Mostly sad of them: it seems, SWBF2 dosn't support lowrez for props
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How to set up a lowrez mesh for your model[color=#FF8040]art_guide.doc[/color] wrote:Every object can be exported by itself, but if you want to see it from a distance you will need a low resolution version of the mesh for LOD purposes.
Those should be approximately 1/3rd of the original model's poly count, and a child of the model's root node.
You must declare it a LOD mesh by appending "_lowrez" to its object name.


