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Help! Majin's Commando really screwed up my map
Posted: Fri Mar 23, 2007 4:57 pm
by jangoisbaddest
Everything in my custom side (named ksh) was working perfectly. So I put in Majin's commando, re - name it to fit the side, make reqs for it, etc. I munge and wait for like an hour. And after all that, the game crashes with no explanation. Seeing as how the only new thing was the commando, I take him out, delete him from the reqs and everything, clean, and re - munge. Now the map starts, but she can't find ANYTHING - none of my new vehicles, and most of my custom CIS classes. I get this every time I munge:
ERROR[levelpack ksh.req]:Expecting bracket, but none was found.
File : munged\pc\ksh_cis_bd.lvl.req(1)...
ucft <--
ERROR[levelpack ksh.req]:Expecting bracket, but none was found.
File : munged\pc\ksh_cis_bd.lvl.req(1)...
ucft <--
And the error log reports this:
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_bd in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
for everything that's missing. One thing more: there is NOTHING wrong with the battledroid req file. How useful!
RE: OMG Majin
Posted: Fri Mar 23, 2007 5:17 pm
by phazon_elite
OMG then the commando is not your problem. OMG go check your ksh_inf_bd.odf. OMG go look in the side req. OMG check the req for the unit.
OMG Your title is the reason for my odd behavior. Having a title like that really says a lot about you...
- EP-000782
Re: RE: OMG Majin
Posted: Fri Mar 23, 2007 5:22 pm
by jangoisbaddest
phazon_elite wrote:OMG then the commando is not your problem. OMG go check your ksh_inf_bd.odf. OMG go look in the side req. OMG check the req for the unit.
I did. Also, the reason why I think it is indeed the commando is because it's the ONLY thing I changed before everything went haywire. There's also no problem with the req file that the munge log points out. That's why I'm so puzzled and a little worried.
phazon_elite wrote:OMG Your title is the reason for my odd behavior. Having a title like that really says a lot about you...
.....?
RE: Re: RE: OMG Majin
Posted: Fri Mar 23, 2007 5:34 pm
by phazon_elite
Lol I was just kidding. I know you're alright, but the title seemed a little obnoxious at first.
Anyway, The commando can't be the problem because the bd has nothing to do with the commando. Maybe the name is spelled wrong? I think it would have to be named ksh_inf_bd right?
- EP-000782
RE: Re: RE: OMG Majin
Posted: Fri Mar 23, 2007 5:39 pm
by jangoisbaddest
Wait, I think you misunderstand. The battle droid isn't the only one. OBserve:
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_bd in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_pilot in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_commander in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_heavybd in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_exterminator in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_hero_gree in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_snailtank in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk wok_hover_catamaran in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_hero_tarful in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_rep_atte in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_snailtank_cmd in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_fly_droidgunship_self in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_cis_sbd in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk wok_hover_ornithopter in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_hero_oom9 in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk ksh_bldg_recoilless_kas in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\AddOn\KCH\Data\_lvl_pc\SIDE\ksh.lvl
All of these were working fine before I munged in the commando, and now they don't show up.
RE: Re: RE: OMG Majin
Posted: Fri Mar 23, 2007 5:45 pm
by phazon_elite
Whoa, that's a rude awakening. I didn't know EVERY single unit was missing. Now it's a big problem...
Maybe cleaning the side? Did the commando take too long, so you stopped it or something? Try cleaning and munging again and see what happens.
- EP-000782
Posted: Fri Mar 23, 2007 7:42 pm
by Syth
Ive had these problems before. First of all, cleaning isnt always a good idea, it looks like you cleaned out something you needed and now the map isnt happy with you. And about that 'ufct' error... there was another topic about those
http://www.gametoast.com/index.php?name ... pic&t=9107
Look the build/side/munged/pc and make sure all those files that the Message Severity: 3's were bitchin about are there.
Posted: Fri Mar 23, 2007 8:05 pm
by Teancum
Actually, cleaning is ALWAYS a good idea. Clean the side, re-munge it. If you stopped the munge, you need to manually delete the files and munge again. Just hit 'munge' before you go to bed, let it run overnight.
Posted: Fri Mar 23, 2007 8:12 pm
by Syth
I meant when you dont clean often (like me). But about te commando, i think that it would of been sweet if majin released a pre-munged version of its model, it would of saved us all time.
Thats what i did (after it finally munged after 45 minutes), i made i copy of it. now after i clean my rep side i just copy & paste it into my munged folder to avoid that stupid long wait.
Posted: Sat Mar 24, 2007 1:11 am
by Teancum
Or just munge it once, then what you do is right click on the munged .model file, go to properties, and set it to 'read only'. Works basically the same way.
Posted: Sat Mar 24, 2007 12:06 pm
by jangoisbaddest
Odd, I deleted the addon folder and re - munged once, and it didn't help. The second time I did it, it worked fine. Thanks for the tips, guys!