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Weapons that move players
Posted: Mon Dec 15, 2008 9:23 pm
by Fiodis
This got on my mind recently when I started a topic about making a grappling hook. I realize now that a "grappling hook" is impossible in BF2 and any mention of it locks a thread, so please don't.
All the same, I'd like to discuss weapons that move other players. A couple well-known examples are force push and pull. Is it possible to give, say, a missile pushing powers so it can plow down all in it's path? Or just so that whatever it hits is flung extra far?
Or the opposite; can you make a missile (or grenade) that pulls enemies toward you? The force pull power only affects enemies, as far as I know; so a "pull grenade" would be an effective means of forcing enemies onto mines or off bridges. Is such a thing possible?
Re: Weapons that move players
Posted: Mon Dec 15, 2008 9:32 pm
by [RDH]Zerted
I forget where exactly it was done, but a respawning timebomb was created to throw/push players over a ditch when the player triggered it. So, yes you can create weapons that move players.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 9:43 pm
by Master_Ben
Two things immediately pop into my head when reading this.
1) I think in the convo pack there was some sith who had a weapon called "burst of speed, and it did just that.
2) If you couldn't figure out how to make a grenade that pushed, at the very least you could create a custom animation of being thrown backwards.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 9:58 pm
by Maveritchell
Master_Ben wrote:1) I think in the convo pack there was some sith who had a weapon called "burst of speed, and it did just that.
That's a very self-explanatory weapon. All it does is triple your movement speed for a very short amount of time.
Master_Ben wrote:2) If you couldn't figure out how to make a grenade that pushed, at the very least you could create a custom animation of being thrown backwards.
Any weapon can push or pull, depending on what you do in its _exp file. Positive push is a push, negative push is a pull.
All damage-dealing weapons (except buffs) can do this. To the OP, this was mentioned in the previous thread you had
before it was locked, I don't know why you bothered to create a whole new thread to re-ask it.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:00 pm
by Master_Ben
Maveritchell wrote:Master_Ben wrote:2) If you couldn't figure out how to make a grenade that pushed, at the very least you could create a custom animation of being thrown backwards.
Any weapon can push or pull, depending on what you do in its _exp file. Positive push is a push, negative push is a pull.
All damage-dealing weapons (except buffs) can do this. To the OP, this was mentioned in the previous thread you had
before it was locked, I don't know why you bothered to create a whole new thread to re-ask it.
Lol I had no idea

Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:07 pm
by Fiodis
I simply thought you could get a whole lot more discussion and help out of an open thread than a locked one.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:14 pm
by Maveritchell
Fiodis wrote:I simply thought you could get a whole lot more discussion and help out of an open thread than a locked one.
There's a reason the thread was locked. The question, whether it's the less-explicit "how do I move a player from one place to another with a weapon" or the more-explicit "how do I make a grappling hook", is the same and has the same answer. It can't be done effectively. Everything that needed to be answered was.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:21 pm
by Fiodis
So I'll ask more questions.
Can you associate a teleporter with a weapon? Like make a "teleport mine" that, when stepped on, teleports you over, say, a pit of doom?
Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:28 pm
by Master_Ben
I dunno.
You can't get ingame coordinates, but a teleporter in a random spot? Im not sure i think you could make one.
Re: Weapons that move players
Posted: Mon Dec 15, 2008 10:31 pm
by Fiodis
A teleporter in a random spot is fine, my map is essentially 90% doom pit.
Re: Weapons that move players
Posted: Tue Dec 16, 2008 2:17 pm
by [RDH]Zerted
You can teleport from one entity to another: Unit/Entity/Object locations, regions, and spawn paths. So if a player is damaged by a certain entity (such as a certain type of mine), then he can be teleported to another location.
I think the scripts in Galactic Conquest show how to play around with ingame coordinates, but I no longer have time to continue researching them.
Re: Weapons that move players
Posted: Tue Dec 16, 2008 3:06 pm
by 666rulerofclones
if you are talking about the missiles/grenades from bf1, all you need to do to make them push people but not kill them is this
if thats what you wanna do, then this should help you
Re: Weapons that move players
Posted: Tue Dec 16, 2008 5:10 pm
by Fiodis
That would toss you in any random direction rather than teleport you.
How would someone go about the method Zerted described? Would I have to make a teleporter region in ZeroEdit and load it in the LUA some special way? Then what would I edit, the mine's ord, exp, what?
Re: Weapons that move players
Posted: Tue Dec 16, 2008 6:27 pm
by Tourny
BTW Fiodis, I don't remember the exact name of my magnet bomb's ODF. It's the Klag Marine's weapon.
Off topic: I'm going to keep working on the hook anyway. Fiodis, I'll keep you up to date via PM.
Re: Weapons that move players
Posted: Tue Dec 16, 2008 6:53 pm
by Fiodis
Thanks, I appreciate it.
Re: Weapons that move players
Posted: Tue Dec 16, 2008 7:04 pm
by vampire_lord
Now that you talk about pull and push, I want to confirm one thing...
So, force push or pull can't affect vehicles in any way? there goes my custom Yoda -.- can I at least force crush vehicles? you know it doesn't need animation, only shake them a little and stop their movement, anyone knows?
Re: Weapons that move players
Posted: Tue Dec 16, 2008 7:09 pm
by Fiodis
Maybe have Yoda shoot a large, invisible somethign from his hand? That would hit a vehicle and arrest its movement for a short time before exploding?
Re: Weapons that move players
Posted: Tue Dec 16, 2008 7:19 pm
by Maveritchell
No, pushes (or pulls/negative pushes) can't affect vehicles. It wouldn't be hard to make a force power that did affect vehicles (using a "haywire" ordnance), but that's another question for another topic.
Re: Weapons that move players
Posted: Thu Dec 18, 2008 6:37 pm
by Tourny
How does the Free Camera's teleport work?