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Re: Games Complex - theITfactor's next map
Posted: Tue May 12, 2009 8:01 pm
by MetalcoreRancor
Elfie made the guns, so it's not my problem how they look or feel.
Here's my Play dead state.
Code: Select all
State("DEAD")
{
Posture("Stand");
Animation("stand_playdead")
{
AimType("FullBody");
}
Deflect()
{
DeflectAngle(-360, 360); // deflect anything from forward arc
EnergyCost(0.0);
}
ThrustFactor(0.0)
StrafeFactor(0.0);
Duration(30.0, "Seconds");
TurnFactor(0.0);
InputLock(0.0, "All"); // lock all controls for duration of state
Transition("IDLE");
}
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 12:34 am
by B-1Burt
Well now, they're not really zombies more like... umm... skeletons?

But they do look awesome, maybe consider reskinning some torn cloths and rotting flesh on them. Other than that, I don't know if you want the hands on the weapons, but they did look kinda skinny. Hey, since when did this become the zombie map? It, how is the rest of the map going?
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 9:35 am
by DarthD.U.C.K.
MileHighGuy wrote:did he release the skeleton? i am planning on a using it in a zombie map aswell.and your new jedi is awsome, its like JKA!
its a WIP i still have to fix some messed up UVs and add details on the texture...
and the skeleton is kindof a pre-state of the zombie
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 2:11 pm
by MetalcoreRancor
http://www.xfire.com/video/b88b7/
A new video involving the 6th of the special jedi.
He's a dash master.
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 3:48 pm
by Fiodis
MetalcoreRancor wrote:Elfie made the guns, so it's not my problem how they look or feel.
Here's my Play dead state.
But what I'm saying is that if there is a combo file, there must be a melee weapon linking it to the unit. How would you do that if the unit uses guns instead?
Unless....unless this is the only move in the combo, and the melee weapon
isn't really a melee, just the play dead thing and no damage-causing states. Correct?
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 5:56 pm
by MetalcoreRancor
You could do that if you wanted. My zombies attack and play dead.
Re: Games Complex - theITfactor's next map
Posted: Wed May 13, 2009 7:36 pm
by Fiodis
MetalcoreRancor wrote:You could do that if you wanted. My zombies attack and play dead.
Oh. Of course.

Re: Games Complex - theITfactor's next map
Posted: Thu May 14, 2009 7:26 pm
by MetalcoreRancor
Force powers!
And a video to showcase them.
http://www.xfire.com/video/b9632/
Re: Games Complex - theITfactor's next map
Posted: Thu May 14, 2009 10:23 pm
by Fiodis
Inferno's too slow, in my opinion.
Re: Games Complex - theITfactor's next map
Posted: Fri May 15, 2009 3:57 pm
by destructo_bot
Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick!

Re: Games Complex - theITfactor's next map
Posted: Fri May 15, 2009 5:13 pm
by Fiodis
destructo_bot wrote:Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick!

Touché. Just bring me a match.
Re: Games Complex - theITfactor's next map
Posted: Fri May 15, 2009 6:07 pm
by Twilight_Warrior
Fiodis wrote:destructo_bot wrote:Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick!

Touché. Just bring me a match.
OO OO OO PICK ME!
All I need is a bucket of match heads...about 200...muhahaHAHAHAHA
Re: Games Complex - theITfactor's next map
Posted: Fri May 15, 2009 6:23 pm
by MetalcoreRancor
New video, of a possible new jedi candidate. I'll be basing changes to the combo based on people's reactions to this style of gameplay, whether they find the idea of bouncing attacks to be fun or stupid.
http://www.xfire.com/video/b9cf3/
Re: Games Complex - theITfactor's next map
Posted: Fri May 15, 2009 8:46 pm
by YTF
I like it. It reminds me of Ep2 Yoda.
Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 12:13 pm
by Fiodis
I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.
I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 1:54 pm
by theITfactor
Fiodis wrote:I remember I did something like that before by accident with Maul's jump attack. It looked a lot smoother than it did in that vid, but it opened a lot of errors and glitches so I got rid of it.
I think that jedi there has the same problem the multiple-idle ones did: choppy anims. Especially in that long mid-air jump. Rather than introduce new gameplay mechanics, why not just go BF2-style and create some smooth anims?
Agreed, smooth is best

Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 3:22 pm
by destructo_bot
Twilight_Warrior wrote:Fiodis wrote:destructo_bot wrote:Fiodis wrote:Inferno's too slow, in my opinion.
lets see you make an inferno that quick!

Touché. Just bring me a match.
OO OO OO PICK ME!
All I need is a bucket of match heads...about 200...muhahaHAHAHAHA
hmph. How didn't i see the match thing coming.
Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 3:49 pm
by MetalcoreRancor
Whether or not I mentioned it before, I did go back to smooth animations and I dumped the multiple transition thing.
If you see non-smooth animations still, it isn't my problem ;P
Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 4:29 pm
by lesovikk1
my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Re: Games Complex - theITfactor's next map
Posted: Sat May 16, 2009 4:44 pm
by Fiodis
lesovikk1 wrote:my point isnt going to be taken most probably but metalcoreracnor have you played counter strike source zombie mode? could you try to do a system like that because that would be a very good zombie mode (not saying your system is bad i think its cool)? if not:
Changing someone's team mid-game via LUA commands? Not sure that's a good idea....