Adding Stock Sounds = No Sounds [Solved]
Posted: Thu May 21, 2015 6:23 am
by thelegend
Hey all,
my problem is simple but I don't seem to get this. I can get custom sounds, music etc. working in game without any problems, but adding stock sounds doesn't want to work. I followed the tutorials so exactly as I can but there are still no weapon or tank sounds. I still guess it's my fault. But I don't seem to be able to solve this by myself. I would be very grateful if anybody here knows the solution for this.
Here are all the files you'll need to know (All custom sounds, music share one file with the stock sounds. I thought it would still work so I didn't change the other files. Do other files affect the .sfx file?).
cmw.req:
cmwgcw.req:
cmwgcw_sfx.sfx:
(I hope it's not too large. I just would like to add both tank sounds, all default weapon sounds, all lightsaber and force sounds and some voices).
And here's the part of the .lua file where it reads the sounds:
As you can see the lua loads the stock space sounds from GCW era and my sound.lvl (e.g. all custom sounds, music, and hopefully all written stock sounds).
Thanks in advance.
And btw I downloaded all the fixed sound munge bats from here: viewtopic.php?f=27&t=31166&view=unread#p513829
my problem is simple but I don't seem to get this. I can get custom sounds, music etc. working in game without any problems, but adding stock sounds doesn't want to work. I followed the tutorials so exactly as I can but there are still no weapon or tank sounds. I still guess it's my fault. But I don't seem to be able to solve this by myself. I would be very grateful if anybody here knows the solution for this.
Here are all the files you'll need to know (All custom sounds, music share one file with the stock sounds. I thought it would still work so I didn't change the other files. Do other files affect the .sfx file?).
cmw.req:
Hidden/Spoiler:
[code]ucft
{
REQN
{
"str"
"align=2048"
"cmwcw_music"
"cmwgcw_music"
}
REQN
{
"lvl"
"cmwcw"
"cmwgcw"
}
}[/code]
{
REQN
{
"str"
"align=2048"
"cmwcw_music"
"cmwgcw_music"
}
REQN
{
"lvl"
"cmwcw"
"cmwgcw"
}
}[/code]
Hidden/Spoiler:
[code]ucft
{
REQN
{
"bnk"
"align=2048"
"cmwgcw_sfx"
"cmwgcw_asfx"
}
REQN
{
"config"
"all_inf_rifleman_urban"
"all_inf_rifleman_local"
"all_inf_rocketeer_urban"
"all_inf_sniper_urban"
"all_inf_engineer_urban"
"all_inf_officer"
"all_inf_wookiee"
"all_inf_jettrooper"
"all_hero_hansolo_tat"
"all_hero_luke_jedi"
"all_hover_combatspeeder"
"imp_inf_rifleman"
"imp_inf_rifleman_local"
"imp_inf_rocketeer"
"imp_inf_engineer"
"imp_inf_sniper"
"imp_inf_officer"
"imp_inf_dark_trooper"
"imp_inf_commander"
"imp_hero_emperor"
"imp_hero_darthvader"
"imp_walk_atst"
"cmwgcw_snd"
"cmwgcw_music_config"
"cmwgcw_music"
}
}[/code]
{
REQN
{
"bnk"
"align=2048"
"cmwgcw_sfx"
"cmwgcw_asfx"
}
REQN
{
"config"
"all_inf_rifleman_urban"
"all_inf_rifleman_local"
"all_inf_rocketeer_urban"
"all_inf_sniper_urban"
"all_inf_engineer_urban"
"all_inf_officer"
"all_inf_wookiee"
"all_inf_jettrooper"
"all_hero_hansolo_tat"
"all_hero_luke_jedi"
"all_hover_combatspeeder"
"imp_inf_rifleman"
"imp_inf_rifleman_local"
"imp_inf_rocketeer"
"imp_inf_engineer"
"imp_inf_sniper"
"imp_inf_officer"
"imp_inf_dark_trooper"
"imp_inf_commander"
"imp_hero_emperor"
"imp_hero_darthvader"
"imp_walk_atst"
"cmwgcw_snd"
"cmwgcw_music_config"
"cmwgcw_music"
}
}[/code]
cmwgcw_sfx.sfx:
Hidden/Spoiler:
[code]// All Jedi Start -----------------------------------------------------------------------------------------------------------------
// Lightsaber
..\..\global\effects\saberon.wav saberon -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\saberoff1.wav saberoff -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthtwrl1.wav saber_triple -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthswng2.wav saber_double -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_weap_lightsabre_deflect.wav saber_deflect01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\im2_laser_stone_04.wav saber_deflect02 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\LSwall03.WAV saber_deflect03 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\saberamb.wav saber_idle01 -resample ps2 12000 xbox 22050 pc 22050
..\..\global\effects\ltsaberlp01.wav saber_idle02
..\..\global\effects\ltsaberswing01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing05.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing06.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswingdbl01.wav -resample ps2 16000 xbox 22050 pc 22050
////..\..\global\effects\wpn_saberCatch.wav saber_catch -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_saberThrow.wav saber_throw -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JediGen_ltsabr_throw_lp02.wav saber_twirl -resample ps2 16000 xbox 22050 pc 22050
// Force Push -- Luke Yoda Maul Obiwan Mace Team Jedi
..\..\global\effects\JedGen_FrcPush01.wav force_push_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JedGen_FrcPush02.wav force_push_impact -resample ps2 16000 xbox 22050 pc 22050
