Charge up saber throw?
Posted: Mon May 23, 2011 5:28 pm
by skelltor
I am trying to make a chargable saber throw
my current odf
Ingame when I try to hold the trigger it just fires as soon as I click
Also the ords work fine alone
Or can saber throw not be made to charge?
my current odf
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "meleethrow"
[Properties]
HUDTag = "hud_sthrow"
GeometryName = ""
HighResGeometry = ""
ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"
//RoundsPerClip = "32"
RoundsPerClip = "0"
ReloadTime = "0.0"
HeatPerShot = "0.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
PrimaryWeaponIndex = "0"
InitialSalvoDelay = "0.28"
InstantPlayFireAnim = 1
TriggerSingle = "1"
//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"
//FirePointName = "hp_fire"
ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"
LockOnRange = "64.0"
LockTime = "0.1"
AutoAimSize = "2.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"
MinRange = "4"
OptimalRange = "20"
MaxRange = "40"
MaxPressedTime = "3.0"
ChargeUpEffect = "com_sfx_chargeup"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.1"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "0.75"
RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"
OrdnanceName = "com_weap_inf_sabre_throw_ord"
EnergyDrain = "75.0"
FireSound = "saber_throw"
NEXTCHARGE = 0.9
OrdnanceName = "com_weap_inf_sabre_throw_heavy_ord"
FireSound = "saber_throw"
EnergyDrain = 150.0
FireSound = "saber_throw"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
ClassLabel = "meleethrow"
[Properties]
HUDTag = "hud_sthrow"
GeometryName = ""
HighResGeometry = ""
ChargeUpEffect = "com_sfx_chargeup"
//MuzzleFlash = "med_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
Discharge = "med_smoke_effect"
//RoundsPerClip = "32"
RoundsPerClip = "0"
ReloadTime = "0.0"
HeatPerShot = "0.0" // only allow player to fire every 5 seconds
HeatRecoverRate = "1.0"
HeatThreshold = "0.01"
PrimaryWeaponIndex = "0"
InitialSalvoDelay = "0.28"
InstantPlayFireAnim = 1
TriggerSingle = "1"
//ZoomMin = "2.0"
//ZoomMax = "2.0"
//ZoomRate = "0.0"
//FirePointName = "hp_fire"
ModeTexture = "HUD_weap_semiauto"
//ModeTextureColor = "42 235 42 100"
ReticuleTexture = "reticule_rifle"
ScopeTexture = "weapon_scope2"
LockOnRange = "64.0"
LockTime = "0.1"
AutoAimSize = "2.0"
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "0"
AITargetBuilding = "0"
MinRange = "4"
OptimalRange = "20"
MaxRange = "40"
MaxPressedTime = "3.0"
ChargeUpEffect = "com_sfx_chargeup"
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.1"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.5"
ChargeDelayHeavy = "0.75"
RecoilLengthHeavy = "0.25"
RecoilStrengthHeavy = "2"
RecoilDecayHeavy = "0.0"
OrdnanceName = "com_weap_inf_sabre_throw_ord"
EnergyDrain = "75.0"
FireSound = "saber_throw"
NEXTCHARGE = 0.9
OrdnanceName = "com_weap_inf_sabre_throw_heavy_ord"
FireSound = "saber_throw"
EnergyDrain = 150.0
FireSound = "saber_throw"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""
Also the ords work fine alone
Or can saber throw not be made to charge?