Page 9 of 13
Posted: Mon Jul 03, 2006 12:06 pm
by Teancum
UPDATE:
-Kashyyyk: Islands completed
-VH mode is scrapped. It's very possible, but I don't want to redo every tank/hover/tread to be faster like in Clone Wars the game
The following levels still need to be done, along with shell-type stuff:
-Mustafar Hero (mostly done, thanks to Schizo)
-Utapau Hero (mostly done, thanks to Schizo)
-Bespin: Cloud City (updates)
-Kamino: Tipoca City (updates)
-Haruun Kal (was Haruun Kal: Jungle in BF1)
-Methlyn: Ruins (minor tweaks)
-Raxus Prime
-Concord Dawn
-Rattatak: Arena (completion of world models)
ALSO -- this will now be called version 2.0 because there's so much stuff packed into these maps
Posted: Mon Jul 03, 2006 12:14 pm
by Rpe7
Wow So Much progress !!! We really appreciate the hard work guys !!! Thanks for the update, Teancum, cool to know where you guys stand.
Posted: Mon Jul 03, 2006 12:16 pm
by Teancum
First post updated entirely. Please read through all of it, as there are lots of changes.
Posted: Mon Jul 03, 2006 4:10 pm
by EraOfDesann
Just out of curiosity where will the Vong and Katarn be included?
Posted: Mon Jul 03, 2006 4:33 pm
by Teancum
I really am not sure yet. I'm open to suggestions. QDin has the Vong in XSI, and Katarn hasn't been started. I've got Katarn in Milkshape prepped for XSI, but I've got QDin doing Mara and the Vong, and Vyse is doing Durge. Hopefully good old Kyle makes the cut.
Suggestions where they should go?
Posted: Mon Jul 03, 2006 4:51 pm
by EraOfDesann
Well I dunno much about Vong since I don't read EU. But I know enough about them to not like'm. So yeah, I dunno where you should put him as long as it's not Methlyn.
As for Kyle I know all about him. If he's going to be a Hero Assault character I'd recommend putting him in Bespin, Tatooine, and Yavin IV Arena.
Posted: Mon Jul 03, 2006 5:48 pm
by Teancum
He'll probably be a hero in multiple maps, in different styles:
Jedi Knight game version (JK outfit, green saber)
Jedi Knight Yun saber version (JK outfit, orange saber)
Jedi Outcast/Academy (JO outfit, blue saber)
Posted: Mon Jul 03, 2006 5:52 pm
by Rpe7
Hey Teancum, I don't know if you do GCW for Haruun Kal, otherwise Mara could be in as hero there. In Heir to the empire she was in a forested environment. Kyle Katarn would be cool on Raxus Prime I think. It looks really cool for the GCW. Although a shooting hero like Solo is nice too there. I agree with Eraofdessan on putting Kyle in Yavin and tatooine assault. He would fitt well there. Of course these are my personal humble suggestions
Teancum, could you please tell after putting in all the new heroes if EP III Anakin (uncloaked) is still in a map in CW ? He was very cool on Rhen Var Citadel. I (and I'm sure a lot of people will agree) like the image of anakin leading his troops in Battle before his turnover. And Mustafar is a cool map but it would be nice to be able to fight as him on other maps and in CW instead of in GCW. So if it's possible and you can find some time somewhere, could you please see if he's in somewhere or if possible put him in one of the maps ? Having Quinlan as conquest hero would also be cool, I don't know if he's in, (it begins to get confusing with all the changements, sorry for my questions) If you' d like the Idea he would fit on Kasyyyk (as in Dark horse Republic 81 - 83). But this also is only a suggestion, I know slots for conquest hero's are limited, so I understand if it's not possible.
Posted: Mon Jul 03, 2006 7:40 pm
by Teancum
Rhen Var: Harbor now has Anakin as the hero.
Kashyyyk: Docks now has Quinlan Vos as the hero.
GREAT suggestions

