Everytime when I try to munge it I get this error message:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\veh_generic_accel_01.wav - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\veh_generic_accel_01.wav, format may be invalid - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to read file list E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\veh_generic_accel_01.wav, format may be invalid - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to read file list E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
In addition here comes the contens:
hoe.req
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"hoegcw"
}
}
{
REQN
{
"str"
"align=2048"
}
REQN
{
"lvl"
"hoegcw"
}
}
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
}
REQN
{
"config"
"hothcanon"
"hoegcw"
"all_fly_xwing"
"imp_fly_tiefighter"
"imp_fly_tiebomber"
"imp_fly_tieinterceptor"
"imp_fly_trooptrans"
}
}
{
REQN
{
"bnk"
"align=2048"
}
REQN
{
"config"
"hothcanon"
"hoegcw"
"all_fly_xwing"
"imp_fly_tiefighter"
"imp_fly_tiebomber"
"imp_fly_tieinterceptor"
"imp_fly_trooptrans"
}
}
Hidden/Spoiler:
// Global Engines------------------------------------------------------------------------
// Generic Shift Up
..\..\global\effects\veh_generic_accel_01.wav shift_up -resample ps2 16000 xbox 22050 pc 22050
// Generic Damage Chop
..\..\global\effects\eng_chop_a_loop.wav -resample ps2 16000 xbox 22050 pc 22050
// Soft Startup
..\..\global\effects\eng_genericStartup_01.wav startup_soft -resample ps2 16000 xbox 22050 pc 22050
// Hard Startup
..\..\global\effects\eng_genericStartup_02.wav startup_hard -alias ps2 startup_soft -resample xbox 22050 pc 22050
// Soft Shutdown
..\..\global\effects\eng_genericShutdown_01.wav shutdown_soft -resample ps2 16000 xbox 22050 pc 22050
// Hard Shutdown
..\..\global\effects\eng_genericShutdown_02.wav shutdown_hard -alias ps2 shutdown_soft -resample xbox 22050 pc 22050
// Airbrakes
..\..\global\effects\sfx_pod_airbrakes_off.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\sfx_pod_airbrakes_on.wav -resample ps2 11025 xbox 22050 pc 22050
// R2 Common to Xwing Ywing Vwing AnakinFighter Jedifighter Naboostarfighter -------------------------------------------------------------
..\..\global\effects\droid_r2_chatter_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_chatter_02.wav -alias ps2 droid_r2_chatter_01 -resample xbox 22050 pc 22050
..\..\global\effects\Ifc_LowShield03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\Ifc_LowHealth02.wav -alias ps2 Ifc_LowShield03 -resample xbox 22050 pc 22050
..\..\global\effects\droid_r2_damage.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_death.wav -alias ps2 droid_r2_damage -resample xbox 22050 pc 22050
#ifplatform xbox pc
//Heavy Shiftup
..\..\global\effects\sfx_pod_ani_shift1.wav -resample ps2 16000 xbox 22050 pc 22050
// Race Car Shift Down
//..\..\global\effects\sfx_pod_ani_shift5.wav -resample ps2 16000 xbox 22050 pc 22050
// Ignition Start
..\..\global\effects\sfx_pod_ani_thrusters_a.wav thrusters_boost -resample ps2 16000 xbox 22050 pc 22050
// Clunk Ignition Start
//..\..\global\effects\sfx_pod_ani_thrusters_b.wav loop_boost -resample ps2 16000 xbox 22050 pc 22050
// Soft Shiftup
//..\..\global\effects\sfx_pod_slide_up.wav -resample ps2 16000 xbox 22050 pc 22050
// Soft Shiftdown
//..\..\global\effects\sfx_pod_slide_down.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift3.wav race_roll01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift4.wav race_roll02 -resample ps2 16000 xbox 22050 pc 22050
// Start
//..\..\global\effects\sfx_start_beep.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_start_game.wav -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
// Imperial Troop Transport -------------------------------------------------------------------------------
//..\..\gcw\effects\eng_shuttle_mid_lp.wav shuttle_mid -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\eng_shuttle_low_lp.wav shuttle_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_impShttl_accel_01.wav shuttle_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_impShttl_deccel_01.wav shuttle_shift_down -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_impShttl_shpRll_01.wav shuttle_roll -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
// ---------------------------------------------------------------------------------------------------------------
// TIE -----------------------------------------------------------------------------------------------------------
// ----- TIE Common -----
..\..\global\effects\veh_tie_accel_01.wav tie_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieFightr_shipRll_01.wav tie_fighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieIntr_shpRll_01.wav tie_int_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_tie_deccel_01.wav tie_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_blaster_long.wav wpn_tie_blaster_long -resample ps2 16000