// Force Choke -- Vader Dooku Emperor Anakin
..\..\global\effects\wpn_forceChoke_lp.wav force_choke_ordnance -resample ps2 16000 xbox 16000 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_01.wav force_choke_impact01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_02.wav force_choke_impact02 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_03.wav force_choke_impact03 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050
// Force Lightning & Imperial Arcaster -- Emperor Dooku
..\..\global\effects\explo_electric_sparks.wav force_lightning_fire01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\explo_sparks_machine_02.wav force_lightning_fire02 -resample ps2 16000 xbox 22050 pc 22050..\..\global\effects\lightninghit1.wav force_lightning_ordnance1 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit2.wav force_lightning_ordnance2 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit3.wav force_lightning_ordnance3 -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_battledroid_chargeup.wav -resample pc 22050
..\..\cw\effects\wpn_lightningGun_chargeup.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_battledroid_chargeup.wav wpn_battledroid_chargeup -resample ps2 16000
..\..\cw\effects\wp2_lightningGun_chargeup.wav wpn_lightningGun_chargeup -resample ps2 16000
#endifplatform ps2
// All Jetpacks * Also used by Flamethrowers
..\..\global\effects\rep_inf_jetpack.wav -resample ps2 16000
..\..\global\effects\sfx_pod_flamethrower_on.wav rep_weap_jetpack_turnon -resample ps2 10000 xbox 22050 pc 22050
..\..\global\effects\rep_weap_jetpack_turnoff.wav -resample ps2 10000
// All Fusionscutters
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample ps2 16000 xbox 22050 pc 22050
// All Incinerator Disintegrate
..\..\global\effects\crackle02.wav disintegrate -resample ps2 11025 xbox 22050 pc 22050
// All Mine Dispensers
// * Uses All Throw for Dispense
..\..\global\effects\wpn_energyRecharge.wav -resample ps2 16000 xbox 22050 pc 22050
// ..\..\global\effects\mousebot_explo.wav -resample ps2 11025 xbox 22050 pc 22050
// All Mortar Launchers - Imp Officer
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
// All Pistols - Energy depleted and recharge also used by vehicles and timebomb
..\..\global\effects\wpn_energyDepleted.wav -resample ps2 16000 xbox 22050 pc 22050
// All PowerUp Dispensers
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\global\effects\wpn_powerDispenser.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\wp2_powerDispenser.wav wpn_powerDispenser -resample ps2 16000
#endifplatform ps2
// All Remote Droids
..\..\global\effects\wpn_reconDroid_Launch.wav -resample ps2 20000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\droid_probe_beeps_01.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample xbox 10000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\dr2_probe_beeps_01.wav droid_probe_beeps_01 -resample ps2 6000
..\..\global\effects\dr2_probe_beeps_02.wav droid_probe_beeps_02 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_03.wav droid_probe_beeps_03 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_04.wav droid_probe_beeps_04 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_05.wav droid_probe_beeps_05 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_eng_lp.wav droid_probe_eng_lp -resample ps2 5000
#endifplatform ps2
// All Shotguns
..\..\global\effects\RCShotgun.wav com_weap_shotgun_fire -resample ps2 16000 xbox 22050 pc 22050
// All Sniper Rifles
..\..\global\effects\wep_All_sniper_01.wav -resample ps2 16000 xbox 22050 pc 22050
// All Sticky
#ifplatform xbox pc
..\..\gcw\effects\wpn_snowSpder_towCable_att.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_snowSpder_towCable_att.wav wpn_snowSpder_towCable_att -resample ps2 11000
#endifplatform ps2
// All Thermal Detontators
// * Uses All Throw and Thermal Detontator Explosion
// Grenade Bounce
..\..\global\effects\imp_grenade_dirt_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample ps2 16000 xbox 22050 pc 22050
// All Throw * Used by numerous ordnance
..\..\global\effects\wpn_throw01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw03.wav -alias ps2 wpn_throw01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw04.wav -alias ps2 wpn_throw02 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw05.wav -resample ps2 16000 xbox 22050 pc 22050
// All Timebombs
// * Uses All Sticky for attach
..\..\global\effects\wpn_timebomb_set.wav -resample ps2 16000 xbox 22050 pc 22050
// * Uses All Throw for dispense
// * EXPLOSION
// GCW Unit Weapons ------------------------------------------------------------------------------------------
..\..\gcw\effects\wp2_all_vehicle_lockon_lp.wav com_tracking_loop -resample ps2 11025 xbox 20000 pc 22050
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
