Tao's Review: Ninety Nine Nights
Posted: Wed Aug 23, 2006 10:52 pm
Graphics: 9/10
Sound: 7/10
Controls: 10/10
Gameplay: 8/10
Overall(not an average): 9/10
Ninety Nine Nights, or N3, is the first 360 title from Korean development team Phantagram, the makers of the cult hit Kingdom Under Fire for the Xbox. N3 is your standard let's-see-how-much-we-can-put-on-the-screen game, with a twist- It manages to stay fun. By throwing you into the same basic situations with totally different equipment, settings, and objectives, N3 achieves a simple -yet-timeless approach to console gaming.
For starters, the game looks fantastic. However, you'll definitely need to be playing on an HDTV, or, in my case, a PC monitor (the cable is only $30, people, do it!) to get the full scope of the game. N3 crams hundreds of soldiers onto the screen at once, all moving, all fighting, and all wonderfully detailed and animated. Your character is easy to distinguish- your attacks elicit colored curves, flames, and other pieces of eye-candy to fly from your weapon. The game has a very distinct Asian flair, which means there are some pretty awesome character designs. Think of the game as Lord of the Rings meets Crouching Tiger, Hidden Dragon, and you have a pretty good idea of what you're in for, both visually and physically.
The sound is good in places as well, although not on the same level as the graphics. The voice acting is forgettable, and in some places, grating, although there are some good performances as well. The sounds of battle are perfect, from the satisfying clang of your sword on armor, to the yells and cries of the people around you. The music is brilliant in some spots, and regrettably droll in others. The orchestral score is fantastic, but they decided that for some reason, synth break beats would sound good when played at the same time as the orchestral stuff. It doesn't work.
The gameplay is simple, and there's nothing wrong with that. The setting is very Dynasty Warriors, while the actual gameplay evokes something more along the lines of Devil May Cry. Combat is fast, violent, and wonderful to look at, what with all the colors flying everywhere. There are some absolutely massive battles, which are exciting to play again and again. However, the game breaks things up a bit by throwing in some more point A to point B marathons, some escort missions, and some platforming in as well. However, the jist of the game is always kill stuff. Kill stuff, and look awesome doing it.
This game is a must for anyone looking for a game to reward those twitchy thumbs of theirs. Sure, it's not deep, but it doesn't have to be. It's a gorgeous, exciting time-waster that is sure to be popped into your Xbox 360 again and again.
Sound: 7/10
Controls: 10/10
Gameplay: 8/10
Overall(not an average): 9/10
Ninety Nine Nights, or N3, is the first 360 title from Korean development team Phantagram, the makers of the cult hit Kingdom Under Fire for the Xbox. N3 is your standard let's-see-how-much-we-can-put-on-the-screen game, with a twist- It manages to stay fun. By throwing you into the same basic situations with totally different equipment, settings, and objectives, N3 achieves a simple -yet-timeless approach to console gaming.
For starters, the game looks fantastic. However, you'll definitely need to be playing on an HDTV, or, in my case, a PC monitor (the cable is only $30, people, do it!) to get the full scope of the game. N3 crams hundreds of soldiers onto the screen at once, all moving, all fighting, and all wonderfully detailed and animated. Your character is easy to distinguish- your attacks elicit colored curves, flames, and other pieces of eye-candy to fly from your weapon. The game has a very distinct Asian flair, which means there are some pretty awesome character designs. Think of the game as Lord of the Rings meets Crouching Tiger, Hidden Dragon, and you have a pretty good idea of what you're in for, both visually and physically.
The sound is good in places as well, although not on the same level as the graphics. The voice acting is forgettable, and in some places, grating, although there are some good performances as well. The sounds of battle are perfect, from the satisfying clang of your sword on armor, to the yells and cries of the people around you. The music is brilliant in some spots, and regrettably droll in others. The orchestral score is fantastic, but they decided that for some reason, synth break beats would sound good when played at the same time as the orchestral stuff. It doesn't work.
The gameplay is simple, and there's nothing wrong with that. The setting is very Dynasty Warriors, while the actual gameplay evokes something more along the lines of Devil May Cry. Combat is fast, violent, and wonderful to look at, what with all the colors flying everywhere. There are some absolutely massive battles, which are exciting to play again and again. However, the game breaks things up a bit by throwing in some more point A to point B marathons, some escort missions, and some platforming in as well. However, the jist of the game is always kill stuff. Kill stuff, and look awesome doing it.
This game is a must for anyone looking for a game to reward those twitchy thumbs of theirs. Sure, it's not deep, but it doesn't have to be. It's a gorgeous, exciting time-waster that is sure to be popped into your Xbox 360 again and again.