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Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:17 pm
by ForceMaster
Yes, finally, my map here.
This is a new version of my previus map (Christophsis Battle /Crystal City/) based in The Clone Wars Movie story. Good, is an campaign map, 10 objectives to win (now is possible win lol), only can play as republic. This version have NOT simple conquest mode. It have an custom movie and custom music.
SIDES
REPUPLIC:
Clone trooper
Clone Sniper
Clone Marine
Clone Captain Rex
Clone Commander Cody
Hero: Obiwan
AI: Clone Gosth squadrom (Jettroopers)
Anakin
AT-TE
AT-ST
AV-7
CIS
SBD
B1 Rocketeer
B1 Sniper
Tri-droid
Dwarf Spider
Snail tank
AAT
Shield generator
CREDITS
Delta1035 - AAT texture.
Darth_Spiderpig - Acclamator landing idea
Deviss-Rex - Rex and Cody model
Bandu - Buildings texture
fiddler_on_the_roof - Nu-Class (prop) model
psych0fred -Dwarf spider droid
CommanderBacara/CC-1138 - Custom music settings
Music composed and conducted by Kevin Kiner.
Original Star Wars themes and Score by John Williams.
If I for some reason forget any credit, please send me an PM to edit this post.
Thanks to GAMETOAST team
This map is no made or distributed by Lucas Arts.
Some Pics
DOWNLOAD HERE
REP SIDE and CUSTOM MOVIE
In the previus file the rep.lvl is corrupted and I forgot add the custom movie.
KNOWS BUGS FOR FUTURE FIX:
Obiwan's and Anakin's cloth have not collision, well, the model have collision but it not work ingame
ATTEs collisions and sounds
ATST sounds
REX have not jetpack but he can fly.
Thanks friends and please vote this map

Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:18 pm
by genaral_mitch

AHHHHHHHHHHHHH, it's here!!!!!!!!!!!
Rated it a ten.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:23 pm
by Nihillo
genaral_mitch wrote:Rated it a ten.
But you haven't even played it yet...
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:25 pm
by genaral_mitch
lol I saw the pics.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:28 pm
by CodaRez
Hmm, from pic I suggest edit the shield fx to be red
Other than that, guess Ill give it a DL
(lol and not too late after ur original WIP topic got locked)
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:34 pm
by RogueKnight
Can't say i like it. There's almost absolutely no cover at all in the street, making it hard to stay alive.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:47 pm
by genaral_mitch
It crashes

Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 8:48 pm
by Nova Hawk
genaral_mitch wrote:It crashes

Same. It keeps on saying "file is corrupt" when I try to transfer the file.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 9:09 pm
by Maveritchell
It is a nice mission, and a much better entry than your last one, but you should re-upload it.
As mentioned above, your rep.lvl is corrupt (with a bit of wrangling I got it out in a working state), and that's going to throw a lot of people. Also, it looks like you tried to include a mission opening movie, but you only included the addon folder. I would assume that whatever movie you wanted to load is in your data\_LVL_PC\movies folder and should also be included with the download.
You should probably also credit whoever's music it is that you're using. It's a nice selection but clearly is not from Battlefront II's original soundtrack.
genaral_mitch wrote:It crashes

But that's ok for you, since to judge the map all you need is screenshots. Right?
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 9:15 pm
by genaral_mitch
Being good is one thing, I actually don't care if it's good if the only one who can play is you and the author. I only care if it's good if I can prove it's good by playing it and deciding myself.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 9:46 pm
by JadenWolf32
AWESOME!!!!!!!!! REALLY GOOD RATED 10!!!! Love your map

! Altought I can't play it

, what happened?
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Fri Jan 22, 2010 11:36 pm
by ForceMaster
Oops, sorry for the corrupt file.
HERE is a new Rep side and the ingame.mvs for the movie.
these ingame.mvs would be paste in \LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\movies DO NOT REPLACE THE ORIGINAL, MAKE SURE YOU SAVE THESE FILE BEFORE PASTING.
@CodaRez, you know how change it? i dont know... I tried for several times change it..
@Mav, you are right, I add the music credits.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 1:04 am
by CodaRez
ForceMaster wrote:
@CodaRez, you know how change it? i dont know... I tried for several times change it..
I believe someone here who knows on the actual specs of what the shield effect IS can help out better.
If its a clip effect(i.e. BFX blaster bolts)then its a texture
If its an FX, then use ParticleEditor
But I heard somewhere shield effects were preciously unique(as they ACTUALLY correspond to where the bullet hits on the object) I guess its sort of another hard coding. If it is, changing is gonna be hard/impossible. Must be reason why we don't see different shield colours outside the blue spectrum
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 8:55 am
by JadenWolf32
Now I can really say congrats ForceMaster! Wasn't expecting to be realesed so soon ! Well, here's my overall:
Overall:
Creativity: 10( You're the first to do it but it is an place that you can copy from the movie

, sry but I have to be honest. )
Moding: 10(

)
Skining: 10(

)
Bugs: (The ones that you already said.)
Extra points for the original soundtrack of the movie!!!
Waiting the Space Map and Teth !
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 9:50 am
by ForceMaster
CodaRez wrote:
I believe someone here who knows on the actual specs of what the shield effect IS can help out better.
If its a clip effect(i.e. BFX blaster bolts)then its a texture
If its an FX, then use ParticleEditor
But I heard somewhere shield effects were preciously unique(as they ACTUALLY correspond to where the bullet hits on the object) I guess its sort of another hard coding. If it is, changing is gonna be hard/impossible. Must be reason why we don't see different shield colours outside the blue spectrum
It is an FX, I used the PE to edit it, I change the effect and place in the common folder but I dont know how call it ingame.
I search in olds topics about it, If I am not wrong Trainmaster make an topic about that, but, it have not solved.
@JadenWolf, thanks!
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 11:35 am
by CommanderBacara/CC-1138
Incredible map my master!!!!!!
funny, not boring, is... awesome!!!!!!!!!!!
I like the objective, animations, models, everything!
10 points for this great map

Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 3:31 pm
by Maveritchell
ForceMaster wrote:Oops, sorry for the corrupt file.
HERE is a new Rep side and the ingame.mvs for the movie.
If you find the time to do it, I would still upload the complete file in its entirety - it'll be much easier for more infrequent visitors to the site to pick up and install; also, if someone uses the wrong extraction tool on an archive with a corrupted file, a lot of the time it will simply stop in the middle of its extraction when it "sees" a bad file.
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 6:08 pm
by Hawk
Yeah man!
thanks for this cool map.
make more!
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sat Jan 23, 2010 6:53 pm
by Battlefiler
i love it you make so so so so good maps
Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sun Jan 24, 2010 8:47 am
by Bantha55
If you get the AWARD: pistol and change your weapon the game freezes.
Just remove these two lines from the com_weap_inf_pistol.odf:
Code: Select all
ScoreForMedalsType = 0
MedalsTypeToLock = 0
I also think that you should use some new lasertextures. The stock ones are just boring and don´t fit the map.
And give the droids less health! When you have to keep the landing zone it´s very annoying to fight droids that aren´t killed with one hit by obiwan. They just overrun you.
Other than that it´s a great map! The Tri-Droids are just amazing! Good work.