// Alliance Rifleman all_weap_inf_rifle all_weap_inf_pistol all_weap_inf_thermaldetonator
// * Uses All Thermal Detonators
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample xbox 20000 pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_blaster_fire.wav wpn_all_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_all_pistol_fire.wav wpn_all_pistol_fire -resample ps2 16000
#endifplatform ps2
// Alliance Rocketeer all_weap_inf_rocket_launcher all_weap_inf_mine_dispenser all_weap_inf_pistol all_weap_inf_thermaldetonator
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_torplauncher_fire.wav wpn_all_torplauncher_fire -resample ps2 16000
#endifplatform ps2
// * Uses All Mine Dispensers
// * Uses Alliance Pistol
// * Uses All Thermal Detonators
// Alliance Engineer
// all_weap_inf_shotgun all_weap_inf_autoturret_dispenser all_weap_inf_detpack all_weap_inf_fusioncutter
// * USes All Shotguns
// * Uses All Autoturrets
// * Uses All Detpacks
// * Uses All Fusioncutters
// Alliance Sniper
// all_weap_inf_sniper_rifle all_weap_inf_pistol all_weap_inf_thermaldetonator all_weap_inf_remotedroid
// * Uses All Sniper Rifles
// * Uses Alliance Pistol
// * Uses All Thermal Detonators
// * Uses All Remote Droids
// Alliance Officer
// all_weap_inf_timebomb all_weap_inf_incinerator all_weap_inf_invisibility all_weap_inf_debuff_poison
// * Uses All Timebombs
// * Incinerator uses Jetpack and Disintegrate (Remote Droids)
// Invisibility
..\..\global\effects\wpn_stealth_activate.wav activate_invisibility -resample ps2 16000 xbox 22050 pc 22050
// All Buff Fire
..\..\global\effects\sfx_pod_binder_activate_a.wav com_buff_fire -resample ps2 16000 xbox 22050 pc 22050
// Buff Rally ALL REP
..\..\global\effects\sfx_start_beep.wav buff_rally_effect -resample ps2 16000 xbox 22050 pc 22050
// Buff Regen ALL
..\..\global\effects\ifc_forward04.wav buff_regen_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_powerup_health.wav buff_regen_effect -alias ps2 buff_regen_fire -resample xbox 22050 pc 22050
// Buff Invulnerability Leia
..\..\global\effects\Inf_Powerup_ultHealth01.wav buff_invuln_fire -alias ps2 buff_regen_fire -resample xbox 22050 pc 22050
// Buff Rage ALL IMP CIS
..\..\global\effects\ui_mountedWeap_overheat_lp.wav buff_rage_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_boost.wav buff_rage_effect -alias ps2 buff_rage_fire -resample xbox 22050 pc 22050
// Alliance Wookiee all_weap_inf_bowcaster all_weap_inf_mortar_launcher all_weap_inf_thermaldetonator all_weap_inf_powerup_dispenser
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_bowcaster_fire.wav wpn_all_bowcaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_bowcaster_chargeup.wav wpn_bowcaster_chargeup -resample ps2 16000
#endifplatform ps2
// Alliance Pilot all_weap_inf_timebomb all_weap_inf_commando_pistol all_weap_inf_fusioncutter
// * Uses All Timebombs
// * Uses All Commando Pistols
// * Uses All Fusioncutters
// Alliance Marine all_weap_inf_rifle all_weap_inf_rocket_launcher all_weap_inf_thermaldetonator
// * Uses Alliance Rifle
// * Uses Alliance Rocket Launcher
// * Uses All Thermal Detonators
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
// Imperial Rifleman imp_weap_inf_pistol imp_weap_inf_rifle imp_weap_inf_thermaldetonator
#ifplatform xbox pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample xbox 20000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_imp_blaster_fire.wav wpn_imp_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_imp_pistol_fire.wav wpn_imp_pistol_fire -resample ps2 16000
#endifplatform ps2
// * Uses All Thermal Detonators
// Imperial Rocketeer imp_weap_inf_mine_dispenser imp_weap_inf_pistol imp_weap_inf_rocket_launcher imp_weap_inf_thermaldetonator
// * Uses All Mine Dispensers
// * Uses Imperial Pistol
// * Uses Alliance Rocket Launcher
// * Uses All Theram Detonators
// Imperial Sniper imp_weap_inf_pistol imp_weap_inf_remotedroid imp_weap_inf_sniper_rifle imp_weap_inf_thermaldetonator
// * Uses Imperial Pistol
// * Uses All Remote Droids
// * Uses All Sniper Rifles
// * Uses All Thermal Detonators
// Imperial Engineer imp_weap_inf_autoturret_dispenser imp_weap_inf_detpack imp_weap_inf_fusioncutter imp_weap_inf_shotgun
// * Uses All Autoturrets
// * Uses All Detpacks
// * Uses All Fusioncutters
// * Uses All Shotguns
// Imperial Officer imp_weap_inf_buff_health imp_weap_inf_commando_pistol imp_weap_inf_mortar_launcher imp_weap_inf_powerup_dispenser
// * Uses All Commando Pistols
// * Uses All Mortar Launchers
// * Uses All Power Dispensers/Throw
// Imperial Dark Trooper imp_weap_inf_arccaster imp_weap_inf_commando_pistol imp_weap_inf_thermaldetonator
// * Uses Force Lightning
// * Uses All Commando Pistols
// * Uses All Thermal Detonators
// * Uses All Jetpacks
// Imperial Pilot imp_weap_inf_commando_pistol imp_weap_inf_fusioncutter imp_weap_inf_timebomb
// * Uses All Commando Pistols
// * Uses All Fusionscutters
// * Uses All Timebombs
