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Elevator?
Posted: Tue Aug 25, 2009 2:14 pm
by agentfallenangel
Could someone please teach me how to make an object function like an elevator? I searched but couldn't find a topic on it (Please correct me if I'm wrong

)
Oh and also, if one can make an object function like an elevator, what would be a good object to do this with?
Re: Elevator?
Posted: Tue Aug 25, 2009 2:16 pm
by Maveritchell
All an elevator is at its core is a ZE animation. You can see how to do ZE animation in the procedural animation doc that came with the tools.
Re: Elevator?
Posted: Tue Aug 25, 2009 2:18 pm
by mswf
You could animate an object in Zeroeditor and then place an on-enter region to activate. (for example, when you stand inside the elevator)
Make sure the object doesn't move too fast, one of the quirks of SWBFII is that you'll fall through objects when they move too fast.
Re: Elevator?
Posted: Tue Aug 25, 2009 4:42 pm
by AceMastermind
agentfallenangel wrote:...I searched but couldn't find a topic on it (Please correct me if I'm wrong

)
http://www.gametoast.com/forums/viewtop ... =35&t=4486
Re: Elevator?
Posted: Tue Aug 25, 2009 5:55 pm
by agentfallenangel
oh ok thanks guys!

I needed this for the multiplayer part of my map that's really high up haha.
Re: Elevator?
Posted: Tue Aug 25, 2009 6:19 pm
by The_Emperor
Maybe a teleport'd be better if it's for multiplayer?
Re: Elevator?
Posted: Tue Aug 25, 2009 7:16 pm
by agentfallenangel
no like what I'm going to do is angle a polis massa corridor at a 90 degree angle over the elevator so as the elevator goes up, the player watches the corridor go by and it'll look cool haha.