Sky causing grief [Solved]

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Tears2Roses
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Sky causing grief [Solved]

Post by Tears2Roses »

Hello. I am trying to change the sky to tatooines. However when I do, this happens:
Hidden/Spoiler:
Image
I did a manual clean to get it to this point, and im out of ideas. I might have missed a file or something. I want the TAT2 sky. If you guys can help me out that'd be great.
Last edited by Tears2Roses on Sat Oct 15, 2011 9:58 pm, edited 1 time in total.
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Re: Sky causing grief

Post by SpartanA259 »

Can we see your .sky file please.
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Tears2Roses
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Re: Sky causing grief

Post by Tears2Roses »

Sure. Ear.sky ear = 3 letter ID. I did not modify this.
Hidden/Spoiler:
[code]SkyInfo()
{
Enable(1);

PS2()
{
NearSceneRange(0.100000, 70.000000, 100.000000);
NearSplitScreenRange(0.100000, 50.000000, 60.000000);
FarSceneRange(3000.000000);
}
PC()
{
NearSceneRange(100.0, 150.0, 150.0, 200.0);
FarSceneRange(200.000000, 1000.0);
}
XBOX()
{
NearSceneRange(0.200000, 90.000000, 130.000000);
NearSplitScreenRange(0.200000, 70.000000, 100.000000);
FarSceneRange(3000.000000);
}
}

DomeInfo()
{
Texture("SKY_Tatooine2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
TerrainColorDarkening();

Softness(1);
SoftnessParam(60);

XBOX()
{
TerrainBumpTexture("tat2_bump", 1.0);
}
PC()
{
TerrainBumpTexture("tat2_bump", 1.0);
}

DomeModel()
{
Geometry("tat2_sky_dome");
}

LowResTerrain()
{
Texture("tat2");
PatchResolution(4);
MaxDistance(3000);
}

}

SkyObject()
{
Geometry("rep_fly_assault_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("cis_fly_fedlander_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("all_fly_moncalamari_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}

SkyObject()
{
Geometry("imp_fly_destroyer_DOME");
NumObjects(2);
Height(350, 500);
VelocityZ(30, 50);
Distance(2500);
InDirectionFactor(2.5);
}[/code]
I did however re-name a texture, which did not need re-naming. IM going to replace all the files with the stock ones and try again.
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Re: Sky causing grief

Post by Noobasaurus »

Tears2Roses wrote:IM going to replace all the files with the stock ones and try again.
Don't forget to clean after you put the stock ones in...
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Tears2Roses
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Re: Sky causing grief

Post by Tears2Roses »

I added the stock ones in, munged. Then cleaned, and am still re-munging after a 2nd clean. Will update if it worked.

w00t.
Hidden/Spoiler:
Image
Tell me that isnt yavin.....:D It worked.
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Re: Sky causing grief [Solved]

Post by DarthXeon »

its not yavin sky... and your map looks good :yes:
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