// Imperial Marine imp_weap_inf_rifle imp_weap_inf_rocket_launcher imp_weap_inf_thermaldetonator
// * Uses Imperial Rifle/B;aster
// * Uses Alliance Rocket Launcher
// * Uses All Thermal Detonators
// Unit Pain Chatter VO -----------------------------------------------------------------------------------------
//temp
..\..\global\effects\malechoke.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\femalechoke.wav -resample ps2 16000 xbox 22050 pc 22050
// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM402.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM403.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM404.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM405.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM406.wav -resample ps2 14000 xbox 20000 pc 22050
// Female
..\..\gcw\effects\AI3COM148.wav -alias ps2 AICOM404 -resample xbox 20000 pc 22050
..\..\gcw\effects\AI3COM149.wav -alias ps2 AICOM405 -resample xbox 20000 pc 22050
..\..\gcw\effects\AI3COM150.wav -alias ps2 AICOM406 -resample xbox 20000 pc 22050
// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM417.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM418.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM419.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM420.wav -resample ps2 6000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM421.wav -resample ps2 5000 xbox 16000 pc 22050
// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform xbox pc
//..\..\global\effects\crtr_wookiee_chatter_01.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_02.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_03.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_05.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample xbox 22050 pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\crt2_wookiee_chatter_01.wav crtr_wookiee_chatter_01 -resample ps2 20000
//..\..\global\effects\crt2_wookiee_chatter_02.wav crtr_wookiee_chatter_02 -resample ps2 16000
//..\..\global\effects\crt2_wookiee_chatter_03.wav crtr_wookiee_chatter_03 -resample ps2 20000
//..\..\global\effects\crt2_wookiee_chatter_05.wav crtr_wookiee_chatter_05 -resample ps2 12000
//..\..\global\effects\crt2_wookiee_chatter_06.wav crtr_wookiee_chatter_06 -resample ps2 18000
..\..\global\effects\crt2_wookiee_death.wav crtr_wookiee_death -resample ps2 22050
..\..\global\effects\crt2_wookiee_hurt.wav crtr_wookiee_hurt -resample ps2 22050
#endifplatform ps2
//-- Metal - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_Wookiee_getup_Metal.wav mvt_Wookiee_getup_Metal -alias ps2 mvt_wookiee_getup_Stone
..\..\global\effects\mv2_Wookiee_jump_Metal.wav mvt_Wookiee_jump_Metal -resample ps2 16000
..\..\global\effects\mv2_Wookiee_land_Metal.wav mvt_Wookiee_land_Metal -resample ps2 16000
..\..\global\effects\mv2_wookiee_Metal_lgBF_01.wav mvt_wookiee_Metal_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_wookiee_Metal_lgBF_02.wav mvt_wookiee_Metal_lgBF_02 -alias ps2 mvt_wookiee_Metal_lgBF_01
..\..\global\effects\mv2_wookiee_Metal_smBF.wav mvt_wookiee_Metal_smBF -alias ps2 mvt_wookiee_Metal_lgBF_01
//..\..\global\effects\mv2_Wookiee_lie_Metal.wav mvt_Wookiee_lie_Metal -alias ps2 mvt_Wookiee_lie_Stone
..\..\global\effects\mv2_Wookiee_roll_Metal.wav mvt_Wookiee_roll_Metal -alias ps2 mvt_Wookiee_roll_Stone
..\..\global\effects\mv2_Wookiee_run_Metal_L01.wav mvt_Wookiee_run_Metal_L01 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_L02.wav mvt_Wookiee_run_Metal_L02 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_L03.wav mvt_Wookiee_run_Metal_L03 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_run_Metal_L04.wav mvt_Wookiee_run_Metal_L04 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_run_Metal_R01.wav mvt_Wookiee_run_Metal_R01 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_R02.wav mvt_Wookiee_run_Metal_R02 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_R03.wav mvt_Wookiee_run_Metal_R03 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_run_Metal_R04.wav mvt_Wookiee_run_Metal_R04 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_walk_Metal_L01.wav mvt_Wookiee_walk_Metal_L01 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_walk_Metal_L02.wav mvt_Wookiee_walk_Metal_L02 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_walk_Metal_L03.wav mvt_Wookiee_walk_Metal_L03 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_walk_Metal_L04.wav mvt_Wookiee_walk_Metal_L04 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_walk_Metal_R01.wav mvt_Wookiee_walk_Metal_R01 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_walk_Metal_R02.wav mvt_Wookiee_walk_Metal_R02 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_walk_Metal_R03.wav mvt_Wookiee_walk_Metal_R03 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_walk_Metal_R04.wav mvt_Wookiee_walk_Metal_R04 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_stop_Metal.wav mvt_Wookiee_stop_Metal -alias ps2 mvt_Wookiee_stop_Stone
#endifplatform ps2
