Bigger water squares, lowrez troops?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Bigger water squares, lowrez troops?

Post by Sky_216 »

Goal: trying to make an atmosphere battle over some islands. Players on both teams are in carrier/hangar, use planes, as in space planes can't land outside. Very large area to fight over. Set of islands with small cities + forests.

So two problems/questions:

1. Is it possible to get a huge amount of water in game without having CTDs? By either getting rid of the fancier rendering (eg specular maps) or by somehow scaling up each square? Or would it be better to just use object with animated texture + shadow region.

2. Does having troops use lowrez models relieve strain on the game engine? And more to the point, do troops use lowrez models at long range anyway. Part of the idea of this map is having lots of (unplayable) ground forces, so would setting them to use lowrez models all the time (only a few simple classes for ground forces so no drama) be worth it?
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Bigger water squares, lowrez troops?

Post by RogueKnight »

@#2: If the purpose isn't really involving the ground then I'd say yes, less polies to render=faster engine=less lag.

If the battle's gonna be too far away for even lowrez players to show, i would just forget it, as it would be taking up memory usage.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Bigger water squares, lowrez troops?

Post by mswf »

Though, if you play it well, you can still have the feel of being high above the ground, while you're actually not so far. That way, you would see the fight going on. It is a good idea. I am interested in how it would turn out.
Post Reply