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Posted: Wed Jul 05, 2006 7:34 pm
by EraOfDesann
Now you guys are just spamming. When I said "discontinue posting questions here" I pretty much meant stop posting.

Posted: Wed Jul 05, 2006 10:54 pm
by RAymo
[GT]EraOfDesann wrote:Now you guys are just spamming. When I said "discontinue posting questions here" I pretty much meant stop posting.
yea just stop spamming. it isnt gonna get u an update :roll:

OFF-TOPIC : [GT]EraOfDesann, nice avatar. im looking forward to that movie :D

Posted: Wed Jul 05, 2006 11:57 pm
by EraOfDesann
Off Topic: Thanks! As you can guess I'm looking forward to it too! :P

Posted: Thu Jul 06, 2006 9:27 am
by OOM-9
Alrighy I have a semi good update.

Whatever my isue was it was in my Zero Edit edits, not my scripting. I did some hard core debugging and found I could happily institute my scripts in new projects, but as soon as I brought over my terrain and such it blew up in my face.

SO, I have restarted the map. Though that might sound bad, my previous map took about 2 hours to build and compile, so I should have a working version by tonight. If all goes well I might have an infantry only version up by tomorrow.

As far as new vehicles, Dragonum saved me time and gave me a finished UT-AT model, but I have to texture it before I can use it. As to using the tri-droid, I don't know if it will work. Apparently large walkers don't like to walk on the bridges... prolly why the original only had hovers.

I'll see what I can get working as far as that goes.



~OOM-9

Posted: Thu Jul 06, 2006 10:33 am
by YT-1300
good deal!!
i cant wait to check out the UT-AT model!!

Posted: Fri Jul 07, 2006 3:15 am
by Protector_Pulch
Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.

Posted: Fri Jul 07, 2006 3:48 am
by Talibanman
Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..

Posted: Fri Jul 07, 2006 12:05 pm
by Hairman49er
so thats y they only had hovering units in the game. i never thought a promble like that could happen.STUIPPED SOFEWARE WORK!!!!

Posted: Sat Jul 08, 2006 12:45 am
by Protector_Pulch
Talibanman wrote:
Now these are good news.

What do you mean with "hovering tri-droids" ? the Clone wars-cartoons show definately that they're walkers.
he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
Ah, this way round.

And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.

Posted: Sat Jul 08, 2006 1:13 am
by Schizo
Protector_Pulch wrote:
Talibanman wrote:he meant that the original mygeeto map had only hover units, cos the walkers fall right through the bridges and platforms..
Ah, this way round.

And if we place an invisible proper bridge under the bridge ? Okay, the walker's feet would clip through it, but it would work.
But then the units wouldn't be able to fall through the holes and craters in the bridge. It'd be kinda lame if you walked into a hole and fell under the bridge and just landed on a big invisible block underneath... and then couldn't get back up and would be forced to respawn.

Posted: Sat Jul 08, 2006 7:50 am
by Protector_Pulch
You could create death regions where you're supposed to fall.
Or you could divide the invisible bridges in smaller parts so that there's no bridge under the holes.

Posted: Sat Jul 08, 2006 10:41 pm
by Hairman49er
orrrrrr...................................... yeah i got nothing ill go with Prtector_pulch plan.

Posted: Sun Jul 09, 2006 9:27 am
by Squirrel7Hunter
so the units dont fall through the ridge, it would be a pain to place so many but u could use the invisible barriers under the bridges holes

Posted: Sun Jul 09, 2006 11:52 am
by RC-1290
So you even fall trought the bride with walkers, when you're not walking over the holes? That's strange since the AT-RT does work in the campaign...

Posted: Sun Jul 09, 2006 12:58 pm
by JabbaLovesLava
Maybe there's some kind of special collision in which vehciles can't go through but infantry can. For example, in space maps unts cant go to space, but ships can pass thourhg the shield no problem.

Posted: Sun Jul 09, 2006 2:14 pm
by Murdocr
it has this in it's odf:
VehicleCollision = "CLEAR"

which is probably why that happens. funnily enough though, it has this aswell

SoldierCollision = "CLEAR"
:s

Posted: Sun Jul 09, 2006 3:23 pm
by RC-1290
Maybe it doesn't have the soldier line in the game version.

Posted: Sun Jul 09, 2006 3:26 pm
by OGEB1103
That would be the game version, silly, otherwise the mod maps would be different like he said.

Posted: Sun Jul 09, 2006 3:36 pm
by RC-1290
well, It might indeed silly, but maybe the munge just used the "game version" in stead of the "mod tools" version, becours he had a file with the same name allready munged....


...wel nevermind... :P

Posted: Sun Jul 09, 2006 11:13 pm
by OOM-9
Ok update... sorry about missing my mentioned alpha release, but I hit snags after accidentally doing a whole lot of level building in the CTF only layer when I though I was editting the base >.<

Anyways, things going well.




~OOM-9