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtSpdr_blaster_fire.wav wpn_cmbtSpdr_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_cmbtSpdr_turret_fire.wav wpn_cmbtSpdr_turret_fire -resample ps2 16000
..\..\gcw\effects\eP2_combatSpeeder_hi_lp.wav eng_combatSpeeder_hi_lp -resample ps2 22050
..\..\gcw\effects\eP2_combatSpeeder_mid_lp.wav eng_combatSpeeder_mid_lp -resample ps2 12000
..\..\gcw\effects\eP2_combatSpeeder_low_lp.wav eng_combatSpeeder_low_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
//..\..\global\effects\wp2_IFT_trtBlaster_fire.wav wpn_IFT_trtBlaster_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------[/code]
// Lightsaber
..\..\global\effects\saberon.wav saberon -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\saberoff1.wav saberoff -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthtwrl1.wav saber_triple -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthswng2.wav saber_double -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_weap_lightsabre_deflect.wav saber_deflect01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\im2_laser_stone_04.wav saber_deflect02 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\LSwall03.WAV saber_deflect03 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\saberamb.wav saber_idle01 -resample ps2 12000 xbox 22050 pc 22050
..\..\global\effects\ltsaberlp01.wav saber_idle02
..\..\global\effects\ltsaberswing01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing05.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing06.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswingdbl01.wav -resample ps2 16000 xbox 22050 pc 22050
////..\..\global\effects\wpn_saberCatch.wav saber_catch -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_saberThrow.wav saber_throw -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JediGen_ltsabr_throw_lp02.wav saber_twirl -resample ps2 16000 xbox 22050 pc 22050
// Force Push -- Luke Yoda Maul Obiwan Mace Team Jedi
..\..\global\effects\JedGen_FrcPush01.wav force_push_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JedGen_FrcPush02.wav force_push_impact -resample ps2 16000 xbox 22050 pc 22050
// Force Choke -- Vader Dooku Emperor Anakin
..\..\global\effects\wpn_forceChoke_lp.wav force_choke_ordnance -resample ps2 16000 xbox 16000 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_01.wav force_choke_impact01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_02.wav force_choke_impact02 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_03.wav force_choke_impact03 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050
// Force Lightning & Imperial Arcaster -- Emperor Dooku
..\..\global\effects\explo_electric_sparks.wav force_lightning_fire01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\explo_sparks_machine_02.wav force_lightning_fire02 -resample ps2 16000 xbox 22050 pc 22050..\..\global\effects\lightninghit1.wav force_lightning_ordnance1 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit2.wav force_lightning_ordnance2 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit3.wav force_lightning_ordnance3 -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\cw\effects\wpn_battledroid_chargeup.wav -resample pc 22050
..\..\cw\effects\wpn_lightningGun_chargeup.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_battledroid_chargeup.wav wpn_battledroid_chargeup -resample ps2 16000
..\..\cw\effects\wp2_lightningGun_chargeup.wav wpn_lightningGun_chargeup -resample ps2 16000
#endifplatform ps2
// All Jetpacks * Also used by Flamethrowers
..\..\global\effects\rep_inf_jetpack.wav -resample ps2 16000
..\..\global\effects\sfx_pod_flamethrower_on.wav rep_weap_jetpack_turnon -resample ps2 10000 xbox 22050 pc 22050
..\..\global\effects\rep_weap_jetpack_turnoff.wav -resample ps2 10000
// All Fusionscutters
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample ps2 16000 xbox 22050 pc 22050
// All Incinerator Disintegrate
..\..\global\effects\crackle02.wav disintegrate -resample ps2 11025 xbox 22050 pc 22050
// All Mine Dispensers
// * Uses All Throw for Dispense
..\..\global\effects\wpn_energyRecharge.wav -resample ps2 16000 xbox 22050 pc 22050
// ..\..\global\effects\mousebot_explo.wav -resample ps2 11025 xbox 22050 pc 22050
// All Mortar Launchers - Imp Officer
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
// All Pistols - Energy depleted and recharge also used by vehicles and timebomb
..\..\global\effects\wpn_energyDepleted.wav -resample ps2 16000 xbox 22050 pc 22050
// All PowerUp Dispensers
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\global\effects\wpn_powerDispenser.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\wp2_powerDispenser.wav wpn_powerDispenser -resample ps2 16000
#endifplatform ps2
// All Remote Droids
..\..\global\effects\wpn_reconDroid_Launch.wav -resample ps2 20000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\droid_probe_beeps_01.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample xbox 10000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\dr2_probe_beeps_01.wav droid_probe_beeps_01 -resample ps2 6000
