Spawn Points Magically Vanished (Plus more probs)
Posted: Tue Feb 10, 2009 9:37 pm
This is wierd. I changed nothing regarding the CP's in my .lua or the map editor, and in-game they are just not available. Just gone. Not able to select a single one. I didn't notice anything that anyone experienced this before or if someone had answered it, but it's pissing me off to no end. I wanna be able to spawn so that I can show off what I have been doing in my Endor map. But I have no idea what can cause this. Any thoughts? I wasn't even going to touch the CP's until I polished everything up. <_<
Edit- Okay. I MUST have screwed something up, BAD!
Edit- Okay. I MUST have screwed something up, BAD!
Code: Select all
Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "imp_weap_inf_pistol" missing geometry "imp_weap_inf_pistol"
Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "imp_weap_award_pistol" missing geometry "imp_weap_inf_pistol"
Message Severity: 3
C:\Battlefront2\main\PebbleFL\Common\PblConfig.cpp(9)
PblConfig: invalid config; 'SCOP' chunk expected
chunk.GetId() == _ID( 'S', 'C', 'O', 'P' )
Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )
Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )
Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )
Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(35)
PblConfig: invalid config; 'DATA' chunk with invalid string table
m_uiNumArgs*4 + uiStringTableLen <= CONFIG_MAX_DATA_ARGS*4