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Override texture thing not working on my stormy HELP

Posted: Mon Aug 22, 2005 4:23 am
by maxloef
I amde An Ep 3 Stormtrooepr Reskin But i cant get the override texture to work.
It worked on my Droid officer but not on my stormy Any help?
Also my Odf File.
[GameObjectClass]

ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4

GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"

OverrideTexture = "Shocktrooper"
OverrideTexture2 = "Shocktrooper"

CAMERASECTION = "STAND"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"

CAMERASECTION = "STANDZOOM"

EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"

CAMERASECTION = "CROUCHZOOM"

EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

CAMERASECTION = "PRONE"

EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"

CAMERASECTION = "PRONEZOOM"

EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"

AimValue = "1.0"

HealthType = "person"
MaxHealth = 300.0

Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0

WeaponName1 = "rep2_weap_inf_torpedo_launcher"
WeaponAmmo1 = 5
WeaponName2 = "rep2_weap_inf_pistol"
WeaponAmmo2 = 0
WeaponName3 = "cis_weap_inf_haywiredetonator"
WeaponAmmo3 = 4
WeaponChannel3 = 1
WeaponName4 = "rep2_weap_inf_mine_dispenser"
WeaponAmmo4 = 2
WeaponChannel4 = 1

AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70

HurtSound = "imp_inf_com_chatter_wound"
DeathSound = "imp_inf_com_chatter_death"
AcquiredTargetSound = "imp_inf_com_chatter_acquired"
HidingSound = "imp_inf_com_chatter_hide"
ApproachingTargetSound = "imp_inf_com_chatter_approach"
FleeSound = "imp_inf_com_chatter_flee"
PreparingForDamageSound = "imp_inf_com_chatter_predamage"
HeardEnemySound = "imp_inf_com_chatter_heard"
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ".25"
FoleyFXClass = "imp_inf_trooper"

// squad command VO
SCFieldMoveOutSound = "imp_inf_com_chatter_tac_moveout"
SCFieldHoldSound = "imp_inf_com_chatter_tac_hold"
SCFieldFollowSound = "imp_inf_com_chatter_tac_follow"
SCDriverGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCDriverGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCPassengerMoveOutSound = "imp_inf_com_chatter_tac_spreadout"
SCPassengerStopSound = "imp_inf_com_chatter_tac_stop"
SCPassengerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCPassengerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCGunnerAllClearSound = "imp_inf_com_chatter_tac_allclear"
SCGunnerSteadySound = "imp_inf_com_chatter_tac_stop"
SCGunnerGetInSound = "imp_inf_com_chatter_tac_needgunner"
SCGunnerGetOutSound = "imp_inf_com_chatter_tac_moveout"
SCResponseYessirSound = "imp_inf_com_chatter_tac_yes"
SCResponseNosirSound = "imp_inf_com_chatter_tac_no"

// AI squad command VO
AISCFieldMoveOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCFieldHoldSound = "ai_imp_inf_com_chatter_tac_hold"
AISCFieldFollowSound = "ai_imp_inf_com_chatter_tac_follow"
AISCDriverGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCDriverGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCPassengerMoveOutSound = "ai_imp_inf_com_chatter_tac_spreadout"
AISCPassengerStopSound = "ai_imp_inf_com_chatter_tac_stop"
AISCPassengerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCPassengerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCGunnerAllClearSound = "ai_imp_inf_com_chatter_tac_allclear"
AISCGunnerSteadySound = "ai_imp_inf_com_chatter_tac_stop"
AISCGunnerGetInSound = "ai_imp_inf_com_chatter_tac_needgunner"
AISCGunnerGetOutSound = "ai_imp_inf_com_chatter_tac_moveout"
AISCResponseYessirSound = "ai_imp_inf_com_chatter_tac_yes"
AISCResponseNosirSound = "ai_imp_inf_com_chatter_tac_no"

AISizeType = "SOLDIER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.10
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.10

RE: Override texture thing not working on my stormy HELP

Posted: Mon Aug 22, 2005 4:48 am
by CarbineImpulse
Have you set your LUA to read the dc content for your imp stormtrooper, it could be that you simply missed out the "dc" in the LUA. Sat has a great tutorial on his site about reskinning if that helps at all :)

Posted: Mon Aug 22, 2005 4:54 am
by maxloef
Hmmmm Might be it il try it thanx :D

Posted: Mon Aug 22, 2005 7:45 am
by Delta_57_Dash
I don't think you can override stormies, I tried and it wouldn't work and btw, take out the overridetexture2 that is for the Arc trooper's pack lol :P

Posted: Tue Aug 23, 2005 4:27 am
by maxloef
I usedb the sakiining tutoral on Saturnlabs but when i got ingame ythe Diet Dr. Pepper thing crashed :(

Posted: Tue Aug 23, 2005 7:26 am
by Qdin
well, when I skin a unit, I just save my 'new' skin OVER the original .tga :D

that works as good :P

Posted: Tue Aug 23, 2005 7:32 am
by Saturn_V
I usedb the sakiining tutoral on Saturnlabs but when i got ingame ythe Diet Dr. Pepper thing crashed
Then you didn't follow the tutorial properly, you did something else.

Posted: Tue Aug 23, 2005 8:47 am
by Delta_57_Dash
...
no one listened to me, did they? no. then I'll say it again... YOU CAN'T OVERRIDE THE STORMIES!!! IT DOESN'T WORK!