SBD 2nd animation problem

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Anakin
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SBD 2nd animation problem

Post by Anakin »

Hi,

i have a problem with the sbd. When he fires the 2ndary weapon while standing he moves up. In XSI all looks ok. So i wonder why this happend. Maybe it's something known and you can tell me how to fix it.
jedimoose32
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Re: SBD 2nd animation problem

Post by jedimoose32 »

I'm assuming this is a custom animation you've created.

Check bone_root... make sure it's not doing anything out of the ordinary. Have any other custom animations given you this problem?
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Anakin
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Re: SBD 2nd animation problem

Post by Anakin »

yes one of them is a custom animation. But the bone root is just fine. The other is the stock rocket launch animation. I just remunged the stock and the custom animation scaled up. Maybe i did something wrong there.
Hidden/Spoiler:
[code]
@call ..\munge_animation.bat "/keepframe0 /scale 1.2 /dest sbdroid.zaf /comp_debug 0 /debug" Sides\CIS

[/code]
Hidden/Spoiler:
[code]
[GameObjectClass]
ClassParent = "cis_default_sbd"


[Properties]
GeometryName = "cis_inf_sbdroid"
GeometryLowRes = "cis_inf_sbdroid_low1"
SkeletonName = "sbdroid"
SkeletonLowRes = "sbdroidlz"
SkeletonRootScale = "1.2"
CollisionRootScale = "1.2"
CollisionHeadOffset = "0.0 -0.2 0.0"
FirstPerson = "CIS\cissbdrd;cis_1st_sbdroid"

CAMERASECTION = "STAND"
EyePointOffset = "0.0 2.16 0.0"
TrackCenter = "0.0 2.16 0.0
TrackOffset = "0.0 0.0 3.2"
TiltValue = "10.0"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 2.16 0.0"
TrackCenter = "0.0 2.16 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.56 0.0"
TrackCenter = "0.0 1.56 0.0
TrackOffset = "0.0 0.15 3.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.56 0.0"
TrackCenter = "0.0 1.56 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.6 0.0"
TrackCenter = "0.0 0.6 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CameraBlendTime = "1.0"

CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.6 0.0"
TrackCenter = "0.0 0.6 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 2.16 0.0"
TrackCenter = "0.0 2.16 0.0
TrackOffset = "0.0 0.0 4.0"
TiltValue = "10.0"
CameraBlendTime = "0.75"

NoEnterVehicles = "1"

PointsToUnlock = 5
MaxHealth = "5500.0"
MaxSpeed = 3.5
MaxStrafeSpeed = 3.0


WEAPONSECTION = 1
WeaponName = "cis_weap_wrist_blaster"
WeaponAmmo = 5

WEAPONSECTION = 2
WeaponName = "cis_weap_wrist_rocket"
WeaponAmmo = 6
WeaponChannel = 1

WEAPONSECTION = 3
WeaponName = "cis_weap_wrist_vibroblade"
WeaponAmmo = 0
WeaponChannel = 1


VOUnitType = 083

FirstPersonFOV = "70"
ThirdPersonFOV = "65"

[/code]
jedimoose32
Field Commander
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Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
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Re: SBD 2nd animation problem

Post by jedimoose32 »

Hm, what happens if you leave the scale the same?
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Anakin
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Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: SBD 2nd animation problem

Post by Anakin »

my sbd looks bad because it is scaled. But i think the animations worked.
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