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Sky?!?!

Posted: Tue Nov 28, 2006 1:56 am
by Elmo
I do not understand the getting started document. I read it, do everything it telles me to do (concerning the sky) and the sky is STILL the default one. I read the getting started document like 5 times and did not get it. Could someone please give me a step by step tutorial on how to make a DIFFERENT sky? Any help would be much appreciated :D

RE: Sky?!?!

Posted: Tue Nov 28, 2006 2:10 am
by Linus
First of all, Elmo, open the [modID].SKY file in NotePad...

- Linus

Posted: Tue Nov 28, 2006 12:24 pm
by Elmo
Ok?...


Ya, now what :D

there are lots of sky files :?

Posted: Tue Nov 28, 2006 12:48 pm
by Linus
I am truly sorry, Elmo, but I can't help you any further. I do not have the highly beloved Modifcation Tools installed on my mother's computer for the moment...

- Linus

Posted: Tue Nov 28, 2006 12:52 pm
by Elmo
does that mean later? That's fine :D

Posted: Tue Nov 28, 2006 12:59 pm
by Linus
Well, maybe later, Elmo. I can't say for sure...

- Linus

Posted: Tue Nov 28, 2006 1:00 pm
by Elmo
sure :lol:

Posted: Tue Nov 28, 2006 1:20 pm
by Hebes24
Go to BF2_ModTools\data_***\worlds\***\world1 folder. (*** = 3 letter Mod ID )

You will find there is a ***.sky file. this is not a texture or a msh, under the type, it should say it is a SKY file.

Open it in notepad,scroll down to this section:
DomeInfo()
{
Texture("sky_yav2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);

Softness(1);
SoftnessParam(60);

DomeModel()
{
Geometry("sky_yav2");
}


}
Now, if you have the texture and msh, msh.option, and tga.option for the sky you want to change it to, then put the texture name in the Texture section, and the msh name in the Geometry section.

Save, munge with common checked, and your new sky should be there.

Posted: Tue Nov 28, 2006 4:47 pm
by Elmo
Ahh, Thank you Hebes. If this map ever comes out you'll be mentioned in the credits. Lol :lol:

Posted: Wed Nov 29, 2006 1:06 pm
by Elmo
sorry for double post, but when I try to change the sky to Kamino it won't change. Any suggestions? Do I have to copy/add more because of the special effects?(rain/lightning)

Posted: Wed Nov 29, 2006 2:36 pm
by Maveritchell
To make sure there are no mistakes, just copy all of Kamino's "world1" folder to your own "world1" folder.

Posted: Wed Nov 29, 2006 2:40 pm
by Elmo
You mean copy that world1 folder into my world1 folder? Even still it wouldnt work cause I need to make the necessary adjustments to my Sky file... right?

Posted: Thu Nov 30, 2006 12:59 am
by Tuskenjedi
The kam sky file would be the one you'd use. I think you'd change the name kam1.sky (or w/e it is) to modid.sky

Am I correct? Correct? :blackja:

Posted: Thu Nov 30, 2006 4:24 am
by Maveritchell
Elmo wrote:You mean copy that world1 folder into my world1 folder? Even still it wouldnt work cause I need to make the necessary adjustments to my Sky file... right?
You still need to change your .sky file, as indicated above. I mentioned that you might copy the contents of the world1 folder into your world1 folder so that you are guaranteed to have all the right assets.

Posted: Thu Nov 30, 2006 12:43 pm
by Elmo
ahhhh ok, but I tried with something else by just copying over those parts to my sky file and it worked soooooo...

Posted: Wed Dec 06, 2006 6:07 pm
by Elmo
I'm terribly sorry for bringing this topic to a slight bump... but, I want to use the sky from Coruscant. But there are many TGA and MSH files. Which name do I put in my Sky file?