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Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 12:37 am
by ShadowWing
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 7:27 am
by Anakin
must have this map
*downloading
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 9:45 am
by R8-Q88
Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 10:10 am
by acryptozoo
R8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral though
EDIT:
----------------------------------------------------------------------------------------------
UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics
QCFJ :jawa:
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 9:11 pm
by bamdur123
Very epic sir, I love the way the planet glows against the dark space
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 9:33 pm
by Eggman
I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 11:23 pm
by THEWULFMAN
Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
River Basin and the desert sky are not good, I like the rest.
Re: Acryptozoo's Yavin Mappack
Posted: Mon May 30, 2011 11:32 pm
by sim-al2
I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 2:32 am
by Nova Hawk
acryptozoo wrote:R8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral though
EDIT:
----------------------------------------------------------------------------------------------
UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics
QCFJ :jawa:
Wow dude, that's pure Star Wars epicness right there. Nice job!
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 5:18 am
by naru1305
epic i can only say to this. your last yavin map makes so much fun to play, can“t wait to play these ones

Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 6:57 am
by Lephenix
Excellent my friend, you have made lot of progress

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Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 11:42 am
by [Padawan]Helkaan
Impressive. Mostly impressive.
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 2:36 pm
by acryptozoo
sim-al2 wrote:I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
THEWULFMAN wrote:Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
River Basin and the desert sky are not good, I like the rest.
yeah i am working on some sort of barrier for canopy
and will defiantly change river basins sky and deserts too its a placeholder for now (looking for a better one)
and to the rest thanks

EDIT: update sorta
cant post any pictures but im making the star fighters for orbital assault abit more fun
and removing the cannons for most of the bombers, lasers are more fun
other than that post any star fighter ideas you have or would like to see
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 4:14 pm
by TK432
Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 5:55 pm
by DarthEste01
awesome yavin space,i love the diagonal position of the planet,it makes it feel more like space.
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 8:49 pm
by Cerfon Rournes
That planet/moon looks really awesome.....
Re: Acryptozoo's Yavin Mappack
Posted: Tue May 31, 2011 9:39 pm
by acryptozoo
TK432 wrote:Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
yeah there abit empty for now but they will be populated with objects soon
and yes i will defiantly change the yavin ruin texture to a nice sandy orange to fit the map better
anyways another you guessed it ...
----------------------------------------------------------------------------------------------
UPDATE!!
added some stuff to yavin 13
IE a crashed ship for one of the nuetral cps and large amounts of badly textured cacti
pics
Re: Acryptozoo's Yavin Mappack
Posted: Wed Jun 01, 2011 9:19 am
by naru1305
nice, is this crashed ship the slave 2? it looks like it :jango:
Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 02, 2011 3:09 pm
by acryptozoo
naru1305 wrote:nice, is this crashed ship the slave 2? it looks like it :jango:
yeah its the same class as the slave 2
also i got an update
----------------------------------------------------------------------------------------------
UPDATE:
added vehicles to yavin 13 desert
fragme's awesome atpt
and a modded rebel light combat speeder
has 2 weapon settings (a fast burst shot and slower charged shot) and a beam turret
anyways pics
also im taking ideas for vehicles for the rest of the maps so if you have any post 'em up

Re: Acryptozoo's Yavin Mappack
Posted: Thu Jun 02, 2011 3:13 pm
by [Padawan]Helkaan
If there's a CW era, I can manage to do a dusty clone tank if you desire.