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Posted: Sun Apr 30, 2006 3:05 pm
by Guest
craggy
"rep_hero_cloakedanakin",
can you use Ep2 Anakin?

PICS

Posted: Sun Apr 30, 2006 5:29 pm
by craggy
i cant even use cloaked ani. my sides are not loading as i have set them. also, just played it and theres a few objects i placed that dont show up, also i made a new cp, it is there, but just stays neutral (think this is to do with the lua maybe-as i made sure to put a control region and a spawn path).

here's my main points i need help with:
changing sides-have copied the rep and cis sides from assets and changed the lua to above. when i munged the world i got 2 errors in the lua, expecting brackets. but i just replaced stuff that was there. could it be to do with where i'm telling it to read the sides from? i also want to add anakin and obi wan as normal playable characters. this must be in the lua as well, but how? i know there are maps with more than the standard number of troop types.

spawn points and cps-i want to change the places of the existing cps, as they dont make sense for the map. do i just delete and recreate? how do i make it that 1 side controls the cp at the start of the game? (think i saw this in the docs somewhere but cant find it again) and spawning vehicles is done by putting a vehicle spawn object, setting it to spawn 1 vehicle only, and by putting just the unit name (eg:rep_hover_speederbike) not the file name (like:rep_hover_speederbike.odf) or anything? how long are the times in, seconds?

rain-i read through the posts on the other jabiim map and saw that i need to make an effects file. do i just have to do that (copy an existing one and replace the text inside?) and leave it in the effects folder and thats it? cuz it didnt seem to work.

if anyone can help with this it would be great, as right now i'm kinda hitting a brick wall. getting zeroeditor to go ok now at least (apart from above probs) and have done most of the textures on the terrain. need to place a lot more objects, mostly for the cis base and the sewer tunnels.

uploaded pics. a bit on the big size as not resized at all.

http://i9.photobucket.com/albums/a63/cr ... trench.jpg
http://i9.photobucket.com/albums/a63/cr ... unnels.jpg
http://i9.photobucket.com/albums/a63/cr ... trench.jpg
http://i9.photobucket.com/albums/a63/cr ... trench.jpg
http://i9.photobucket.com/albums/a63/cr ... plains.jpg

Re: PICS

Posted: Sun Apr 30, 2006 7:25 pm
by -_-
craggy wrote:i cant even use cloaked ani. my sides are not loading as i have set them. also, just played it and theres a few objects i placed that dont show up, also i made a new cp, it is there, but just stays neutral (think this is to do with the lua maybe-as i made sure to put a control region and a spawn path).
You have to give posession of the cp in zeroeditor, where it saids what team it belongs to.

RE: Re: PICS

Posted: Mon May 01, 2006 12:26 am
by drummerzoid1
blend the terrain a little, it looks so fake and low poly

Posted: Mon May 01, 2006 8:34 am
by craggy
just wondering where you think i should blend? do you mean i should use the blend tool? havent used that yet.
i made the trenches square on purpose. likewise the sewers walls are steep and flat so you cant go all running up them.
do you maybe think i should vary the flat ground height a bit? I have put some random dips and tiny hills, just to make it feel more organic, and i'm going to add grass, rocks, etc around the place to break the ground up a bit.
just not sure what you mean by fake and low poly (i know what i'd mean by it, but i'm not you)
any other improvements/suggestions from anyone?

Posted: Mon May 01, 2006 11:03 am
by Assasin_Clone
Hey, I know you´re doing this world from the clone wars cartoon, I just think It will be cool if the republic has some AT-AT´s.

Posted: Mon May 01, 2006 4:46 pm
by craggy
haha. that would be cool. i am intending using an atte (the 6 legged thingys?) but it will spawn right at the back of the map, so that the shield (if i ever manage to make that) will be down before it gets in position.
update-i see part of whats wrong with teams i think. i've added a couple extra vehicles (aatx and laat/i) from the swbf1 downloads section here but tried to add into my existing rep and cis sides. i didnt realise you could read more than 2 sides for a battle, but have just the 2 teams. will fix that, but it still doesnt answer why my own setup teams are not setting up. ichanged the lua and munged once with rep side selected and once with cis side. what am i missing?

Posted: Thu May 04, 2006 6:46 pm
by kudos_eb
Image

Posted: Fri May 05, 2006 10:13 am
by Epena
Your prob with the LAU is that you need to add int he units here as well.
SetupTeams{
rep = {
team = REP,
units = 50,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},