[code]---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Empire Attacking (attacker is always #1)
local ALL = 2
local IMP = 1
-- These variables do not change
local ATT = 1
local DEF = 2
AddMissionObjective(IMP, "orange", "level.rhenvar1.objectives.1");
AddMissionObjective(IMP, "red", "level.rhenvar1.objectives.2");
-- AddMissionObjective(IMP, "red", "level.rhenvar1.objectives.3");
AddMissionObjective(ALL, "orange", "level.rhenvar1.objectives.1");
-- AddMissionObjective(ALL, "red", "level.rhenvar1.objectives.2");
AddMissionObjective(ALL, "red", "level.rhenvar1.objectives.3");
ReadDataFile("sound\\rhn.lvl;rhn1gcw");
ReadDataFile("SIDE\\all.lvl",
"all_inf_basicdesert",
"all_inf_lukeskywalker",
"all_inf_smuggler");
ReadDataFile("dc:SIDE\\forcejedi.lvl",
"rep_hero_anakin",
"rep_hero_kiyadimundi",
"rep_hero_macewindu",
"rep_hero_obiwan",
"rep_hero_yoda",
"rep_hero_obiwan");
-- Alliance Stats
SetTeamName(ALL, "Alliance")
SetTeamIcon(ALL, "all_icon")
AddUnitClass(ALL, "all_inf_soldierdesert",10)
AddUnitClass(ALL, "all_inf_vanguard",1)
AddUnitClass(ALL, "all_inf_pilot",2)
AddUnitClass(ALL, "all_inf_marksman",2)
AddUnitClass(ALL, "all_inf_smuggler",1)
SetHeroClass(ALL, "all_inf_lukeskywalker")
-- Imperial Stats
SetTeamName(IMP, "Empire");
SetTeamIcon(IMP, "imp_icon");
AddUnitClass(IMP, "rep_hero_anakin",1)
AddUnitClass(IMP, "rep_hero_kiyadimundi",2)
AddUnitClass(IMP, "rep_hero_macewindu",2)
AddUnitClass(IMP, "rep_hero_obiwan",1)
AddUnitClass(IMP, "rep_hero_yoda",1)
SetHeroClass(IMP, "rep_hero_obiwan")
-- Attacker Stats
SetUnitCount(ATT, 25)
SetReinforcementCount(ATT, 200)
AddBleedThreshold(ATT, 31, 0.0)
AddBleedThreshold(ATT, 21, 0.75)
AddBleedThreshold(ATT, 11, 2.25)
AddBleedThreshold(ATT, 1, 3.0)
-- Defender Stats
SetUnitCount(DEF, 25)
SetReinforcementCount(DEF, 200)
AddBleedThreshold(DEF, 31, 0.0)
AddBleedThreshold(DEF, 21, 0.75)
AddBleedThreshold(DEF, 11, 2.25)
AddBleedThreshold(DEF, 1, 3.0)
-- Level Stats
ClearWalkers()
AddWalkerType(0, 16) -- 16 droidekas
SetMemoryPoolSize("MountedTurret", 24)
SetSpawnDelay(10.0, 0.25)
ReadDataFile("RHN\\RHN1.lvl")
SetDenseEnvironment("true")
AddDeathRegion("FalltoDeath");
SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight(30)
-- Sound Stats
OpenAudioStream("sound\\rhn.lvl", "rhngcw_music");
OpenAudioStream("sound\\gcw.lvl", "gcw_vo");
OpenAudioStream("sound\\gcw.lvl", "gcw_tac_vo");
OpenAudioStream("sound\\rhn.lvl", "rhn");
OpenAudioStream("sound\\rhn.lvl", "rhn");
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1);
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1);
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1);
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1);
SetOutOfBoundsVoiceOver(2, "Allleaving");
SetOutOfBoundsVoiceOver(1, "Impleaving");
SetAmbientMusic(ALL, 1.0, "all_RHN_amb_start", 0,1);
SetAmbientMusic(ALL, 0.99, "all_RHN_amb_middle", 1,1);
SetAmbientMusic(ALL, 0.1,"all_RHN_amb_end", 2,1);
SetAmbientMusic(IMP, 1.0, "imp_RHN_amb_start", 0,1);
SetAmbientMusic(IMP, 0.99, "imp_RHN_amb_middle", 1,1);
SetAmbientMusic(IMP, 0.1,"imp_RHN_amb_end", 2,1);
SetVictoryMusic(ALL, "all_rhn_amb_victory");
