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Spawn Points Magically Vanished (Plus more probs)

Posted: Tue Feb 10, 2009 9:37 pm
by RevanSithLord
This is wierd. I changed nothing regarding the CP's in my .lua or the map editor, and in-game they are just not available. Just gone. Not able to select a single one. I didn't notice anything that anyone experienced this before or if someone had answered it, but it's pissing me off to no end. I wanna be able to spawn so that I can show off what I have been doing in my Endor map. But I have no idea what can cause this. Any thoughts? I wasn't even going to touch the CP's until I polished everything up. <_<

Edit- Okay. I MUST have screwed something up, BAD!

Code: Select all

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "imp_weap_inf_pistol" missing geometry "imp_weap_inf_pistol"

Message Severity: 3
.\Source\Weapon.cpp(2044)
Weapon "imp_weap_award_pistol" missing geometry "imp_weap_inf_pistol"

Message Severity: 3
C:\Battlefront2\main\PebbleFL\Common\PblConfig.cpp(9)
PblConfig: invalid config; 'SCOP' chunk expected
chunk.GetId() == _ID( 'S', 'C', 'O', 'P' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(35)
PblConfig: invalid config; 'DATA' chunk with invalid string table
m_uiNumArgs*4 + uiStringTableLen <= CONFIG_MAX_DATA_ARGS*4

Re: Spawn Points Magically Vanished (Plus more probs)

Posted: Tue Feb 10, 2009 10:55 pm
by Fiodis
The first two are self-explanatory; the next four are not. Eh.... I'd take a rough guess at a scripting error. Did you do any scripting?

Re: Spawn Points Magically Vanished (Plus more probs)

Posted: Wed Feb 11, 2009 2:32 am
by RevanSithLord
Like .lua, .odf, and .msh scripting? No on .lua and .odf. I think I did something .msh wise, but to be honest, I forgot.

Wierd thing is, I had the same Imperial weapon stuff before and it gave me no problems! I did nothing to the Imperial weapons. >_<

Re: Spawn Points Magically Vanished (Plus more probs)

Posted: Wed Feb 11, 2009 7:27 am
by YaNkFaN
if you have a custom imperial side click ctrl+f and search for that file (it should be a .msh) if you can find it go back to the shipped imperial side and do the same thing and when you find it copy it over.

the others i have no idea

also for the first two check the pistol .odf cause it could just be a spelling error on your part.

Re: Spawn Points Magically Vanished (Plus more probs)

Posted: Mon Feb 16, 2009 8:50 pm
by RevanSithLord
Thanks. I'll try that.

Re: Spawn Points Magically Vanished (Plus more probs)

Posted: Tue Feb 17, 2009 2:33 am
by RevanSithLord
Update -- I cleared the Imperial Weapons error bit. Now for the other one. I have NO idea what it's on about. <_< I'm going to take a look through any .msh files I may have edited or something to see if I screwed up somewhere... then I am going to try again. Wish me luck.