Posted: Mon Jul 03, 2006 7:55 pm
by Rpe7
Teancum wrote:
Rhen Var: Harbor now has Anakin as the hero.
Kashyyyk: Docks now has Quinlan Vos as the hero.
Sweet !!!
Oh Yeah, I was playing again tonight and I thought of something other. Is Raxus prime in the 2.0 the same map as the one previously released in the 'released maps forum' ? That one was bloody brilliant. If so please make sure the units in game are placed at approximately 26/team. I played it at standard (set 16 x units per team, like I play the other maps) and that was boring (except for the eye candy) because the enemy units were scattered across the map. On 26 / team you get some cool speeder bike persuits etc. Could you please increase the default units count so that when put in line with other maps (who use 16/team) There are 26 units / team ?
Posted: Mon Jul 03, 2006 11:23 pm
by Teancum
No.. this is a Raxus map that is like the one from Clone Wars the video game (models and texture wise).
Posted: Mon Jul 03, 2006 11:38 pm
by MrBiggelsWurth
uhh....is it possible to remove the level boundaries, like rhen vhar: citadel where you cant jump off the cliff anywhere? Because just running around outside of the map boundaries is part of the fun in a mod map. but thats removing death regions from about 11 maps, so uh, that might be a tad to much work. i suppose i could screw around with it, but other than that, this patch sounds great! The new heroes look awesome, and im looking forward to more KoToR hero assaults!
Posted: Tue Jul 04, 2006 11:19 am
by Teancum
Nope, ain't gonna happen. The boundries are there for a reason. Besides, once you get way out there there's nothign to see.
Posted: Tue Jul 04, 2006 4:08 pm
by Aksel3
Hmm... Hard time placing the heroes, eh? Well, here's some help (suggestions):
Cin Drallig: The shipped Coruscant level. Cin Drallig was a legendary lightsaber instructor/battlemaster at the Jedi Temple on Coruscant, he didn't fight in any major battles (As far as I know) so I don't know where he would fit in, exect for Coruscant.
Qui-Gon Jinn: Naboo, Day time. I would personally love to have him there instead of the Queen.
Posted: Tue Jul 04, 2006 5:46 pm
by Rpe7
Teancum, what you posted on the first page : "-Fix Award Pistol bug (remove award system)". Do you know it's a problem with all new units in allmost every map ? I think there's no need to remove the award system. You just need to put the sniper rifle or rocket launcher first instead of the pistol. Then we will be able to use the normal weapons (sniper and r l), and when we scroll down the pistol and eventually the award weapons. I think you already know this because we already discussed this when the betas were released, but I saw now that you did'nt put the sniper and rocketlauncher first instead of the pistol. Perhaps you just forgat, I mention it again to be sure you know.
I have good news too, you asked to test the Bespin platforms map (indeed it was some time ago, but I couldn't find any time earlyer

) and indeed it works perfect now, both in SP and in MP even when it's qued up

Posted: Tue Jul 04, 2006 6:22 pm
by crazytieguy
Teancum wrote:YES OH MIGHTY NEW GUY. I'll do all your bidding.

Posted: Tue Jul 04, 2006 10:28 pm
by Yocki
could you change the lighting for besbin platforms? The atmosfere is to orange, i don't feel good playing with it... I think you should change it to like BF1 was...
And could you put the ep2 clones and the SAME ships as they were on BF1? bespin platforms was the best lvl on BF1, but the strange ships (like that tie idunnowhat fighter on GCW and the k-wing) and the orange atmosfere ruined the map (at least for me and my friends who play BF2). There are too many ships flying around, you could lower the count so there will be more units fighting on foot.
Plaese do this on the patch or as a single map(an option for those who prefer the old Bespin PLatforms).
Posted: Tue Jul 04, 2006 11:17 pm
by Teancum
Platforms has been completed for awhile now. I don't want to bother changing the ships on every single layer again, no offense. And the atmosphere is orange because the sky is orange.
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I've been toying with the idea of changing Jedi Luke to Pilot Luke (Hero Assault only) on a few of the BF1 conversion pack maps. Any suggestions?
Posted: Wed Jul 05, 2006 8:24 am
by Yocki
could you send the source files to me so i make the change? lol... just kidding:D
Posted: Wed Jul 05, 2006 10:28 am
by Rpe7
Teancum wrote:
I've been toying with the idea of changing Jedi Luke to Pilot Luke (Hero Assault only) on a few of the BF1 conversion pack maps. Any suggestions?
Well eh, He would be cool on platforms, the x-wing suit would just fit better than the jedi suit, just like the pilots fit better than the smugglers. Rhen Var Citadel OR Rhen Var Harbor would be good too. Pilot Luke looks really nice as conquest hero on citadel, maybe you can put him like that in hero assault too. Or maybe on harbor as we already have Luke in citadel in conquest, I don't know ... And finally I was thinking about typosa city, but I'm not sure about that one. Changing Jedi Luke on a few maps really is a good idea though, Pilot luke is really cool and it's something other, the most annoying thing about mos eisley assault was it were allways the same characters ...