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Re: Force team units (incl. player) into vehicle at spawn

Posted: Thu Sep 06, 2007 10:27 pm
by Maveritchell
Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

Re: Force team units (incl. player) into vehicle at spawn

Posted: Thu Sep 06, 2007 10:45 pm
by trainmaster611
Penguin wrote:Thats what we talked about before we came to the idea that we would have to force the person into the vehicle to make them 'spawn as a vehicle'
I dunno Penguin. Isn't the Droideka a vehicle that spawns as a unit? You would have to do some major ODF and LUA working but I think it can be done.

Re: Force team units (incl. player) into vehicle at spawn

Posted: Thu Sep 06, 2007 11:47 pm
by Penguin
Droideka is a unit, not a vehicle.

ClassLabel = "walkerdroid"

Its a special class made just for the droideka to make it work.

Re: Force team units (incl. player) into vehicle at spawn

Posted: Fri Sep 07, 2007 5:21 pm
by BountyHunterV
Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

he he i don't exactly know how to do that...

Mini skydome ODF

Posted: Fri Sep 07, 2007 5:31 pm
by AceMastermind
BountyHunterV wrote:
Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

he he i don't exactly know how to do that...
Example prop ODF:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"inner_skydome.msh"

[Properties]		
GeometryName	=	"inner_skydome"

Re: Force team units (incl. player) into vehicle at spawn

Posted: Fri Sep 07, 2007 6:02 pm
by MetalcoreRancor
If I may point out something, Why not try what I did for my map, and take Geonosis's fedcore ship model and reskin it to be whatever planet you want. It's not solid so you can fly through it into combat.

Re: Force team units (incl. player) into vehicle at spawn

Posted: Fri Sep 07, 2007 6:30 pm
by BountyHunterV
because my map isn't a space map, its a land map...but thanks anyway

@AceMastermind: where do you specify the size of the dome? or is that not in the .odf file?