Remote terminal problems [Solved]

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General_Nate
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Remote terminal problems [Solved]

Post by General_Nate »

Hey GT!

Anyway, I FINALLY found out how to get a remote terminal ingame.

But, the only catch is, I can't get in the chair! I press the "get in command" and nothing happens.

Here is my Terminal odf:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "remoteterminal"
GeometryName = "imp_prop_turretchair.msh"

[Properties]
VehicleType = "remoteterminal"
MapTexture = "rechargedroid_icon"
HealthTexture = "hud_all_turret_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5

GeometryName = "imp_prop_turretchair"
CollisionScale = "1.5"
CollisionThreshold = "5.0"
HealthType = "vehicle"
MaxHealth = 9999999.0

PilotSkillRepairScale = 0.04

PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"


CockpitTension = 22

[InstanceProperties]
RemoteGameObject = ""
NextLinkedTerminal = ""
PrevLinkedTerminal = ""
And the linked object odf:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "droid"
GeometryName = "imp_droid_probe.msh"

[Properties]
MapTexture = "troop_icon"
MapScale = 1.4

PilotType = "remote"

GeometryName = "imp_droid_probe"
ExplosionName = "imp_droid_probe_exp"

MaxHealth = 1000.0
HealthType = "droid"

SetAltitude = 1.0

Acceleraton = 2.0
MaxSpeed = 7.5.0

MaxStrafeSpeed = 5.0
MaxTurnSpeed = 2.25
PCMaxTurnSpeed = 20.0
PCMaxStrafeSpeed = 20.0

WeaponName = "imp_weap_droid_probe_blaster"
WeaponAmmo = 4

CameraHeight = 2.3
CameraDistance = 4.5

TrakCenter = "0.0 0.0 0.0"
TrackOffset = "0.0 0.0 4.5"
NormalDirection = "0.0"
AimValue = "1.0"

AISizeType = "HOVER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.0
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
I'm assuming that the problem is in the second odf.

And before you ask:
Yes, I did set the memorypools high enough.
Yes, I made a .req and added it to the side .req.
Yes, I checked the .reqs for spelling.
Yes, I loaded it through the .lua.
Yes, I brushed my teeth this morning. :thumbs:
Yes, both objects are ingame, and I added the name of the controled object to the object instance panel.

Oh, and if I damage the linked object, the terminal's health matches it.

Thanks for any help!

EDIT:

I fixed it.
mswf
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Re: Remote terminal problems [Solved]

Post by mswf »

How then? The purpose of using the "solved" tag is to help people with problems in the future. If they'd search here, all they'd find is "oh, nvm, fixed it myself". :)
What did you do to fix your problem?
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General_Nate
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Re: Remote terminal problems [Solved]

Post by General_Nate »

Oh, uh, I had to place 2 terminals, and link to each other, instead of linking one chair to it's self.

Lol. Sorry!
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