..\..\global\effects\dr2_probe_beeps_02.wav droid_probe_beeps_02 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_03.wav droid_probe_beeps_03 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_04.wav droid_probe_beeps_04 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_05.wav droid_probe_beeps_05 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_eng_lp.wav droid_probe_eng_lp -resample ps2 5000
#endifplatform ps2
// All Shotguns
..\..\global\effects\RCShotgun.wav com_weap_shotgun_fire -resample ps2 16000 xbox 22050 pc 22050
// All Sniper Rifles
..\..\global\effects\wep_All_sniper_01.wav -resample ps2 16000 xbox 22050 pc 22050
// All Sticky
#ifplatform xbox pc
..\..\gcw\effects\wpn_snowSpder_towCable_att.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_snowSpder_towCable_att.wav wpn_snowSpder_towCable_att -resample ps2 11000
#endifplatform ps2
// All Thermal Detontators
// * Uses All Throw and Thermal Detontator Explosion
// Grenade Bounce
..\..\global\effects\imp_grenade_dirt_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -resample ps2 16000 xbox 22050 pc 22050
// All Throw * Used by numerous ordnance
..\..\global\effects\wpn_throw01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw03.wav -alias ps2 wpn_throw01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw04.wav -alias ps2 wpn_throw02 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw05.wav -resample ps2 16000 xbox 22050 pc 22050
// All Timebombs
// * Uses All Sticky for attach
..\..\global\effects\wpn_timebomb_set.wav -resample ps2 16000 xbox 22050 pc 22050
// * Uses All Throw for dispense
// * EXPLOSION
// GCW Unit Weapons ------------------------------------------------------------------------------------------
..\..\gcw\effects\wp2_all_vehicle_lockon_lp.wav com_tracking_loop -resample ps2 11025 xbox 20000 pc 22050
// ----- Alliance Unit Weapons ------------------------------------------------------------------------
// Alliance Rifleman all_weap_inf_rifle all_weap_inf_pistol all_weap_inf_thermaldetonator
// * Uses All Thermal Detonators
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_blaster_fire.wav -resample xbox 20000 pc 44100
..\..\gcw\effects\wpn_all_pistol_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_blaster_fire.wav wpn_all_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_all_pistol_fire.wav wpn_all_pistol_fire -resample ps2 16000
#endifplatform ps2
// Alliance Rocketeer all_weap_inf_rocket_launcher all_weap_inf_mine_dispenser all_weap_inf_pistol all_weap_inf_thermaldetonator
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_torplauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_torplauncher_fire.wav wpn_all_torplauncher_fire -resample ps2 16000
#endifplatform ps2
// * Uses All Mine Dispensers
// * Uses Alliance Pistol
// * Uses All Thermal Detonators
// Alliance Engineer
// all_weap_inf_shotgun all_weap_inf_autoturret_dispenser all_weap_inf_detpack all_weap_inf_fusioncutter
// * USes All Shotguns
// * Uses All Autoturrets
// * Uses All Detpacks
// * Uses All Fusioncutters
// Alliance Sniper
// all_weap_inf_sniper_rifle all_weap_inf_pistol all_weap_inf_thermaldetonator all_weap_inf_remotedroid
// * Uses All Sniper Rifles
// * Uses Alliance Pistol
// * Uses All Thermal Detonators
// * Uses All Remote Droids
// Alliance Officer
// all_weap_inf_timebomb all_weap_inf_incinerator all_weap_inf_invisibility all_weap_inf_debuff_poison
// * Uses All Timebombs
// * Incinerator uses Jetpack and Disintegrate (Remote Droids)
// Invisibility
..\..\global\effects\wpn_stealth_activate.wav activate_invisibility -resample ps2 16000 xbox 22050 pc 22050
// All Buff Fire
..\..\global\effects\sfx_pod_binder_activate_a.wav com_buff_fire -resample ps2 16000 xbox 22050 pc 22050
// Buff Rally ALL REP
..\..\global\effects\sfx_start_beep.wav buff_rally_effect -resample ps2 16000 xbox 22050 pc 22050
// Buff Regen ALL
..\..\global\effects\ifc_forward04.wav buff_regen_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_powerup_health.wav buff_regen_effect -alias ps2 buff_regen_fire -resample xbox 22050 pc 22050
// Buff Invulnerability Leia
..\..\global\effects\Inf_Powerup_ultHealth01.wav buff_invuln_fire -alias ps2 buff_regen_fire -resample xbox 22050 pc 22050
// Buff Rage ALL IMP CIS
..\..\global\effects\ui_mountedWeap_overheat_lp.wav buff_rage_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_boost.wav buff_rage_effect -alias ps2 buff_rage_fire -resample xbox 22050 pc 22050
// Alliance Wookiee all_weap_inf_bowcaster all_weap_inf_mortar_launcher all_weap_inf_thermaldetonator all_weap_inf_powerup_dispenser
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_bowcaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_bowcaster_chargeup.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_bowcaster_fire.wav wpn_all_bowcaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_bowcaster_chargeup.wav wpn_bowcaster_chargeup -resample ps2 16000