//..\..\gcw\effects\eP2_tieFtrAndBomber_low_lp.wav eng_tieFtrAndBomber_low_lp -resample ps2 3000
//..\..\gcw\effects\eP2_tieBomber_hi_lp.wav eng_tieBomber_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieFighter_hi_lp.wav eng_tieFighter_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieBomber_mid_lp.wav eng_tieBomber_mid_lp -resample ps2 20000
..\..\gcw\effects\ep2_tieFighter_mid_lp.wav eng_tieFighter_mid_lp -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// ----- TIE Bomber -----
..\..\global\effects\veh_tieBmbr_shipRll_01.wav tie_bomber_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------
// Alliance Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship01.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -alias ps2 eng_takeoff_gunship01 -resample xbox 16000 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wp2_gunship_laser_lp.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Awing --------------------------------------------------------------------------------------------
//..\..\gcw\effects\wpn_awing_fire01.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_fire02.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_torpedo.wav -resample ps2 16000 xbox 22050 pc 44100
..\..\gcw\effects\eng_awing_hi_lp.wav awing_hi -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_mid_lp.wav awing_mid -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_low_lp.wav awing_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_awing_shpRll_01.wav awing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_awing_accel_01.wav awing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_awing_deccel_01.wav awing_shift_down -resample xbox 22050 pc 22050
#endifplatform xbox pc
// --------------------------------------------------------------------------------------------------
// Xwing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_xwing_blaster_fire.wav wpn_xwing_blaster_fire -resample ps2 16000
//..\..\gcw\effects\wp2_xwing_torpedo_fire.wav wpn_xwing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_xwing_hi_lp.wav eng_xwing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_xwing_low_lp.wav eng_xwing_low_lp -resample ps2 2000
..\..\gcw\effects\eP2_xwing_med_lp.wav eng_xwing_med_lp -resample ps2 5000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Ywing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
//..\..\gcw\effects\wp2_ywing_ionCannon_fire.wav wpn_ywing_ionCannon_fire -resample ps2 20000
//..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_ywing_hi_lp.wav eng_ywing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_ywing_low_lp.wav eng_ywing_low_lp -resample ps2 3000
..\..\gcw\effects\eP2_ywing_mid_lp.wav eng_ywing_mid_lp -resample ps2 3000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc
// Blue Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_missile_fire.wav wpn_drdFghtr_missile_fire -resample ps2 16000
#endifplatform ps2
// Yellow Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_hailfire_missile_fire.wav wpn_hailfire_missile_fire -resample ps2 16000
#endifplatform ps2
// Proton Torpedo
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
#endifplatform ps2
// Bomb
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_bombLauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_bombLauncher_fire.wav wpn_tie_bombLauncher_fire -resample ps2 16000
#endifplatform ps2
// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
#endifplatform ps2
// Scout Lasers
#ifplatform xbox pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
#endifplatform ps2
// Turret and Vehicle Chaingun
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 16000 xbox 22050 pc 22050
// Shock Gun
..\..\global\effects\rcflak.wav -resample ps2 14000 xbox 22050 pc 22050
//-----------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_debris_metal_large01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample xbox 32000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_debris_metal_med03.wav exp_debris_metal_med03 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_med02.wav exp_debris_metal_med02 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_small01.wav exp_debris_metal_small01 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_small03.wav exp_debris_metal_small03 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_large01.wav exp_debris_metal_large01 -alias ps2 exp_debris_metal_med02
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
// Turret Fire-----------------------------------------------------------------------------------
// All, Imp, Rep Huge Turret Fire
..\..\global\effects\wpn_cap_turret_01.wav huge_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_cap_turret_02.wav huge_turret02 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_Tant_turret_01.wav huge_turret03 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\C_IonCannon_fire01.WAV huge_turret04 -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_hailfire_missile_fire.wav huge_turret05 -resample ps2 16000 xbox 22050 pc 22050
