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An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:25 pm
by jangoisbaddest
I just got 64 units per side on my conquest map! Not only do you need to make sure your "unit = xx" and "soldier = (blahblah, min, max)" is where you want it, but here is the key to allowing more units to work:
conquest:Start()
SetUberMode(1);
EnableSPHeroRules()
end
The SetUberMode(1); line must be added in between those two lines. Then save and test!
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:33 pm
by Kyross
What are you talking about?
And getting more units is easy. Doing it the way you're supposed to I have 100 units on one team and 150 on another...
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:44 pm
by Gunjak
wahooooo thanks add this to the everything u need sticky!
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:49 pm
by jangoisbaddest
Sorry Kyros but everyone on this site said that the Unit = xx thing doesn't work in conquest mode. I assumed that sharing how to make it work would be helpful, because simply changing that variable and the mins and maxes for the AI class spawns isn't enough.
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:52 pm
by Qdin
didn't you look at Kyross's message?
it might be easier to just do it the 'old fashion way' instead of UBerMode

RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 3:53 pm
by jangoisbaddest
What do u mean "old fasion way?"
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 4:04 pm
by Kyross
Who really knows. qeofjfpjtmv3t[v4ugmeu3e4g
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 4:08 pm
by jangoisbaddest
So there IS another way to sucessfully add bots on the field without using ubermode? I was under the impression that this was not the case.
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 4:08 pm
by Gunjak
Do it the way jango said its so easy and it works, i have like 60 units per side running around on the field
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 4:36 pm
by Mikey_bizzle441
Yes!!!!! Battlefront Earth isnt going to be a barren waste anymore!

RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 5:56 pm
by Kyross
Way back in the day we just had to set unit and reinforcement ccounts and how many of each unit would spawn. You kids and your confangled minimums and maximums and ubermodes...
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 6:02 pm
by [RDH]Zerted
So we have
Method 1: SetUberMode(1); (I don't think you need the ';')
What is method 2?
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 6:22 pm
by Kyross
ThERE IS NO METHOD 2 >:O
RE: An extremely Important announcement!
Posted: Sun Mar 12, 2006 10:33 pm
by BF2-Master
Somebody add pics please!
Posted: Mon Mar 27, 2006 4:51 pm
by Riser
Uber mode is awesome - worked striaght away
My Mygeeto is starting to look better now
Posted: Mon Mar 27, 2006 4:58 pm
by Teancum
Why do you need pics? It's not showing off a mod.
Posted: Mon Mar 27, 2006 5:01 pm
by forresal
Why do you need pics? It's not showing off a mod.
You beat me to it, Tean!!
Posted: Wed Apr 19, 2006 6:51 pm
by drummerzoid1
ok sorry to revive this but after i used uber mode it won't let me play as the CIS, can anyone help? sorry to hijack it too but didn't want to start a new one and i also think it may have to do with the earlier posted ';'
SetUbermode(1);
is what i have.
Posted: Wed Apr 19, 2006 7:20 pm
by jangoisbaddest
That shouldn't make any difference - the first time I tried that, it worked fine.
As a matter of fact, if you figure out what is stopping you from spawning as that team, tell me! Because I wanted to inhibit human players to play on one team for one of my mods and never figured out how.
Posted: Wed Apr 19, 2006 9:00 pm
by [RDH]Zerted
The following lua code will kill any human spawning on the attacking side. Put it inside the ScriptPostLoad() function. There are many ways to do what you ask, this is just one of them.
--every time a human spawns as the attacking team, kill it.
spawning = OnCharacterSpawnTeam(
function(character)
if IsCharacterHuman(character) then
--message to tell human why he/she died
ShowMessageText( "message.wrongside", ATT )
KillObject(GetCharacterUnit(character))
end
end, ATT
)