Yeah, it's done that to me before. Probably just an error while munging. Nothing major... It actually usually happens whenever I close BFBuilder prematurely before it's done munging. I bet if he just went back and cleaned/munged it again, it'd be fine. I also think the same goes for the unit commands (F1-4).Ace_Azzameen_5 wrote:About the [NULL] bit, I think it's a random glitch while mungeing a map.
Kashyyyk : Kachircho : In development!!!
Moderator: Moderators
-
Schizo
-
darth_veegan
-
TheTao
upload screens at http://www.imageshack.us
-
sawyerdk9
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Exclamation
-
Joe-B-Wan
Beuatiful Map!!!!!!!
Super job, but very laggy on my system.
I'm running WinXP on an AthlonXP 1.05 Ghz - 512MB ram - Radeon 9600XT
Kind of a low middle-end machine, but usually does OK.
I might be able to turn some settings down, but from what I saw, this is an excellent map for those with better PC's.
Super job, but very laggy on my system.
I'm running WinXP on an AthlonXP 1.05 Ghz - 512MB ram - Radeon 9600XT
Kind of a low middle-end machine, but usually does OK.
I might be able to turn some settings down, but from what I saw, this is an excellent map for those with better PC's.
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Joe-B-Wan
I'd love to help out, but downloading all of these maps on my stinky old dial-up just takes too long. But I really did think that the version I did get is really wonderful, and I hope that you can find ways to boost the framerates for us slobs w/ lower end machines!Dragonum wrote:ok, all of you who want to help, please write a pm with your email.
thanks
dragonum
-
Exclamation
-
RDST
very nice map but still has some errors in it, but the lag isnt bad at all for me... but then again Im running it a "high-end" PC
My only real complaint is that you cant put msh together cause it will glitch and look funny thats the thing that really needs fixed. oh you wouldn't mind me posting some pics would you?
-
chubby
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
RDST
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Tyler_Durden
the problem could be too many programs running at once. Try typing msconfig in the run bar, then on startup, unclick programs that start when windows starts. I have an AMD Athlon 2700 (2.16ghz) with 512 MB RAM, plus a GForce 5 5700 card and this game runs perfectly. What I think this map needs is a larger troop count as it is pretty empty when I play it. There should be a lot of combatants for a map this size. Maybe 60-80 for each team.
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
the map i have released, have 70 troops for each side.Tyler_Durden wrote:the problem could be too many programs running at once. Try typing msconfig in the run bar, then on startup, unclick programs that start when windows starts. I have an AMD Athlon 2700 (2.16ghz) with 512 MB RAM, plus a GForce 5 5700 card and this game runs perfectly. What I think this map needs is a larger troop count as it is pretty empty when I play it. There should be a lot of combatants for a map this size. Maybe 60-80 for each team.
but i deleted 3 CP`s and make the fighting zone smaller.
delete flyer, only vehicles.
and deleted a lot of objects.
but know i wait for the last 2 testers, to finish the map.