#endifplatform ps2
// Alliance Pilot all_weap_inf_timebomb all_weap_inf_commando_pistol all_weap_inf_fusioncutter
// * Uses All Timebombs
// * Uses All Commando Pistols
// * Uses All Fusioncutters
// Alliance Marine all_weap_inf_rifle all_weap_inf_rocket_launcher all_weap_inf_thermaldetonator
// * Uses Alliance Rifle
// * Uses Alliance Rocket Launcher
// * Uses All Thermal Detonators
// ----- Imperial Unit Weapons ------------------------------------------------------------------------
// Imperial Rifleman imp_weap_inf_pistol imp_weap_inf_rifle imp_weap_inf_thermaldetonator
#ifplatform xbox pc
..\..\gcw\effects\wpn_imp_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_imp_pistol_fire.wav -resample xbox 20000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_imp_blaster_fire.wav wpn_imp_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_imp_pistol_fire.wav wpn_imp_pistol_fire -resample ps2 16000
#endifplatform ps2
// * Uses All Thermal Detonators
// Imperial Rocketeer imp_weap_inf_mine_dispenser imp_weap_inf_pistol imp_weap_inf_rocket_launcher imp_weap_inf_thermaldetonator
// * Uses All Mine Dispensers
// * Uses Imperial Pistol
// * Uses Alliance Rocket Launcher
// * Uses All Theram Detonators
// Imperial Sniper imp_weap_inf_pistol imp_weap_inf_remotedroid imp_weap_inf_sniper_rifle imp_weap_inf_thermaldetonator
// * Uses Imperial Pistol
// * Uses All Remote Droids
// * Uses All Sniper Rifles
// * Uses All Thermal Detonators
// Imperial Engineer imp_weap_inf_autoturret_dispenser imp_weap_inf_detpack imp_weap_inf_fusioncutter imp_weap_inf_shotgun
// * Uses All Autoturrets
// * Uses All Detpacks
// * Uses All Fusioncutters
// * Uses All Shotguns
// Imperial Officer imp_weap_inf_buff_health imp_weap_inf_commando_pistol imp_weap_inf_mortar_launcher imp_weap_inf_powerup_dispenser
// * Uses All Commando Pistols
// * Uses All Mortar Launchers
// * Uses All Power Dispensers/Throw
// Imperial Dark Trooper imp_weap_inf_arccaster imp_weap_inf_commando_pistol imp_weap_inf_thermaldetonator
// * Uses Force Lightning
// * Uses All Commando Pistols
// * Uses All Thermal Detonators
// * Uses All Jetpacks
// Imperial Pilot imp_weap_inf_commando_pistol imp_weap_inf_fusioncutter imp_weap_inf_timebomb
// * Uses All Commando Pistols
// * Uses All Fusionscutters
// * Uses All Timebombs
// Imperial Marine imp_weap_inf_rifle imp_weap_inf_rocket_launcher imp_weap_inf_thermaldetonator
// * Uses Imperial Rifle/B;aster
// * Uses Alliance Rocket Launcher
// * Uses All Thermal Detonators
// Unit Pain Chatter VO -----------------------------------------------------------------------------------------
//temp
..\..\global\effects\malechoke.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\femalechoke.wav -resample ps2 16000 xbox 22050 pc 22050
// ----- Alliance -----
..\..\gcw\effects\AICOM401.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM402.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM403.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM404.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM405.wav -resample ps2 14000 xbox 20000 pc 22050
..\..\gcw\effects\AICOM406.wav -resample ps2 14000 xbox 20000 pc 22050
// Female
..\..\gcw\effects\AI3COM148.wav -alias ps2 AICOM404 -resample xbox 20000 pc 22050
..\..\gcw\effects\AI3COM149.wav -alias ps2 AICOM405 -resample xbox 20000 pc 22050
..\..\gcw\effects\AI3COM150.wav -alias ps2 AICOM406 -resample xbox 20000 pc 22050
// ----- Imperial -----
..\..\gcw\effects\IICOM416.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM417.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM418.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM419.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM420.wav -resample ps2 6000 xbox 16000 pc 22050
..\..\gcw\effects\IICOM421.wav -resample ps2 5000 xbox 16000 pc 22050
// ----- Wookiee Chatter ---------------------------------------------------------------------------
#ifplatform xbox pc
//..\..\global\effects\crtr_wookiee_chatter_01.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_02.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_03.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_05.wav -resample xbox 22050 pc 22050
//..\..\global\effects\crtr_wookiee_chatter_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\crtr_wookiee_death.wav -resample xbox 22050 pc 22050
..\..\global\effects\crtr_wookiee_hurt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\crt2_wookiee_chatter_01.wav crtr_wookiee_chatter_01 -resample ps2 20000
//..\..\global\effects\crt2_wookiee_chatter_02.wav crtr_wookiee_chatter_02 -resample ps2 16000
//..\..\global\effects\crt2_wookiee_chatter_03.wav crtr_wookiee_chatter_03 -resample ps2 20000
//..\..\global\effects\crt2_wookiee_chatter_05.wav crtr_wookiee_chatter_05 -resample ps2 12000