SetDefeatMusic (ALL, "all_rhn_amb_defeat");
SetVictoryMusic(IMP, "imp_rhn_amb_victory");
SetDefeatMusic (IMP, "imp_rhn_amb_defeat");
SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin");
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout");
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null");
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null");
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit");
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change");
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter");
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit");
SetPlanetaryBonusVoiceOver(IMP, IMP, 0, "imp_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(IMP, ALL, 0, "imp_bonus_all_medical");
SetPlanetaryBonusVoiceOver(IMP, IMP, 1, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 1, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 2, "imp_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(IMP, ALL, 2, "imp_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(IMP, IMP, 3, "imp_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(IMP, ALL, 3, "imp_bonus_all_hero");
SetPlanetaryBonusVoiceOver(IMP, IMP, 4, "imp_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(IMP, ALL, 4, "imp_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(IMP, IMP, 5, "imp_bonus_imp_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(IMP, ALL, 5, "imp_bonus_all_sabotage");
SetPlanetaryBonusVoiceOver(IMP, IMP, 6, "");
SetPlanetaryBonusVoiceOver(IMP, ALL, 6, "");
SetPlanetaryBonusVoiceOver(IMP, IMP, 7, "imp_bonus_imp_training");--advanced training
SetPlanetaryBonusVoiceOver(IMP, ALL, 7, "imp_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, ALL, 0, "all_bonus_all_medical");
SetPlanetaryBonusVoiceOver(ALL, IMP, 0, "all_bonus_imp_medical");
SetPlanetaryBonusVoiceOver(ALL, ALL, 1, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 1, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 2, "all_bonus_all_sensors");
SetPlanetaryBonusVoiceOver(ALL, IMP, 2, "all_bonus_imp_sensors");
SetPlanetaryBonusVoiceOver(ALL, ALL, 3, "all_bonus_all_hero");
SetPlanetaryBonusVoiceOver(ALL, IMP, 3, "all_bonus_imp_hero");
SetPlanetaryBonusVoiceOver(ALL, ALL, 4, "all_bonus_all_reserves");
SetPlanetaryBonusVoiceOver(ALL, IMP, 4, "all_bonus_imp_reserves");
SetPlanetaryBonusVoiceOver(ALL, ALL, 5, "all_bonus_all_sabotage");--sabotage
SetPlanetaryBonusVoiceOver(ALL, IMP, 5, "all_bonus_imp_sabotage");
SetPlanetaryBonusVoiceOver(ALL, ALL, 6, "");
SetPlanetaryBonusVoiceOver(ALL, IMP, 6, "");
SetPlanetaryBonusVoiceOver(ALL, ALL, 7, "all_bonus_all_training");--advanced training
SetPlanetaryBonusVoiceOver(ALL, IMP, 7, "all_bonus_imp_training");--advanced training
SetAttackingTeam(ATT);
-- Camera Stats
--Rhen Var 1 Harbor
--Ice Cave
AddCameraShot(0.237977, 0.038345, -0.958155, 0.154386, -231.233429, 9.040294, 33.124115);
--Building
AddCameraShot(0.931093, 0.004173, -0.364754, 0.001635, -111.028969, 7.049152, 58.597565);
--Overhead
AddCameraShot(0.912982, -0.196456, -0.349585, -0.075224, -152.503891, 46.803139, 144.810410);
End
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