Re: Force team units (incl. player) into vehicle at spawn
Posted: Thu Sep 06, 2007 10:27 pm
Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.
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I dunno Penguin. Isn't the Droideka a vehicle that spawns as a unit? You would have to do some major ODF and LUA working but I think it can be done.Penguin wrote:Thats what we talked about before we came to the idea that we would have to force the person into the vehicle to make them 'spawn as a vehicle'
Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.
Example prop ODF:BountyHunterV wrote:Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.
he he i don't exactly know how to do that...
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "inner_skydome.msh"
[Properties]
GeometryName = "inner_skydome"