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Re: W.I.P. Halo Elite

Posted: Fri Nov 07, 2008 7:22 am
by Darth Revan
Im amazed that is fantastic will he have a plasma rifle as well?

Re: W.I.P. Halo Elite

Posted: Fri Nov 07, 2008 3:18 pm
by VF501
Here is the current Improved Version. Only Legs, Helmet and UV/Texture needs to be redone. I refined the mouth area to be less messy and be more efficient. Armor is now part of the model for the Arms and Legs to reduce clipping issues. Torso armor is refined to be more accurate and detailed while keeping polycount low.

It will also use the Stock Skeleton that came with the Unit Template. So it can use shipped animations, or custom compiled animations or existing custom animations. I am not inclined to do the 73+ animations needed for a full custom skeleton.

2626 Tris. Will possibly be 3200 for final.
Original was 3650 Tris.
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Re: W.I.P. Halo Elite

Posted: Sat Nov 08, 2008 2:16 am
by redgroupclan
Ok. May I ask how that started out with only 2 primitives? :shock: Its amazing dude.

Re: W.I.P. Halo Elite

Posted: Sat Nov 08, 2008 4:09 am
by AceMastermind
Hidden/Spoiler:
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It's kind of hard to tell from the pic, but it looks like the vest is a separate mesh layered over the torso, this might cause clipping ingame if the topology is different, to avoid potential headaches you should extrude the vest from the torso.
You can stencil out the shape of the vest from the torso using the Add Edge Tool then duplicate the vest polygons and then use this MoveNormal plugin to push them out along their face normals to get results quickly with only minor tweaking afterwards.

Here's a limb deformation gif I found a while ago, you can use it for reference when making the joint parts of the geometry so they deform ingame like you'd expect:
Hidden/Spoiler:
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Re: W.I.P. Halo Elite

Posted: Mon Nov 10, 2008 5:18 pm
by VF501
Thanks for the Tips Ace, really helped to solve some weighting problems with the arms and hips.

I present the Elite, ingame, fully UVed and Rigged. Just needs to have its texture painted.
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Energy Sword has glow now, just have to alter some settings and the saber texture that gives the glow (thank you Culvar for that awesome idea). Then compile a custom animation set and write a combo file.

Re: W.I.P. Halo Elite

Posted: Mon Nov 10, 2008 6:40 pm
by BLACK9_KNIGHT
wow this is amazing. Hopefully to be released? If not for halo maps then just for fun :D

Re: W.I.P. Halo Elite

Posted: Mon Nov 10, 2008 6:49 pm
by NullCommando
VF501, that's one amazing model you have there! Excellent job!

Re: W.I.P. Halo Elite

Posted: Tue Nov 11, 2008 4:02 pm
by fai222
WOW!!! That awesome! Your going to realese it right?

Re: W.I.P. Halo Elite

Posted: Wed Nov 12, 2008 6:06 am
by VF501
Thanks for all the comments.


V2 Released, Check the Assets Section for full details.
V2.5 with full Override Texture Support and Improved Weighting will not be released anytime soon.