBF2.
Posted: Mon Apr 10, 2006 3:39 pm
by jkempster
offtopic: fett i cant see any of the pics you post here
and unfortunately my mod tools have packed in, visual munge isnt working when i click munge nothing happens so im working out what to do now. this may mean re installing the mod tools. now if i want to keep this map how do i do that? i mean keep it for modding not just playing.
a few people it has crashed for which is annoying say if it does
Posted: Mon Apr 10, 2006 4:57 pm
by ARC_General_Mobo
It looks cool, it would be nice if there were fliers, I like the way the ships are around the core ship
Posted: Tue Apr 11, 2006 8:21 am
by CovertSniper
It's a fun map, I like the jedi with the half a double saber, he really cool
