Page 24 of 99

Re: Help Meee!

Posted: Wed Jul 15, 2009 9:28 am
by TK432
heres it :)
Hidden/Spoiler:
[code]
ucft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"

}
}[/code]

Re: Help Meee!

Posted: Wed Jul 15, 2009 9:30 am
by Par3210
thank you very much!

Re: Help Meee!

Posted: Wed Jul 15, 2009 9:32 am
by TK432
yw, make sure you make a backup :)

Re: Help Meee!

Posted: Wed Jul 15, 2009 11:40 am
by Xavious
You should never modify files in the assets folder. Just a word of warning.

Can someone help me?

Posted: Wed Jul 15, 2009 1:08 pm
by Par3210
i know, xavious. I don't know HOW it got changed..

EDIT
Hello everyone. I would like to get my custom house ingame...would it be possible for anyone to export it ingame for me please? I would be eternally grateful :P .
Here's the pic
Hidden/Spoiler:
Image


Please? I don't know how to export. I have zipped it up and extracted it from Google Earth format. I am using sketchup for my model btw.

Please help me... Thanks ever so much!

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Jul 15, 2009 6:26 pm
by Deviss
DarthRogueKnight wrote:
DEVISS-REX wrote:
DarthRogueKnight wrote:
Fiodis wrote:Do we provide the texture, and you just apply it?
its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.

But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
there is a nice shotgun new model but in .obj format,
Link?
i uploaded the file HERE and an screen here
Hidden/Spoiler:
Image
this will be very useful as shotgun :P (made by Warlord28 but in obj format)

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jul 16, 2009 3:06 pm
by MileHighGuy
can somone re-uv the ewok spear to a more hi res texture? thanks

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jul 16, 2009 3:40 pm
by Super_Clone
DEVISS-REX wrote:
DarthRogueKnight wrote:
DEVISS-REX wrote:
DarthRogueKnight wrote:
Fiodis wrote:Do we provide the texture, and you just apply it?
its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.

But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
there is a nice shotgun new model but in .obj format,
Link?
i uploaded the file HERE and an screen here
Hidden/Spoiler:
Image
this will be very useful as shotgun :P (made by Warlord28 but in obj format)
Offtopic: You have Star Wars Galaxies Dev?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jul 16, 2009 5:49 pm
by Deviss
Super_Clone wrote:Offtopic: You have Star Wars Galaxies Dev?
now sorry, i saw that file in gametoast files asset, and i love it :P , why master??

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Jul 16, 2009 7:56 pm
by Super_Clone
LOL! I'm not anyone's master, heck, I'm just a 12 year old kid :P I was just wandering cause I have SWG

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jul 18, 2009 9:25 pm
by ForceMaster
hi! someone have a CIS landing Craft with LOWREZ geometry?

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Jul 18, 2009 10:42 pm
by Frisbeetarian
It's in the BF1 assets.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jul 19, 2009 8:15 am
by CodaRez
If anyone here plays SWG I got a request:

Image

If u DO play you would recognize this rocket launcher.

My request is to get a screenie of its top, bottom, front, back and opposite side of this screenie, of the weapon in-game. And also get a random "orbit" screenie, showing the weapon as if viewed from a corner k.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Jul 19, 2009 1:41 pm
by EA711
Could some please hex edit on the wookiee dreadlocks onto the wookiee, at the moment they are an addon mesh. Please. :)

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 10:57 am
by Fiodis
They aren't an addon mesh; they are animated, and addon meshes aren't. The ODF simply references them, the same way that Cloaked Anakin's ODF references his cloak.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 2:34 pm
by Par3210
please please please could someone be really kind and post darth maul's skin as i have lost it? Thanks
And don't say it's in the assets as I edited it and made it a horrible skin. Please post his. Thankya much

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 2:38 pm
by Xavious
Didn't I just warn you not to modify files in the assets folder what, 13 posts up this page?

http://www.filefront.com/14083939/cis_inf_darthmaul.tga

Make a copy and edit that, but don't modify stuff in the assets folder .

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 2:40 pm
by Fierfek
Par3210 wrote:please please please could someone be really kind and post darth maul's skin as i have lost it? Thanks
And don't say it's in the assets as I edited it and made it a horrible skin. Please post his. Thankya much
Here you go:
http://www.mediafire.com/download.php?o5x0ngdwjnn

Argh - beaten to the punch!

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 3:01 pm
by Par3210
i'm sorry xavious. I thought that it would not find the new skin in the lua when i made it call for it. Thanks anyway both of you

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Jul 20, 2009 4:27 pm
by MandeRek
Fiodis wrote:They aren't an addon mesh; they are animated, and addon meshes aren't. The ODF simply references them, the same way that Cloaked Anakin's ODF references his cloak.
Actually they are addons.. Animated addons. Animated addons can be 'merged' with a player model, it only requires a new skelleton, a new basepose for animations and collision. Sorry, but animated addons hexed in player models will not be easy, i'ld say impossible. Anyhow, if you're trying to attach 2 addons, hex the non-animated one in :)