Remove Bump-Mapping From Textures/Models
Posted: Fri Sep 23, 2011 4:50 pm
Hello GT, is there any way that I could remove Bump-Mapping from the Rhen Var Textures/Models?
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-bump [name of texture 1] [name of texture 2]...[name of texture n]forums/viewtopic.php?f=25&t=25739THEWULFMAN wrote:Although I have to wonder, why do you want to remove the bump-mapping?
Marvel4 said that bump mapping creates a huge problem when it comes to graphics, so that made me post this topic on GT.No, the problem is the bump mapping. Utapau has an extremely low performance on my PC, Rhen Var runs perfect (I have the HD 5850). I think the problem are the ATI drivers...
Yes, but he also said Rhen Var ran fine. In addition it is not fair to people with better computers to not let them see the game at it's best. It's much easier to keep the bump mapping and turn Lighting down to medium, instead of High.modmaster13 wrote:forums/viewtopic.php?f=25&t=25739THEWULFMAN wrote:Although I have to wonder, why do you want to remove the bump-mapping?
Marvel4 said that bump mapping creates a huge problem when it comes to graphics, so that made me post this topic on GT.No, the problem is the bump mapping. Utapau has an extremely low performance on my PC, Rhen Var runs perfect (I have the HD 5850). I think the problem are the ATI drivers...
You know what I say? I say that shadows create a huge problem instead when it comes to graphics. I get extremely low frame rates on maps with plenty of objects that cast shadows when shadows are set on high. That's why I usually play with it on low. I suppose you better start a topic asking how to remove shadows from models now...modmaster13 wrote:Marvel4 said that bump mapping creates a huge problem when it comes to graphics.