function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
ReadDataFile("..\\..\\addon\\TCW\\data\\_LVL_PC\\shell.lvl")
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
AddNewGameModes( sp_missionselect_listbox_contents, "ABC%s_%s", {era_w = 1, mode_con_w = 1, mode_eli_w = 1,change = {
era_w= { name="Star Wars: The Clone Wars", icon2="icon_tcw" },
},})
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("ABC","ABCw_con",4)
-- all done
newEntry = nil
n = nil
ReadDataFile("..\\..\\addon\\TCW\\data\\_LVL_PC\\core.lvl")