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Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 18, 2010 10:21 am
by Delta-1035
The new pics are awesome! :shock:

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 18, 2010 11:35 am
by Hawk
Thats looks better and better. God jop! :)

Re: Battle of Teth (B'omarr Monastery)

Posted: Thu Mar 18, 2010 1:02 pm
by lesovikk1
wow looks awsome

Re: Battle of Teth (B'omarr Monastery)

Posted: Fri Mar 19, 2010 6:18 am
by DarthSlim
Holy crap, this looks amazing!! :bowdown: I haven't been on here in a while, but it looks like you've been making a lot of progress. Keep up the good work! :yes:

Re: Battle of Teth (B'omarr Monastery)

Posted: Fri Mar 19, 2010 9:46 pm
by ForceMaster
You know this scene?
Hidden/Spoiler:
Image
and this? :wink:
Hidden/Spoiler:
Image

Re: Battle of Teth (B'omarr Monastery)

Posted: Fri Mar 19, 2010 10:00 pm
by vocanus
AWESOME :eek: i can“t wait for this map.

Re: Battle of Teth (B'omarr Monastery)

Posted: Sat Mar 20, 2010 1:02 am
by lucasfart
Wow! that duel will be awesome to play! looks totally like the movie. Good work. Also, is the map itself massive? because if you're gonna fit everything in the movie in, it'll be pretty big.

Sorry if this was posted back a while, but are there gonna be ATTE's on the TOP, as in, inside the temple courtyard?

Re: Battle of Teth (B'omarr Monastery)

Posted: Sat Mar 20, 2010 6:44 am
by DarthSlim
If this ends up being as good as it looks and there aren't any major bugs, this could be one of the best campaign maps ever!

Re: Battle of Teth (B'omarr Monastery)

Posted: Sat Mar 20, 2010 9:04 pm
by JadenWolf32
WoW :eek: ! Looking great far now, with the skydome and the ventressfile fixed are you going to input the Clone Wars SBD and Clone Trooper??
And just a little question... what about Ahsoka??

Re: Battle of Teth (B'omarr Monastery)

Posted: Sat Mar 20, 2010 10:10 pm
by Captain Fordo
JadenWolf32 wrote:And just a little question... what about Ahsoka??
I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber grip

Re: Battle of Teth (B'omarr Monastery)

Posted: Sat Mar 20, 2010 10:37 pm
by IndianaJoe
Captain Fordo wrote:
JadenWolf32 wrote:And just a little question... what about Ahsoka??
I would reskin :greeny: Aayla turn the color of Ashoka with the reverse lightsaber grip
that wouldn't work, aayla and ashoka are different species

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 8:39 am
by skelltor
i would hex edit shaak tis head onto aalays body

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 12:01 pm
by Hawk
I don't now how you make that but its very good! :bowdown:

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 2:28 pm
by Executer94
a for AWESOME!

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 3:28 pm
by wishihadaname
wooooahhh..... thats freaking epic!!!

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 3:38 pm
by ForceMaster
I have some problems to add my own ashoka model, bencause the model have tentacles and is so hard that it can work.

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 3:49 pm
by DarthD.U.C.K.
make the tencatcles an animated addon, thats ways easyer

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 4:02 pm
by ForceMaster
hmmm...I will try it.. :D

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 7:55 pm
by Teancum
skelltor wrote:i would hex edit shaak tis head onto aalays body
You can't do that. You can only hex edit parts which are separate from the main mesh, like backpacks or pauldrons (it has to be specified as different in the MSH file).

Re: Battle of Teth (B'omarr Monastery)

Posted: Sun Mar 21, 2010 8:04 pm
by ForceMaster
I 'm trying to add an timed ambush.

so, this is the code:

Code: Select all

    ambush_timer = CreateTimer("ambush")
    SetTimerValue(ambush_timer 75)
    StartTimer(ambush_timer)
    OnTimerElapse(
        function(timer)
Ambush(ambushpath6, 5, 4)
            ShowTimer(nil)
        end,
        ambush_timer
    )
and this is the error:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `GetPathPoint' (string expected, got nil)
stack traceback:
	[C]: in function `GetPathPoint'
	(none): in function `Ambush'
	(none): in function <(none):88>
The ambushers not spawn. why?