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Big squares instead of fog/no sky

Posted: Wed Oct 27, 2010 4:44 am
by Deathplayer
Hey everyone. I'm making a map, but there are a few problems:
1. I use trees with fog (I think they're from Dagobah), but the fog is just a bunch of grey squares.

2. My sky disappeared. (I want to use another sky anyway, but it's irritating)

Screenie for those problems:
Hidden/Spoiler:
Image
3. The rebel wookie disappeared

Well, I need help, because I lost a bit of my modding skills during my pc-doesn't-work-break

Deathplayer

Re: big squares instead of fog/no sky

Posted: Wed Oct 27, 2010 9:02 am
by DarthD.U.C.K.
1 and 2 the game cant find the textures for the leafs and sky, make shure you have them in your data_XXX\words\xxx\msh /world1 folder

Re: big squares instead of fog/no sky

Posted: Wed Oct 27, 2010 9:26 pm
by Press_Tilty
Yep, make sure everything's copied over. As for the sky, I had that once. I replaced it, and the new one worked fine. As for the wookie, what does disappear mean?
Hidden/Spoiler:
I'd like to commend you on formatting correctly, a few newbies lately havent.

Re: big squares instead of fog/no sky

Posted: Wed Oct 27, 2010 9:34 pm
by MrCrayon
Hey, is that the deathplayer I know from Battlefront filefront?? If so, HEY! What's UP!?

Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.

Re: big squares instead of fog/no sky

Posted: Wed Oct 27, 2010 11:21 pm
by Press_Tilty
MrCrayon wrote: Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.
What? The OP didn't say anything about yavin, or cobbled stock.

Re: big squares instead of fog/no sky

Posted: Thu Oct 28, 2010 1:43 pm
by Deathplayer
@ DarthD.U.C.K.: what files do you mean?

@ Press_Tilty: somehow i made the wookie disappear, i dont remember how. the wookie doesn't show up in the unit list.

@ MrCrayon: yeah, it's me! lol. but what do you mean with
MrCrayon wrote:Anyway, yeah, some of the files aren't cobbled together from certain worlds. I am sure if you use the Yavin world, the Yavin trees oughta do just fine. Just swap your current stock.
?

Re: big squares instead of fog/no sky

Posted: Thu Oct 28, 2010 3:07 pm
by DarthD.U.C.K.
i cant tell you exactly how they are called, but all textures are .tga-files and the names normally fit to the name of the model which uses them

Re: big squares instead of fog/no sky

Posted: Thu Oct 28, 2010 3:28 pm
by Deathplayer
either i can't find them or it doesn't work.
ok, i'll care about this later. a new problem appeared: i can walk through some of my trees...

Re: big squares instead of fog/no sky

Posted: Thu Oct 28, 2010 4:15 pm
by THEWULFMAN
WOW, how have you acomplished all this, the only reason why your trees(as long as they are stock models) should be able to pass thru them, is if you added a -nocolisssion line to your .msh.option file, as for the wookie, post your lua script, only then we might be able tohelp you, and your error log.

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:13 am
by Deathplayer
where do i find the lua script and error log?

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:16 am
by commander501stappo
ERROR LOG:
1) go to bf2_modtools and launch bf2_modtools
2) launch your map
3) you will find the log in the same folder or the gamedata.

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:38 am
by Deathplayer
ok, i'll try...

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:42 am
by commander501stappo
hope it works :wink:
and if you have the DVD version you have to donlad the DVDBF2_modtools

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:47 am
by Deathplayer
i don't know what version my game is, but i can't find the error log...in which folder is it?

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:50 am
by commander501stappo
you can see wich version of the game on the cover.

do you have vista or win7?

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 2:56 am
by Deathplayer
well...
1. i use windows xp.

2. i have the dvd version (and the matching mod tools, of course).

3. the trees without collision are endor trees. (trees from dagobah and yavin work fine and have collision.)

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 3:30 am
by commander501stappo
ok, then you have to move the BF2_modtool_NoDVD to your
C:\Program Files (x86)\LucasArts\Star Wars Battlefront II\GameData folder and run it, then run your map and the Bfront2.log should be in the GameData folder.

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 9:18 am
by Deathplayer
what is "BF2_modtool_NoDVD"?
(yeah, i'm really dumb today...)

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 12:50 pm
by THEWULFMAN
commander501stappo wrote:and if you have the DVD version you have to download the DVDBF2_modtools
this is what you want, dl this and put it in the before mentionede folder

Re: big squares instead of fog/no sky

Posted: Sat Oct 30, 2010 4:27 pm
by Deathplayer
oh, i didn't notice the link in appo's post.
ok, done this. but i can't post the log ecause it's too big...