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Converted y-wing won't move

Posted: Thu Feb 20, 2014 11:21 am
by Executer94
I converted an y-wing into a hovering vehicle by changing the odf stuff. It was pretty simple, but now it won't move ingame. I can enter it and use its turret. I can even spin the y-wing as pilot around, but it does not move.

Here is the odf:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "hover"
GeometryName = "all_fly_ywing.msh"

[Properties]

HUDModel = "hud_IFT_shape"

FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
//AvailableForAnyTeam = 1

MapTexture = "y-wing_icon"
HealthTexture = "HUD_all_ywing_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 1.5

WaterEffect = "com_sfx_waterwake_lg"

GeometryName = "all_fly_ywing"
ExplosionName = "rep_hover_fightertank_exp"

AnimationName = "rep_hover_barcspeeder"
//FinAnimation = "rep_fightertank_9pose"

CollisionScale = 0.5
CollisionThreshold = 5.0

MaxHealth = 8000.0

TimeRequiredToEject = "7.5"
EjectResistance = "0.02"
TimeTilReboard = "5.0"

HealthType = "vehicle"

//FirstPerson = "REP\repftrtk;rep_1st_cockpit_fightertank"
FirstPersonFOV = "55"

SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 1.0 //Suspension tightness. High is a firm rugged ride, low is floaty and smooth
LiftDamp = 20.0 //Shock Absorber. High corrects quickly, low causes it to bounce and over correct alot.

Acceleration = 15.0
Deceleration = 5.5
Traction = 20.0
ForwardSpeed = 100.0
ReverseSpeed = 12.0
StrafeSpeed = 120.0

EnergyBar = 500
EnergyAutoRestore = 20
EnergyBoostDrain = 2
BoostSpeed = 150
BoostAcceleration = 1000.0
BoostFOV = 60


AddSpringBody = "-1.8 1.25 1.7 2.3"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.25 1.7 2.3"
BodySpringLength = 1.0

AddSpringBody = "-1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2

AddSpringBody = "1.4 1.25 -2.3 2.3"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 1.2

AddSpringBody = "2.4 1.0 -0.4 1.4"

AddSpringBody = "-2.4 1.0 -0.4 1.4"

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5

CockpitTension = 20

SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 10.0

StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3.0 //low is slow - How quickly the bank returns to level
LevelSpring = 2.0 //low is slow - the force the restores level
LevelDamp = 1.0 //low is slow - the force that reduces the momentum of the rotation

PCPitchRate = "15.0"
PCSpinRate = "25.0"
PCTurnRate = "30.0"


EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 -5.0" //needs to be chenged back to 0.0 1.0 -5.0 when artists move center point
TrackOffset = "0.0 0.5 6"
TiltValue = "7.0"

PitchLimits = "-8.0 25.0"
YawLimits = "0.0 0.0"


TerrainCollision = "p_front_sphere1"
TerrainCollision = "p_front_sphere2"
TerrainCollision = "p_front_sphere3"
TerrainCollision = "p_left_sphere1"
TerrainCollision = "p_left_sphere2"
TerrainCollision = "p_left_sphere3"
TerrainCollision = "p_right_sphere1"
TerrainCollision = "p_right_sphere2"
TerrainCollision = "p_right_sphere3"

BuildingCollision = "p_front_sphere1"
BuildingCollision = "p_front_sphere2"
BuildingCollision = "p_front_sphere3"
BuildingCollision = "p_left_sphere1"
BuildingCollision = "p_left_sphere2"
BuildingCollision = "p_left_sphere3"
BuildingCollision = "p_right_sphere1"
BuildingCollision = "p_right_sphere2"
BuildingCollision = "p_right_sphere3"

VehicleCollision = "p_front_sphere1"
VehicleCollision = "p_front_sphere2"
VehicleCollision = "p_front_sphere3"
VehicleCollision = "p_left_sphere1"
VehicleCollision = "p_left_sphere2"
VehicleCollision = "p_left_sphere3"
VehicleCollision = "p_right_sphere1"
VehicleCollision = "p_right_sphere2"
VehicleCollision = "p_right_sphere3"

TargetableCollision = "p_front_sphere3"


WEAPONSECTION = 1
WeaponName = "rep_weap_hover_fightertank_cannon"
WeaponAmmo = 1

HierarchyLevel = 1
AimerNodeName = "hp_fire1"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"

NextAimer = "-"

AimerNodeName = "hp_fire2"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"


WEAPONSECTION = 2

WeaponName = "rep_weap_hover_fightertank_missile"
WeaponAmmo = 0

FirePointName = "hp_fire1"


FLYERSECTION = "TURRET1"

VehiclePosition = "common.vehiclepositions.gunner"

//PilotPosition = "hp_active"
//Pilot9Pose = "minigun_9pose"
//FirstPerson = "rep\repsccam;rep_1st_cockpit_securitycam"


EyePointOffset = "0.0 2.5 4.0"
TrackCenter = "0.0 0.7 2.0" // 0 2 -3
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
FirstPersonFOV = "50"
ForceMode = "1"


PitchLimits = "-45.0 10.0" // -20 10
YawLimits = "-180.0 180.0"

PitchTurnFactor = "0.0"

TurretNodeName ="turret_base"
AimerNodeName = "turret_back"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"

BarrelNodeName = "cannon_R"
BarrelRecoil = 0.15
FirePointName = "hp_cannon2"

NextBarrel = "-"

BarrelNodeName = "cannon_L"
BarrelRecoil = 0.15
FirePointName = "hp_cannon1"

PitchRate = 4.0
//PitchFilter = 2.75
TurnRate = 4.0
//TurnFilter = 2.75

//Camera Placement
//--------------
//EyePointOffset = "0.0 0.0 3.0"
TiltValue = "5.0"


TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""

WeaponName = "tur_weap_spa_chaingun"
WeaponAmmo = 0



CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_ywing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.5"
ChunkSpeed = "14.0"
ChunkUpFactor = "4.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"


CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_ywing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 0.5 3.0"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_ywing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 3.0"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"




VOUnitType = 124
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
CisMusic = "cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
FoleyFXGroup = "metal_foley"