Singleplayer "lags"?

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AgentSmith_#27
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Singleplayer "lags"?

Post by AgentSmith_#27 »

Well, my map is all ready to be released...except for the fact that it "lags" on singleplayer. It started ever since I added Geonosians (using a double-tipped spear) to the mix. I've managed to optimize it a bit and all but it's still "lagging" a bit. It's not horrible, but I imagine for anyone who wants to play it, it could get irritating. What happens is gameplay freezes for a split second, and, on rare occasions it lags worse.

Anyone have any ideas how I could fix? I have 5 units on one side, and 2 on the other, then 2 local teams, I can't imagine it would be due to too many fx, I've tried just about everything i can think of, nothing works.
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Re: Singleplayer "lags"?

Post by Culvar »

Do you have tons of Foliage?
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Re: Singleplayer "lags"?

Post by AgentSmith_#27 »

Nope, no foliage at all. I know it has to be a limitation in the game, because I have a top-of-the-line PC, BF2 will break before my pc.

Alright, with a stroke of luck I've narrowed it down to this two-sided spear. It was exported with MshEx, and the texture was a bit screwy, still need ideas on what it could be WITH the weapon.
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Re: Singleplayer "lags"?

Post by PilotX »

Do you have to many melee characters and not proper memory pools for them? Since you mentioned a spear.
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Re: Singleplayer "lags"?

Post by AgentSmith_#27 »

Oh boy, now that I think of it that may be it possibly, I have 4 melee units. Wow and I didn't even think of it, I'll try it, thanks!

Edit: Good idea but I don't think that's it, my memory pools are set higher than mos eisley hero assault :o Also I tested one round and replaced it with a different melee weapon, it seemed better (didn't notice any the whole match)
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Re: Singleplayer "lags"?

Post by fasty »

Does it still lag with graphics turned down?
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Re: Singleplayer "lags"?

Post by AgentSmith_#27 »

Yes. It must have something to do with the spear, because I've swapped it out for a vibrosword and now the lag has stopped. I might just give in, leave the locals with a vibro and release it later tomorrow.

Unlike my first map I think I'll make a thread here on GT, aside from uploading it to swbf files if you guys would like?
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Re: Singleplayer "lags"?

Post by sim-al2 »

It's possible that the spear could have been very high poly and caused issues.
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Re: Singleplayer "lags"?

Post by AgentSmith_#27 »

a 350 triangle spear? :P
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Re: Singleplayer "lags"?

Post by mswf »

Try turning off your shadows (through the ingame video options), those are almost always causing lag.
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Re: Singleplayer "lags"?

Post by AgentSmith_#27 »

Done it, I'm 90% sure it was that model specific, I'm testing out a new model now and will get back to you.
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Re: Singleplayer "lags"?

Post by SW_elite »

Dude, you dont use that many triangles for ONE spear...

Just create a cylinder and give the edges a point, or, you could use the ewoks spear?
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