extraweapons.hud questions [Solved]

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Kingpin
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extraweapons.hud questions [Solved]

Post by Kingpin »

So I wanted to have hud fixes for weapons on all three of my teams, but I heard that you should only load in one at a time. However, there will be instances where the team with the extraweapins.hud will not be loaded in. What should I do? Cheers
Last edited by Kingpin on Wed Jul 27, 2016 2:42 am, edited 1 time in total.
AQT
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Re: extraweapons.hud questions

Post by AQT »

Remember, just because you load a unit, it doesn't mean you have use it in any way in your mode. So just load any one of your units from the side .lvl where you have your HUD fixes, and that will do.
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Re: extraweapons.hud questions

Post by Kingpin »

AQT wrote:Remember, just because you load a unit, it doesn't mean you have use it in any way in your mode. So just load any one of your units from the side .lvl where you have your HUD fixes, and that will do.
Cheers! :thumbs:
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Re: extraweapons.hud questions (Solved)

Post by Anakin »

for my mod i made 4 different HUD fixes (unknown resolution, 4:3, 16:9, 16:10) All these where in their own HUD file and in each lua i check the resolution and load the lvl that is needed.

But yes as far as i remember you can only load on hud fix. If you load more than one, only the 1st will be used. But it is possible that the reason is that they have the same name (extraweapon.hud) so it may work with more then one file if you name the files CisHudFix.hud, RepHudFix.hud,...
And make sure that the hud fix files are read in before vehicles. Otherwise you'll have problems, too.
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