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Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Tue Jul 21, 2015 11:41 am
by MissingTexture
Could somebody help me find this LAAT/C:
http://www.secretsociety.com/forum/down ... vtrans.jpg
All the ones I have been downloading have a very messed up texture

Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Jul 22, 2015 12:44 am
by AceMastermind
Which ones did you try? I don't see any with messed up textures.
The one you linked in that image can be found in this release:
http://www.gametoast.com/viewtopic.php?f=64&t=18644
rep_fly_laatc.msh
There's another one with lower res (128x128) textures in this release:
http://www.gametoast.com/viewtopic.php?f=64&t=25926
rep_fly_vcarrier.msh
Another released by Dragonum
http://www.gametoast.com/viewtopic.php?f=64&t=8372
EDIT
Oh do you mean the one found in this release?
http://www.gametoast.com/viewtopic.php?f=64&t=8670
There are some texture issues shown when viewed in Unwrap3d. I'll take a look at it and try to fix it.
EDIT2
The textures on the rep_prop_atte.msh are messed up too, actually its just using a planar projection.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Jul 22, 2015 2:27 am
by MissingTexture
Yeah the third link you posted was the one I had before you provided these links ! Thanks
Edit:
Does anybody have a working Slave 1 ship? I know Sereja made one, but I don't think it is Battlefront 2 compatible
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Thu Jul 23, 2015 6:34 pm
by MileHighGuy
I was looking through my old hard drive from 2007 and found these old assets.
Star Viper by minilogoguy:
http://www.mediafire.com/download/i2qhs ... virago.zip
Remapped death trooper by jyst:
http://www.mediafire.com/download/v4iws ... d-jyst.zip
and MissingTexture, it is possible to make BF1 vehicles BF2 compatible, it shouldn't be too hard.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Jul 24, 2015 9:47 am
by JazzMaster
All of sereja's vehicles work BF2 just fine. You just have to add the "TrickRollSpeed" and "TrickFlipSpeed" lines if you want them to have those features since they didn't exist in BF1
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Jul 24, 2015 10:47 am
by MissingTexture
How would I add those in and where would I place them?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Jul 24, 2015 12:43 pm
by JazzMaster
Just look at the stock bf2 flyer odfs. open up one of them and hit ctrl+F and search for those lines
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Jul 24, 2015 1:10 pm
by MissingTexture
I downloaded the files for Sereja's Slave 1, but it doesn't have the .anims file :/ Do you happen to have that file?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Fri Jul 24, 2015 1:15 pm
by JazzMaster
Just copy, paste and then rename any other flyer .anim file to "all_fly_slave". On the inside they are all the same because all animated flyers have the same animation template.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sun Jul 26, 2015 11:27 pm
by MissingTexture
Has the JKA Anakin player model been released yet?
Edit:
Is there also a darksaber asset anywhere?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Sat Aug 01, 2015 1:51 pm
by Havoc 526
It would seem the link to Fiodis's Rifle Model is dead, or at least has been removed from GameFront. Does anyone else know of it's whereabouts?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 7:17 pm
by MissingTexture
Is there a Cody Visor anywhere that is compatible with Ande's Phase TCW Clone Trooper?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 8:04 pm
by commanderawesome
I don't see why the regular one wouldn't be.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 9:32 pm
by MissingTexture
Well could anybody post the link up? The other link for TCW Cody Visor is broken :/
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 10:05 pm
by commanderawesome
I'm not sure if this is exactly what you're looking for, but this is the only cody visor addon I know of, and the original link still works:
http://dl.dropbox.com/u/59104704/Commun ... 20pack.rar
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 10:44 pm
by MissingTexture
I believe Dev's was designed for the Episode 3 Clone Trooper
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 10:46 pm
by commanderawesome
I think It'll look fine on any trooper.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 05, 2015 10:47 pm
by MissingTexture
I suppose I'll give it a try! No harm, no foul.
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 19, 2015 4:33 pm
by CommanderCody
Do someone have the Anaking model from jedi knight?
Re: The "Help me find a known PRE-EXISTING asset" topic (II)
Posted: Wed Aug 26, 2015 12:42 am
by MissingTexture
Is there a CIS Proton Cannon from the Ryloth Arc from Clone Wars Season 1?