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Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 12:34 am
by trainmaster611
Just a matter of curiosity -- where are you getting all of these maps from?

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 11:28 am
by YaNkFaN
yea where did you get the props because they are very high quality I believe crysis objects are in .obj form so did you just convert them to .msh?

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 11:49 am
by 501st_commander
this map in a 100% d/l when its done. Good job! :thumbs:

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 12:56 pm
by _BR3AK3R_
First: Thank you all for your comments!
Fluffy_the_ic wrote:Also, I think that it might be a good idea to use a different model for the nanosuit, such as Han Solo or Luke. That way, you don't have a malformed head* or the Jedi robe skirt thing.

*A malformed head just might work if you're making Psycho, though. :lol:
I won't use another unit ... I think it looks quite good how it is but you gave me an idea... Psycho as hero propably?^^

To make it clear to all of you^^: all objects are made by myself.
trainmaster611 wrote:Just a matter of curiosity -- where are you getting all of these maps from?
What do you want to say? If you ask where i got this map ...I would say "I made it myself" .. or do you want to know where i get my textures(I think some of you will ask this anyway in future so here's the answer) I open Sandbox 2 and I load the original objects of crysis .. then I take screenshots of them wich I edit with Photoshop to get what I want.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 1:03 pm
by Maveritchell
_BR3AK3R_ wrote:
trainmaster611 wrote:Just a matter of curiosity -- where are you getting all of these maps from?
What do you want to say? If you ask where i got this map ...I would say "I made it myself" ..
I think maybe he's asking where the map "Treehouse" came from. Perhaps he is not familiar with the Crysis Wars expansion?

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 1:38 pm
by _BR3AK3R_
Because many of you are requesting exploding barrels and i also think that some exploding things would improve the gameplay I'll definitly use some of them .. could someone give the link to the barrels?

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 1:53 pm
by 501st_commander
exploding barrels

edit:
and make sure you are loged in or the d/l wont work.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 2:04 pm
by _BR3AK3R_
Thx commander .. I just noticed that the barrel was already on my external HDD xD

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 2:53 pm
by Taivyx
Ah, my bad, I was just making sure, as it had happened before and we don't want to see any more perma-bans here.

I suppose it was silly of me to assume that you had ported Crysis models, I just thought that they looked suspiciously like the original game's models.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Fri May 22, 2009 3:14 pm
by Leo the Larg
If you do use the random setting thing for day and night, you might want to throw in a rainy setting. :yes:

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 7:47 am
by _BR3AK3R_
Here's a new object:

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 7:48 am
by YaNkFaN
wow very nice

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:14 am
by Fluffy_the_ic
That looks awesome. Now you're making me wish taht my comp would let me run Wars... I need more RAM, lol.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:21 am
by Leo the Larg
Anyways, sweet object!

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:33 am
by Eggman
Leo the Larg wrote:Lol, well I'm pretty new so, how do you make objects?
Can you use google sketchup, then retexture? And save as .odfs and .mshs?
You'd be better off asking that in the modding forum (or better yet, searching).

I've never played Crysis, and probably never will given the specs of my PC, but this looks like a great idea, with much different gameplay from most BF2 maps.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:33 am
by DarthD.U.C.K.
please dont spam wipthreads of other people with your questions that have been answered 100 times before

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:37 am
by _BR3AK3R_
OFF-Topic
Fluffy_the_ic wrote:Now you're making me wish taht my comp would let me run Wars... I need more RAM, lol.
Yeah .. RAM and graphics card ^^ I bought a new PC a few months ago just to play Crysis Wars :wink:
Leo the Larg wrote:Lol, well I'm pretty new so, how do you make objects?
Can you use google sketchup, then retexture? And save as .odfs and .mshs?
Go to the XSI thread ... there is explained everything :D

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 9:47 am
by Leo the Larg
K thanks, can't wait to play this map.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 12:53 pm
by Nihillo
Before you start adding trees, etc, why not texture in some vines and such on the wood platforms? I don't know, I have this feeling that the whole thing will look kind of detached from the scenery, it would look better if you combined elements of the scenery and the playable area, to create a interaction between nature and the human construction, try to give the walkways a somewhat wild look.

Perhaps this is something to be discussed later, when you are working on the aforementioned trees and such.

Re: Treehouse - Remake of the Crysis Wars map

Posted: Sat May 23, 2009 1:58 pm
by Nova Hawk
Wow, really gives the sorta "tree house" feeling.