// CIS Huge Turret Fire
//..\..\global\effects\wpn_CIS_turret_01.wav huge_cis_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_CIS_turret_02.wav huge_cis_turret02 -resample ps2 16000 xbox 22050 pc 22050
// Big Turret Fire
// Anti Air Turrets
//..\..\global\effects\wpn_AAF_turret_01.wav AA_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_AAF_turret_02.wav AA_turret02 -resample ps2 16000 xbox 22050 pc 22050
// Big Turrets
//..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav big_cis_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav big_rep_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\wpn_ATAT_chinBlaster_fire.wav big_imp_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_rep_laserCannon_fire.wav big_turret02 -resample ps2 16000 xbox 22050 pc 22050
//Orbital Bombardment -----------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\hot\effects\emt_orbitalBombardment_02.wav rumble1 -resample xbox 22050 pc 22050
..\hot\effects\emt_orbitalBombardment_01.wav rumble2 -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\hot\effects\em2_orbitalBombardment_02.wav rumble1 -resample ps2 8000
..\hot\effects\em2_orbitalBombardment_01.wav rumble2 -resample ps2 8000
#endifplatform ps2
..\..\global\effects\emt_steam_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\forcefieldhum.wav sd_shieldgen -resample ps2 10000
..\..\global\effects\bigfan01.wav
..\..\global\effects\imp_ord_shield01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield02.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield03.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield04.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000
effects/avalanc2.WAV -resample ps2 10000
..\..\global\effects\door1start.wav door_open -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\door2start.wav door_close -resample ps2 11025 xbox 22050 pc 22050
//..\..\gcw\effects\eng_starDestroyer_lp.wav -resample pc 22050 xbox 22050 ps2 8000
//..\..\global\effects\sfx_amb_signal_horn_01.wav signal_horn -resample pc 22050 xbox 22050 ps2 16000
//..\..\global\effects\eng_allAssault_hum_lp.wav cap_amb -resample pc 22050 xbox 22050 ps2 10000
//..\..\global\effects\eng_allAssault_wash_lp.wav sd_engine_wash -resample pc 22050 xbox 22050 ps2 10000
..\..\global\effects\emt_dsEnergyCore_lp01.wav energy_loop -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\emt_engCylinders_lp.wav engine_cylinders -resample ps2 16000 xbox 22050 pc 22050
// Ball SParks
..\..\global\effects\wpn_forceLightning_lp_Sml.wav lightning_small -resample ps2 16000 xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_med.wav lightning_med -alias ps2 lightning_small -resample xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_long.wav lightning_large -alias ps2 lightning_small -resample xbox 16000 pc 44100
// Generic Shift Up
..\..\global\effects\veh_generic_accel_01.wav shift_up -resample ps2 16000 xbox 22050 pc 22050
// Generic Damage Chop
..\..\global\effects\eng_chop_a_loop.wav -resample ps2 16000 xbox 22050 pc 22050
// Soft Startup
..\..\global\effects\eng_genericStartup_01.wav startup_soft -resample ps2 16000 xbox 22050 pc 22050
// Hard Startup
..\..\global\effects\eng_genericStartup_02.wav startup_hard -alias ps2 startup_soft -resample xbox 22050 pc 22050
// Soft Shutdown
..\..\global\effects\eng_genericShutdown_01.wav shutdown_soft -resample ps2 16000 xbox 22050 pc 22050
// Hard Shutdown
..\..\global\effects\eng_genericShutdown_02.wav shutdown_hard -alias ps2 shutdown_soft -resample xbox 22050 pc 22050
// Airbrakes
..\..\global\effects\sfx_pod_airbrakes_off.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\sfx_pod_airbrakes_on.wav -resample ps2 11025 xbox 22050 pc 22050
// R2 Common to Xwing Ywing Vwing AnakinFighter Jedifighter Naboostarfighter -------------------------------------------------------------
..\..\global\effects\droid_r2_chatter_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_chatter_02.wav -alias ps2 droid_r2_chatter_01 -resample xbox 22050 pc 22050
..\..\global\effects\Ifc_LowShield03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\Ifc_LowHealth02.wav -alias ps2 Ifc_LowShield03 -resample xbox 22050 pc 22050
..\..\global\effects\droid_r2_damage.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_death.wav -alias ps2 droid_r2_damage -resample xbox 22050 pc 22050
#ifplatform xbox pc
//Heavy Shiftup
..\..\global\effects\sfx_pod_ani_shift1.wav -resample ps2 16000 xbox 22050 pc 22050
// Race Car Shift Down
//..\..\global\effects\sfx_pod_ani_shift5.wav -resample ps2 16000 xbox 22050 pc 22050
// Ignition Start
..\..\global\effects\sfx_pod_ani_thrusters_a.wav thrusters_boost -resample ps2 16000 xbox 22050 pc 22050
// Clunk Ignition Start
//..\..\global\effects\sfx_pod_ani_thrusters_b.wav loop_boost -resample ps2 16000 xbox 22050 pc 22050
