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Changes brought by SWBF's patch 1.2
Posted: Sat Apr 02, 2005 12:54 pm
by Leviathan
Hello !
I'ld like to obtain a list of all the modifications brought by the latest SWBF's patch (Version 1.2) to the Sides' *.LVL files, with all possible details, like modified files' names and changed entries in them. (Only if these informations are available...)
Thanks in advance !...
RE: Changes brought by SWBF
Posted: Sat Apr 02, 2005 8:38 pm
by guru
hmm if another patch comes out in a few weeks this topic will be crusty.
RE: Changes brought by SWBF
Posted: Sat Apr 02, 2005 9:05 pm
by DethMetal
The .LVL files were not modified in any way. The only thing they did with v1.2 was modify the sides, which didn't require any modification the .LVL files in any way to the best of my knowledge.
RE: Changes brought by SWBF
Posted: Sat Apr 02, 2005 10:06 pm
by Nimlot
Sides are contained in the LVL files

. But anyways, the exact changes may be hard to track down, as I doubt the devs documented all of the balancing fixes they did.
Posted: Sun Apr 03, 2005 9:29 am
by Leviathan
Sides are contained in the LVL files

. But anyways, the exact changes may be hard to track down, as I doubt the devs documented all of the balancing fixes they did.
Nevertheless, I'll try to contact
Pandemic Studios to obtain more details about the updates made by the last
SWBF's patch on the sides'
*.LVL files.
The exact changes are in the readme that came with the patch. Always read the documentation.
Unfortunately, I always remove "read-me" files after a patch's installation.
Consequently, could you copy the content of
all "read-me" files affiliated with
SWBF's patches that you've got on your computer, please ?... (Patches 1.01, 1.02, etc...)
Posted: Sun Apr 03, 2005 9:54 am
by Rends
Posted: Sun Apr 03, 2005 10:06 am
by Leviathan
This LucasArts' page do not indicate what exact files have been modified and do not give us many details (files' names, entries, etc...) about this update...
Posted: Mon Apr 04, 2005 1:11 pm
by Leviathan
I'll try to find all these changes nevertheless...
Posted: Thu Apr 28, 2005 9:30 am
by Leviathan
At the
1.2 Patch's LucasArts page,
Pandemic would have modified the "
Jet Trooper EMP launcher reload time", but I've not found any difference between old EMP launcher's *.ODF files and new ones.
Can you tell me if you have noticed changes of this reload time in the game ?
Posted: Thu Apr 28, 2005 9:57 am
by CGArtist
The reason you haven't seen any difference is, the patch doesn't update the ODF's in the Modtools, it just makes the changes in the game. Therefore, the ODFs before and after are the same.
Posted: Thu Apr 28, 2005 10:09 am
by Le_Jedi_Fou
CGArtist wrote:The reason you haven't seen any difference is, the patch doesn't update the ODF's in the Modtools, it just makes the changes in the game. Therefore, the ODFs before and after are the same.
But when we Munge, does it use the old 1.1 ODFs files of the Modtools, or does BF use the new ones included in the Patch ?
If the first answer is the good one, then it would be important to update our ODFs files, to be sure we're not losing improvement of 1.2 Patch.
Posted: Thu Apr 28, 2005 11:33 am
by CGArtist
Most of the improvements of the 1.2 patch were in the program files... not the units. And when you munge using default units, it pulls it from the updated LVL files. But when you create a custom side, unless you change the values manually, it is going to use the 1.11 ODFs.
Posted: Thu Apr 28, 2005 1:12 pm
by Leviathan
The reason you haven't seen any difference is, the patch doesn't update the ODF's in the Modtools, it just makes the changes in the game. Therefore, the ODFs before and after are the same.
That's wrong, because I successfully found all the changed values for the Dark Trooper's shotgun accuracy, its jetpack's reload time, droïdeka's shield hit points, ... except the EMP launcher's reload time.
That's strange, isn't it ?...
But when we Munge, does it use the old 1.1 ODFs files of the Modtools, or does BF use the new ones included in the Patch ?
La compilation des fichiers *.ODF prend en compte les valeurs inscrites par défaut dans ces fichiers. Les outils de modification de
SWBF étant sortis avant le patch version 1.2, les fichiers modifiés n'ont pas été inclus. Il est donc important de retrouver les fichiers *.ODF et leurs valeurs modifiés, afin de pouvoir fabriquer des fichiers comme "
all.lvl" ou "
rep.lvl", qui comprennent tous les changements apportés par le dernier patch en date.
But when you create a custom side, unless you change the values manually, it is going to use the 1.11 ODFs.
Exactly...