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Adding animation to objects such as deathstar blaster door

Posted: Thu May 14, 2009 6:21 pm
by Warfare32
hey i am making a mod and i am 90% sure that the blaster prop doors in .odf mode dont move in game, and that you have to add the opening animation and the closing animation of it.... so i was wondering how you would do it. i found the door animation file "dea1_prop_door.anims" under mod tools/assets/worlds/DEA/Munged....

Re: adding animation to objects such as deathstar blaster door

Posted: Thu May 14, 2009 8:11 pm
by MileHighGuy
Warfare32 wrote:animation file "dea1_prop_door.anims" under mod tools/data_***/worlds/***/Munged....

Re: adding animation to objects such as deathstar blaster door

Posted: Thu May 14, 2009 8:16 pm
by Warfare32
....... whats that suppose to mean... i found the file, i just want to know how to add it...

Re: adding animation to objects such as deathstar blaster door

Posted: Thu May 14, 2009 8:40 pm
by AQT
*** represents your map I.D. (the three character code). What you do is copy the necessary .anims files to your data_***/worlds/***/munged folder (make the folder if it isn't already there).