// Soft Shiftup
//..\..\global\effects\sfx_pod_slide_up.wav -resample ps2 16000 xbox 22050 pc 22050
// Soft Shiftdown
//..\..\global\effects\sfx_pod_slide_down.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift3.wav race_roll01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift4.wav race_roll02 -resample ps2 16000 xbox 22050 pc 22050
// Start
//..\..\global\effects\sfx_start_beep.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_start_game.wav -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
// Imperial Troop Transport -------------------------------------------------------------------------------
//..\..\gcw\effects\eng_shuttle_mid_lp.wav shuttle_mid -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\eng_shuttle_low_lp.wav shuttle_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_impShttl_accel_01.wav shuttle_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_impShttl_deccel_01.wav shuttle_shift_down -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_impShttl_shpRll_01.wav shuttle_roll -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
// ---------------------------------------------------------------------------------------------------------------
// TIE -----------------------------------------------------------------------------------------------------------
// ----- TIE Common -----
..\..\global\effects\veh_tie_accel_01.wav tie_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieFightr_shipRll_01.wav tie_fighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieIntr_shpRll_01.wav tie_int_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_tie_deccel_01.wav tie_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_blaster_long.wav wpn_tie_blaster_long -resample ps2 16000
//..\..\gcw\effects\eP2_tieFtrAndBomber_low_lp.wav eng_tieFtrAndBomber_low_lp -resample ps2 3000
//..\..\gcw\effects\eP2_tieBomber_hi_lp.wav eng_tieBomber_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieFighter_hi_lp.wav eng_tieFighter_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieBomber_mid_lp.wav eng_tieBomber_mid_lp -resample ps2 20000
..\..\gcw\effects\ep2_tieFighter_mid_lp.wav eng_tieFighter_mid_lp -resample ps2 20000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// ----- TIE Bomber -----
..\..\global\effects\veh_tieBmbr_shipRll_01.wav tie_bomber_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------
// Alliance Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship01.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -alias ps2 eng_takeoff_gunship01 -resample xbox 16000 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wp2_gunship_laser_lp.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Awing --------------------------------------------------------------------------------------------
//..\..\gcw\effects\wpn_awing_fire01.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_fire02.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_torpedo.wav -resample ps2 16000 xbox 22050 pc 44100
..\..\gcw\effects\eng_awing_hi_lp.wav awing_hi -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_mid_lp.wav awing_mid -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_low_lp.wav awing_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_awing_shpRll_01.wav awing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_awing_accel_01.wav awing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_awing_deccel_01.wav awing_shift_down -resample xbox 22050 pc 22050
#endifplatform xbox pc
// --------------------------------------------------------------------------------------------------
// Xwing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_xwing_blaster_fire.wav wpn_xwing_blaster_fire -resample ps2 16000
//..\..\gcw\effects\wp2_xwing_torpedo_fire.wav wpn_xwing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_xwing_hi_lp.wav eng_xwing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_xwing_low_lp.wav eng_xwing_low_lp -resample ps2 2000
..\..\gcw\effects\eP2_xwing_med_lp.wav eng_xwing_med_lp -resample ps2 5000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
// Ywing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
//..\..\gcw\effects\wp2_ywing_ionCannon_fire.wav wpn_ywing_ionCannon_fire -resample ps2 20000
//..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_ywing_hi_lp.wav eng_ywing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_ywing_low_lp.wav eng_ywing_low_lp -resample ps2 3000
..\..\gcw\effects\eP2_ywing_mid_lp.wav eng_ywing_mid_lp -resample ps2 3000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------
#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc
// Blue Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_missile_fire.wav wpn_drdFghtr_missile_fire -resample ps2 16000
#endifplatform ps2
// Yellow Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_hailfire_missile_fire.wav wpn_hailfire_missile_fire -resample ps2 16000
#endifplatform ps2
