Singleplayer "lags"?
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- AgentSmith_#27
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Singleplayer "lags"?
Well, my map is all ready to be released...except for the fact that it "lags" on singleplayer. It started ever since I added Geonosians (using a double-tipped spear) to the mix. I've managed to optimize it a bit and all but it's still "lagging" a bit. It's not horrible, but I imagine for anyone who wants to play it, it could get irritating. What happens is gameplay freezes for a split second, and, on rare occasions it lags worse.
Anyone have any ideas how I could fix? I have 5 units on one side, and 2 on the other, then 2 local teams, I can't imagine it would be due to too many fx, I've tried just about everything i can think of, nothing works.
Anyone have any ideas how I could fix? I have 5 units on one side, and 2 on the other, then 2 local teams, I can't imagine it would be due to too many fx, I've tried just about everything i can think of, nothing works.
- Culvar
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Re: Singleplayer "lags"?
Do you have tons of Foliage?
- AgentSmith_#27
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Re: Singleplayer "lags"?
Nope, no foliage at all. I know it has to be a limitation in the game, because I have a top-of-the-line PC, BF2 will break before my pc.
Alright, with a stroke of luck I've narrowed it down to this two-sided spear. It was exported with MshEx, and the texture was a bit screwy, still need ideas on what it could be WITH the weapon.
Alright, with a stroke of luck I've narrowed it down to this two-sided spear. It was exported with MshEx, and the texture was a bit screwy, still need ideas on what it could be WITH the weapon.
- PilotX
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Re: Singleplayer "lags"?
Do you have to many melee characters and not proper memory pools for them? Since you mentioned a spear.
- AgentSmith_#27
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Re: Singleplayer "lags"?
Oh boy, now that I think of it that may be it possibly, I have 4 melee units. Wow and I didn't even think of it, I'll try it, thanks!
Edit: Good idea but I don't think that's it, my memory pools are set higher than mos eisley hero assault
Also I tested one round and replaced it with a different melee weapon, it seemed better (didn't notice any the whole match)
Edit: Good idea but I don't think that's it, my memory pools are set higher than mos eisley hero assault
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fasty
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Re: Singleplayer "lags"?
Does it still lag with graphics turned down?
- AgentSmith_#27
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Re: Singleplayer "lags"?
Yes. It must have something to do with the spear, because I've swapped it out for a vibrosword and now the lag has stopped. I might just give in, leave the locals with a vibro and release it later tomorrow.
Unlike my first map I think I'll make a thread here on GT, aside from uploading it to swbf files if you guys would like?
Unlike my first map I think I'll make a thread here on GT, aside from uploading it to swbf files if you guys would like?
- sim-al2
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Re: Singleplayer "lags"?
It's possible that the spear could have been very high poly and caused issues.
- AgentSmith_#27
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Re: Singleplayer "lags"?
a 350 triangle spear? 
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mswf
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Re: Singleplayer "lags"?
Try turning off your shadows (through the ingame video options), those are almost always causing lag.
- AgentSmith_#27
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Re: Singleplayer "lags"?
Done it, I'm 90% sure it was that model specific, I'm testing out a new model now and will get back to you.
- SW_elite
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Re: Singleplayer "lags"?
Dude, you dont use that many triangles for ONE spear...
Just create a cylinder and give the edges a point, or, you could use the ewoks spear?
Just create a cylinder and give the edges a point, or, you could use the ewoks spear?
