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Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 12:50 pm
by Guest
i also miss mode variety (especially hero assault)

oh and by the way: nive avatar Zerg :D

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 2:13 pm
by Teancum
Be patient people. The variety is coming back, he's said it more than once.

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 7:35 pm
by whitewolfmxc
ARC_Commander wrote:First of all, welcome to GT! Check the Site Rules if you haven't already.

It's just one game-mode because most people who download BFX still want to play online, so the rest of the game-modes are available for them to do precisely that.
So how about making two versions of the mod ? some people like me never play online lol (but its too much work for you isnt it Arc commander >< ? )

Argh i really want to play the mod as time era lol

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 9:27 pm
by Zerg_Hydralisk
negah wrote:i also miss mode variety (especially hero assault)

oh and by the way: nive avatar Zerg :D
lol thank you :D


whitewolfmxc: at least I am not the only one who doesn't play online.

ARC_Commander: thanks for the answer and for the welcome, about the rules and stuff I will have a look right now.

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 9:30 pm
by ARC_Commander
Sorry, there will only be one version of BFX. As you said, too much work.

I'm trying to minimize the work I'm doing on this, because to be honest, the mod has lasted far, far longer than I had originally wanted, and it's only my pride in my work that has stopped me from quitting this after version 1.0. I sort of feel like I've wasted my summer... I just want to get this out before SWBF3 comes out, and in fact, after the final version of BFX is done, with the new eras, I will retire from SWBF2 modding. I've got really the same sentiments towards the situation as Teancum - games are getting too work-intensive to mod these days, especially on this scale. I'll probably still hang around GT, though.

That being said, the final version of BFX will be available on every game map and Conversion Pack map as a total of four modes spanning the two BFX eras.

- Conquest: Basically, the current BFX Uber. CW and GCW.
- XL: The current BFX with increased reinforcements, for multiplayer. No increased AI counts, I've already custom-tailored the AI to each map. CW and GCW.
- CTF: Self-explanatory. CW and GCW.
- Hero Assault: Custom BFX heroes available for Hero Assault on every map. The heroes will probably vary from map to map. Just GCW, I don't, and will not, have enough heroes for separate CW and GCW assaults.

Re: Battlefront Extreme 2.1

Posted: Fri Aug 01, 2008 10:54 pm
by GTX
ARC_Commander wrote:Sorry, there will only be one version of BFX. As you said, too much work.

I'm trying to minimize the work I'm doing on this, because to be honest, the mod has lasted far, far longer than I had originally wanted, and it's only my pride in my work that has stopped me from quitting this after version 1.0. I sort of feel like I've wasted my summer... I just want to get this out before SWBF3 comes out, and in fact, after the final version of BFX is done, with the new eras, I will retire from SWBF2 modding. I've got really the same sentiments towards the situation as Teancum - games are getting too work-intensive to mod these days, especially on this scale. I'll probably still hang around GT, though.

That being said, the final version of BFX will be available on every game map and Conversion Pack map as a total of four modes spanning the two BFX eras.

- Conquest: Basically, the current BFX Uber. CW and GCW.
- XL: The current BFX with increased reinforcements, for multiplayer. No increased AI counts, I've already custom-tailored the AI to each map. CW and GCW.
- CTF: Self-explanatory. CW and GCW.
- Hero Assault: Custom BFX heroes available for Hero Assault on every map. The heroes will probably vary from map to map. Just GCW, I don't, and will not, have enough heroes for separate CW and GCW assaults.
:faint: Sorry to see you retire from the modding scene. I loved BFX 1.0. BFX 2.1 is just as good.

Looking forward to the next version of this mod. :thumbs:

Re: Battlefront Extreme 2.1

Posted: Sat Aug 02, 2008 1:22 am
by tylerman29
agreed ^ but i dont think youve wasted your time this mod is the best there is :thumbs:

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 6:44 am
by Skipper 24
I can't wait for the next version. The mod is just so amazing and with convo pack compatibility it will be better. Keep up the great work! :spam:man

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 8:56 am
by carfanaticphil
a few questions
1) what is the final version gonna be? will it be 2.1.1? As in the one with all the different mode varieties and hero assaults etc.
2) when will it come out, and how far through it are you?
3) will the final one be compatible with the FINAL version of the conversion pack? its not out yet, but starwarsbattlefront.filefront.com has a preview video that you can download

also congrats on everything, its all so unbelievable, ill be so sad to see you stop modding

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 10:09 am
by Delta 47
carfanaticphil wrote:a few questions
1) what is the final version gonna be? will it be 2.1.1? As in the one with all the different mode varieties and hero assaults etc.
2) when will it come out, and how far through it are you?
3) will the final one be compatible with the FINAL version of the conversion pack? its not out yet, but starwarsbattlefront.filefront.com has a preview video that you can download

also congrats on everything, its all so unbelievable, ill be so sad to see you stop modding
^
ARC_Commander wrote:That being said, the final version of BFX will be available on every game map and Conversion Pack map as a total of four modes spanning the two BFX eras.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 10:28 am
by Skipper 24
In 2.1.1 will you include the fix for the AT-ST's now you no how to do it. Also can someone give me a tutorial on how to fix them if anyone no's how. Also Polis Massa campaign crashes.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 11:01 am
by ARC_Commander
Of course the AT-ST bug will be fixed. The thing that causes it is when a walker has a class parent. You have to make each walker its own separate ODF, can't use any class parents. Also, BFX won't have campaign mode, I don't think there's a way to modify campaign mode without replacing any files.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 11:36 am
by Grev
I played yesterday, and I think the number of units should be dropped slightly. I have no problem with massive battles, but the sheer number of units made me lag.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 12:09 pm
by tylerman29
please dont lower arc .... just turn down your graphics settings because thats hardly fair to the people who dont lag a single bit ....

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 12:20 pm
by carfanaticphil
will the final version number be 2.1.1?
do you know roughly when it will be out?
once again, congrats on everything, and good luck with your future modding career arc :)

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 2:17 pm
by ARC_Commander
I'm not going to lower the unit count. I'm running SWBF2 on a low-end Dell Inspiron with Vista Basic (heavily modified, though), 2GB of RAM, a dual-core Athlon 64, and integrated graphics, and I don't get much lag at all. Of course, all my settings are at the lowest possible.

The final version number will probably be 2.3 - that'll be the one that will have the new eras and Convo Pack maps and stuff. The next release will be 2.2, I've added enough content to warrant the increased number.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 2:18 pm
by Skipper 24
@arc_commander so you mean that all the troops will be completely normal? Also I am not selecting in instant action the campaign mode I am just doing the levels in order going through them form the main screen like the old way. (Main menu I mean is the one that has New Game and load and stuff on). Do you now why mos eisly assault gets the FATAL error when you try and play.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 6:09 pm
by AQT
Skipper 24 wrote:Do you now why mos eisly assault gets the FATAL error when you try and play.
You probably have the Phoenix 1.8.4 patch installed, right? The FATAL error is due to a missing .lvl. It has been fixed for the next Conversion Pack release if I can recall. Also BFX 2.1 does not modify Campaign in any way.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 6:11 pm
by GTX
Still, Phoenix 1.8.4 is still vital to BFX isn't it?

I always wondered why I got a FATAL error on some maps.

Re: Battlefront Extreme 2.1

Posted: Sun Aug 03, 2008 7:45 pm
by Zerg_Hydralisk
May I ask what was wrong with kasyyk in version 1.0 and has any one solved it cause that really got anoyying.

Well it will be a shame to see you go ARC and you have wonders with this mod and it loads of fun.