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The Execution of Order 66
Posted: Fri Apr 21, 2006 10:16 pm
by MorpheusWells
I have been working on a new mod that will allow you to play through the sudden execution of order 66 that occurred on various planets in Ep3. I am right now working on a beta on Mygeeto. You will play as Ki-Adi Mundi fighting with galactic marine allies (including Bacara) against Seperatists. Once the Seperatist unit count reaches a low point (maybe 50) the clones will suddenly turn on you. This may also happen the other way around with you playing as the clones and fighting Mundi. I have finished a beta to test the scripting, but I'm not sure wether I should make Mundi or make the clones playable. I may be able to make both playable faction (that start out friendly and then become enemies) and make the seperatists a "local" third faction (although that may not work as planned). So please vote on the poll so I can see which way I should make the beta. I may also implement this on some custom maps (the beta will contain an Mygeeto map from the shipped assets with slight modification).
Posted: Fri Apr 21, 2006 11:39 pm
by Foo4Everlong
I really like the idea of this. We all know that Order 66 was a very big moment in the Star Wars universe, so why not glorify it in this game. I love the idea, and what I would love to see more than anything is Order 66 on Felucia. Aayla Secura and 327th Star Corps Troops with Commander Bly and Deviss. I'm waiting for someone to come up with this one the most. Later
RE: The Execution of Order 66
Posted: Fri Apr 21, 2006 11:40 pm
by JabbaLovesLava
How will you accomplish that?
RE: The Execution of Order 66
Posted: Fri Apr 21, 2006 11:42 pm
by drummerzoid1
campaing scripting
RE: The Execution of Order 66
Posted: Sat Apr 22, 2006 2:39 am
by richard
That would be really COOL to make. I can already think of it: I am fighting the seperatist as Ki-Adi Mundi and then suddently the clones shoot me
RE: The Execution of Order 66
Posted: Sat Apr 22, 2006 3:50 am
by Guest
Bacara`s Marines. (c )We will kill egg-head jedi..

RE: The Execution of Order 66
Posted: Sat Apr 22, 2006 4:10 am
by Gronf
Sounds cool, but doesn't that kinda make the clones fighting with the CIS. I mean instead of against them they will stop shooting at eachother and become pals. Anyway, the map sounds great!
Grunf
RE: The Execution of Order 66
Posted: Sat Apr 22, 2006 7:45 am
by DeathRow
This sounds awesome, Mundi death was my fave and now I can play it for myself.. Cant wait!
RE: The Execution of Order 66
Posted: Sat Apr 22, 2006 7:48 am
by Yoga_Yoda1
make it random when they turn on you, so you dont esxpect it!
Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 9:20 am
by CovertSniper
Yoga_Yoda1 wrote:make it random when they turn on you, so you dont esxpect it!
Now that would be sweet.

RE: Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 9:33 am
by Yoga_Yoda1
have you got any screenies for me of clones shooting jedi?
RE: Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 10:51 am
by MorpheusWells
Random is a good idea. I'll test that out an no the clones and seps wil still be fighting as they fight mundi and mundi will still fight the seps as well.
Does anyone know how to generate a random number in the script?
RE: Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 11:38 am
by Yoga_Yoda1
why not post it on the help section
Re: RE: Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 1:40 pm
by Gronf
MorpheusWells wrote:Random is a good idea. I'll test that out an no the clones and seps wil still be fighting as they fight mundi and mundi will still fight the seps as well.
Sweet, this'll be like... dunno' but it'll be cool!
Grunf
RE: Re: RE: Re: RE: The of Order 66
Posted: Sat Apr 22, 2006 11:28 pm
by MorpheusWells
I should be able to post a beta tomorrow. It will not be random and it will need some localizing, but it should illustrate my basic idea. By the looks of the poll it will be marines vs. mundi with CIS as locals. I may have to change it to just Mundi v. CIS with non-playable clones if the scripting on the other does not work.
Posted: Thu May 04, 2006 7:28 pm
by MorpheusWells
Updated link. Major issue fixed. The CIS still appears as null (needs localizing)
I'm very sorry about the delay (my internet has been down and just came back on last night), but here it is.
http://beta.yousendit.com/transfer.php? ... 6B116264C1
With the extra time I was able to work out a system to have both sides playable, but keep the delayed execution of order 66. When order 66 is executed the message "Execute Order 66!" will be displayed to Bacara's Marines. If you are mundi then you won't know until they start blasting you.
Current issues:
Bacara's skin needs some work
Execution is not random
Some Units (CIS mostly) need localizing
Future Improvements:
Make Execution random (if possible)
fix other current issues
add custom unit
adapt to more maps
And more...
Here are some pics:

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Posted: Thu May 04, 2006 7:56 pm
by Droid803
woohoo...DLing now
Posted: Thu May 04, 2006 9:26 pm
by BF2-Master
WOW!
Posted: Thu May 04, 2006 9:53 pm
by yankeefan05
nice.
Did u put this in the Mod/Map Release Section? I dont think its there.
Posted: Thu May 04, 2006 9:54 pm
by yodaminch
I've encountered some issues. The most glaring being I can't kill mundi. I start the game and order 66 has already happened it seems, then halfway through i get the message and he's on your team. the next game, i was in a tank when order 66 was issued 4 times. that time mundi went red. but he couldn't be killed. i set detpacks, launched missiles at him everything. He would not die. Now is that due to health? or a glitch?
It's a great concept. I look forward to more. Hopefully other maps will follow such as utapau and kashyyyk