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Linked Frigates (New Ideas)

Posted: Sun Apr 15, 2007 3:25 pm
by trainmaster611
LinkedFrigateCIS = LinkedDestroyables:New{ objectSets = {{"cis_turr_65", "cis_turr_68", "cis_turr_69", "cis_turr_71", "cis_turr_70", "cis_turr_72", "cis_turr_73", "cis_turr_76", "cis_prop_shipturret42", "cis_prop_shipturret43", "cis_prop_shipturret41"}, {"cis_prop_munificent_left", "cis_prop_munificent_right"}} }
LinkageFrigateCIS:Init()
I can't believe I've been working on this one problem for over a month :roll:

We've gotten past the "how do I make it destructable?" stage and the "how is the linkage making my map crashing?" stage so now we're on to level 3, "why won't my frigates link?" stage.

So we have established earlier that for munge to properly read the entire LUA, its has to have less than 324 characters. We also know that I have added Xwing's instructions for linking the turrets to the frigate.

So far, nothing seems to be making the chunks of the frigate link like they are supposed to. I'm wondering if there might be some other way around this problem that has been proven to link chunks like this togehter :?