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Charge up saber throw?

Posted: Mon May 23, 2011 5:28 pm
by skelltor
I am trying to make a chargable saber throw

my current odf
Hidden/Spoiler:
[WeaponClass]

ClassLabel = "meleethrow"

[Properties]
HUDTag = "hud_sthrow"

GeometryName = ""
HighResGeometry = ""

ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"


//RoundsPerClip = "32"
RoundsPerClip = "0"
ReloadTime = "0.0"

HeatPerShot = "0.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"

PrimaryWeaponIndex = "0"
InitialSalvoDelay = "0.28"

InstantPlayFireAnim = 1
TriggerSingle = "1"

//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"

//FirePointName = "hp_fire"

ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"

LockOnRange = "64.0"
LockTime = "0.1"
AutoAimSize = "2.0"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"
MinRange = "4"
OptimalRange = "20"
MaxRange = "40"

MaxPressedTime = "3.0"
ChargeUpEffect = "com_sfx_chargeup"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.1"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "0.75"


RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"



OrdnanceName = "com_weap_inf_sabre_throw_ord"
EnergyDrain = "75.0"
FireSound = "saber_throw"

NEXTCHARGE = 0.9

OrdnanceName = "com_weap_inf_sabre_throw_heavy_ord"
FireSound = "saber_throw"
EnergyDrain = 150.0

FireSound = "saber_throw"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
Ingame when I try to hold the trigger it just fires as soon as I click
Also the ords work fine alone
Or can saber throw not be made to charge?

Re: Charge up saber throw?

Posted: Mon May 23, 2011 5:38 pm
by AQT
skelltor wrote:Or can saber throw not be made to charge?
Charge-related parameters are not properties of the ClassLabel, "meleethrow." It is most likely that the weapon, saber throw, the only weapon to use the ClassLabel, "meleethrow," cannot be made chargeable.

Re: Charge up saber throw?

Posted: Tue May 24, 2011 5:39 am
by skelltor
Dang..well thanks for the quick reply :)