// Proton Torpedo
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
#endifplatform ps2
// Bomb
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_bombLauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_bombLauncher_fire.wav wpn_tie_bombLauncher_fire -resample ps2 16000
#endifplatform ps2
// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
#endifplatform ps2
// Scout Lasers
#ifplatform xbox pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
#endifplatform ps2
// Turret and Vehicle Chaingun
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 16000 xbox 22050 pc 22050
// Shock Gun
..\..\global\effects\rcflak.wav -resample ps2 14000 xbox 22050 pc 22050
//-----------------------------------------------------------------------------------------
// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_debris_metal_large01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample xbox 32000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_debris_metal_med03.wav exp_debris_metal_med03 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_med02.wav exp_debris_metal_med02 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_small01.wav exp_debris_metal_small01 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_small03.wav exp_debris_metal_small03 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_large01.wav exp_debris_metal_large01 -alias ps2 exp_debris_metal_med02
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
// Turret Fire-----------------------------------------------------------------------------------
// All, Imp, Rep Huge Turret Fire
..\..\global\effects\wpn_cap_turret_01.wav huge_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_cap_turret_02.wav huge_turret02 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_Tant_turret_01.wav huge_turret03 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\C_IonCannon_fire01.WAV huge_turret04 -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_hailfire_missile_fire.wav huge_turret05 -resample ps2 16000 xbox 22050 pc 22050
// CIS Huge Turret Fire
//..\..\global\effects\wpn_CIS_turret_01.wav huge_cis_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_CIS_turret_02.wav huge_cis_turret02 -resample ps2 16000 xbox 22050 pc 22050
// Big Turret Fire
// Anti Air Turrets
//..\..\global\effects\wpn_AAF_turret_01.wav AA_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_AAF_turret_02.wav AA_turret02 -resample ps2 16000 xbox 22050 pc 22050
// Big Turrets
//..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav big_cis_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav big_rep_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\wpn_ATAT_chinBlaster_fire.wav big_imp_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_rep_laserCannon_fire.wav big_turret02 -resample ps2 16000 xbox 22050 pc 22050
//Orbital Bombardment -----------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\hot\effects\emt_orbitalBombardment_02.wav rumble1 -resample xbox 22050 pc 22050
..\hot\effects\emt_orbitalBombardment_01.wav rumble2 -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\hot\effects\em2_orbitalBombardment_02.wav rumble1 -resample ps2 8000
..\hot\effects\em2_orbitalBombardment_01.wav rumble2 -resample ps2 8000
#endifplatform ps2
..\..\global\effects\emt_steam_lp.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\forcefieldhum.wav sd_shieldgen -resample ps2 10000
..\..\global\effects\bigfan01.wav
..\..\global\effects\imp_ord_shield01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield02.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield03.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield04.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000
effects/avalanc2.WAV -resample ps2 10000
..\..\global\effects\door1start.wav door_open -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\door2start.wav door_close -resample ps2 11025 xbox 22050 pc 22050
//..\..\gcw\effects\eng_starDestroyer_lp.wav -resample pc 22050 xbox 22050 ps2 8000
//..\..\global\effects\sfx_amb_signal_horn_01.wav signal_horn -resample pc 22050 xbox 22050 ps2 16000
//..\..\global\effects\eng_allAssault_hum_lp.wav cap_amb -resample pc 22050 xbox 22050 ps2 10000
//..\..\global\effects\eng_allAssault_wash_lp.wav sd_engine_wash -resample pc 22050 xbox 22050 ps2 10000
..\..\global\effects\emt_dsEnergyCore_lp01.wav energy_loop -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\emt_engCylinders_lp.wav engine_cylinders -resample ps2 16000 xbox 22050 pc 22050
// Ball SParks
..\..\global\effects\wpn_forceLightning_lp_Sml.wav lightning_small -resample ps2 16000 xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_med.wav lightning_med -alias ps2 lightning_small -resample xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_long.wav lightning_large -alias ps2 lightning_small -resample xbox 16000 pc 44100
So can anybody see my problem? Please help and thx in advance.




