Some Buildings Not Functioning Properly
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- DarthAphotic
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Some Buildings Not Functioning Properly
I've recently encountered a problem where the entrances to buildings don't work. One of these include some objects from Battle Arena, the building is fine, but when you go up to enter it stops you, sort of an "invisible wall" way. How do you fix this?
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AQT
- Gametoast Staff

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Re: Some Buildings Not Functioning Properly
Did this building you are using come with a .msh.option file?
- DarthAphotic
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Re: Some Buildings Not Functioning Properly
No, It didn't. I checked the odf file as well and everything is in order.
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CressAlbane
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Re: Some Buildings Not Functioning Properly
You might need to create a .msh.option file, with -donotmergecollision in it.
- DarthAphotic
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Re: Some Buildings Not Functioning Properly
http://beta.xfire.com/videos/5d6f41 - Here is a video of the Battle Arena doing this.
I also looked and there is a msh.option file that went with this.
Are there any other codes that could fix this?
I also looked and there is a msh.option file that went with this.
Are there any other codes that could fix this?
- AceMastermind
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Re: Some Buildings Not Functioning Properly
The solution is to build proper collision for the object before exporting and not relying on the game to do it for you. Early versions of 3rd party msh exporting tools (prior to ZE Tools) gave folks the impression that they could skip collision creation. I would import this object into XSI and set up proper collision and re-export.
- DarthAphotic
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Re: Some Buildings Not Functioning Properly
I see, thank you!
