When I was making a space map, I got a crash. I looked through the error log and found four Message Severity: 3. I fixed three of them and the last one was:
genaral_mitch wrote:When I was making a space map, I got a crash. I looked through the error log and found four Message Severity: 3. I fixed three of them and the last one was:
Message Severity: 3
.\Source\Ordnance.cpp(424)
Ordnance base class "com_weap_veh_fly_scoutlasers_ord" not found
The problem is, I HAVE a com_weap_veh_fly_scoutlasers_ord in my sides\common folder and I'm not even using the file, so why is it still crashing?
Sometimes, if there is a problem with your map and you fix it, it will still crash (which seems to be your problem here). Usually when this happens to me, a manual clean will fix it.
The common side would have to be called in order for that update to work. Just dump the contents of /BF2_tools/Assets/Sides/Common/ODF into your side's ODF folder and munge. That'll clear the issue. The munge will only compile the files that it needs, so you don't need to worry about extra file size.
How far into the load of your map does it get before it crashes.
Does it make it past the load dots?
Do you have any custom sides or vehicles? If so try reverting back to normal units.
Did the map ever launch properly? If so what was changed just before it started crashing?
It stops after the fifth loading dot.
I do have custom sides and vehicles.
I edited the sky texture, placed two capitol ships with cps, landing regions, and spawn paths. And that's all I did.
I'll try removeing the dc: in my .lua.
EDIT: Removing dc: doesn't help. I'll try removing my turrets.
genaral_mitch wrote:No, I can't. Win7 on that comp just expired, so now I'm using one of my dad's extra computers.
so you're saying you dont have the bfront2 modtools version? instead of just removing the dc:, try copying over the whole sides section from the lua.bak file.