//..\..\global\effects\crt2_wookiee_chatter_06.wav crtr_wookiee_chatter_06 -resample ps2 18000
..\..\global\effects\crt2_wookiee_death.wav crtr_wookiee_death -resample ps2 22050
..\..\global\effects\crt2_wookiee_hurt.wav crtr_wookiee_hurt -resample ps2 22050
#endifplatform ps2
//-- Metal - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_Wookiee_getup_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_jump_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_land_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_lgBF_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_wookiee_Metal_smBF.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_Wookiee_lie_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_roll_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_run_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_walk_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_Wookiee_stop_Metal.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_Wookiee_getup_Metal.wav mvt_Wookiee_getup_Metal -alias ps2 mvt_wookiee_getup_Stone
..\..\global\effects\mv2_Wookiee_jump_Metal.wav mvt_Wookiee_jump_Metal -resample ps2 16000
..\..\global\effects\mv2_Wookiee_land_Metal.wav mvt_Wookiee_land_Metal -resample ps2 16000
..\..\global\effects\mv2_wookiee_Metal_lgBF_01.wav mvt_wookiee_Metal_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_wookiee_Metal_lgBF_02.wav mvt_wookiee_Metal_lgBF_02 -alias ps2 mvt_wookiee_Metal_lgBF_01
..\..\global\effects\mv2_wookiee_Metal_smBF.wav mvt_wookiee_Metal_smBF -alias ps2 mvt_wookiee_Metal_lgBF_01
//..\..\global\effects\mv2_Wookiee_lie_Metal.wav mvt_Wookiee_lie_Metal -alias ps2 mvt_Wookiee_lie_Stone
..\..\global\effects\mv2_Wookiee_roll_Metal.wav mvt_Wookiee_roll_Metal -alias ps2 mvt_Wookiee_roll_Stone
..\..\global\effects\mv2_Wookiee_run_Metal_L01.wav mvt_Wookiee_run_Metal_L01 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_L02.wav mvt_Wookiee_run_Metal_L02 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_L03.wav mvt_Wookiee_run_Metal_L03 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_run_Metal_L04.wav mvt_Wookiee_run_Metal_L04 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_run_Metal_R01.wav mvt_Wookiee_run_Metal_R01 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_R02.wav mvt_Wookiee_run_Metal_R02 -resample ps2 16000
..\..\global\effects\mv2_Wookiee_run_Metal_R03.wav mvt_Wookiee_run_Metal_R03 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_run_Metal_R04.wav mvt_Wookiee_run_Metal_R04 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_walk_Metal_L01.wav mvt_Wookiee_walk_Metal_L01 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_walk_Metal_L02.wav mvt_Wookiee_walk_Metal_L02 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_walk_Metal_L03.wav mvt_Wookiee_walk_Metal_L03 -alias ps2 mvt_Wookiee_run_Metal_L01
..\..\global\effects\mv2_Wookiee_walk_Metal_L04.wav mvt_Wookiee_walk_Metal_L04 -alias ps2 mvt_Wookiee_run_Metal_L02
..\..\global\effects\mv2_Wookiee_walk_Metal_R01.wav mvt_Wookiee_walk_Metal_R01 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_walk_Metal_R02.wav mvt_Wookiee_walk_Metal_R02 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_walk_Metal_R03.wav mvt_Wookiee_walk_Metal_R03 -alias ps2 mvt_Wookiee_run_Metal_R01
..\..\global\effects\mv2_Wookiee_walk_Metal_R04.wav mvt_Wookiee_walk_Metal_R04 -alias ps2 mvt_Wookiee_run_Metal_R02
..\..\global\effects\mv2_Wookiee_stop_Metal.wav mvt_Wookiee_stop_Metal -alias ps2 mvt_Wookiee_stop_Stone
#endifplatform ps2
// Combatspeeder -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtSpdr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\wpn_cmbtSpdr_turret_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_combatSpeeder_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_combatSpeeder_low_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtSpdr_blaster_fire.wav wpn_cmbtSpdr_blaster_fire -resample ps2 16000
..\..\gcw\effects\wp2_cmbtSpdr_turret_fire.wav wpn_cmbtSpdr_turret_fire -resample ps2 16000
..\..\gcw\effects\eP2_combatSpeeder_hi_lp.wav eng_combatSpeeder_hi_lp -resample ps2 22050
..\..\gcw\effects\eP2_combatSpeeder_mid_lp.wav eng_combatSpeeder_mid_lp -resample ps2 12000
..\..\gcw\effects\eP2_combatSpeeder_low_lp.wav eng_combatSpeeder_low_lp -resample ps2 3000
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------
// IFT-RFT -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
//..\..\global\effects\wpn_IFT_trtBlaster_fire.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
//..\..\global\effects\wp2_IFT_trtBlaster_fire.wav wpn_IFT_trtBlaster_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------[/code]
And here's the part of the .lua file where it reads the sounds:
Code: Select all
ReadDataFile("sound\\spa.lvl;spa1gcw")
ReadDataFile("dc:sound\\cmw.lvl;cmwgcw")Thanks in advance.
And btw I downloaded all the fixed sound munge bats from here: viewtopic.php?f=27&t=31166&view=unread#p513829