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Re: RAS Prosecutor: Hangars

Posted: Mon Jul 11, 2011 8:14 pm
by THEWULFMAN
Fiodis wrote:Oh my gosh. That detpack model matches all the awesomeness of ME3 in a single refined package. It's compact. It's remote-controlled. You can put it in your pocket and take it with you. Above all, it's just so explosive.

Long live Duck's Detpack. :)

I concur :plokoon:

This all looks like a new game (except that LAAT/i :P ). Great job.

Re: RAS Prosecutor: Hangars

Posted: Mon Jul 11, 2011 9:12 pm
by acryptozoo
really awesome detpack model
its soo shiny :runaway:

Re: RAS Prosecutor: Hangars

Posted: Tue Jul 12, 2011 12:09 am
by Cerfon Rournes
Fiodis wrote:Oh my gosh. That detpack model matches all the awesomeness of ME3 in a single refined package. It's compact. It's remote-controlled. You can put it in your pocket and take it with you. Above all, it's just so explosive.

Long live Duck's Detpack. :)
I must agree here. Long live Darth D.U.C.K's Detpack! :thumbs:

Re: RAS Prosecutor: Hangars

Posted: Tue Jul 12, 2011 4:35 am
by naru1305
as i told you on xfire, awesoe work, can“t wait to see other stuff :faint:

Re: RAS Prosecutor: Hangars

Posted: Thu Jul 14, 2011 10:55 am
by Executer94
Since everybody leaves their nice comments here, I can't escape this and say great job so far! :thumbs:

I like the little bloom effect on the detpack model a lot. At all this map makes me want to play Republic Commando again.

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 11:35 am
by DarthD.U.C.K.
thanks for the comments and your patience :)

we are close to finish so many (3) new features that we dont know what to post of first (the only one thats ready)!!!

due to the camplaints about the laats not matching the visual quality of the environment naru and i made an overhauled model. some may have seen it in its wipthread already.
it is the shipped gunship with the cockpit from the one from yxtracted from the clonewars game and controlls added
the shape and proportions are made more accurate, a few details have been added and the turrets have proper models now. since this is rather much work for a modle that "just" stands around we are going to release it as flyer in various variants in a pack later on.

here are you can see it in all its specular glory (click on image to view in full size):
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Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 1:37 pm
by RevanSithLord
Woah. Great work, guys! More and more getting excited for it here. :D

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 1:47 pm
by Security
Wow, this map (card) will probably look very cool and nice .. Great fun will fall :runaway: ! May I ask when will it be ready?

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 2:48 pm
by RevanSithLord
I hope I don't sound rude here, but typically it's going to be a "WID" aka "When It's Done" answer. But I can't really speak for them or anything on that.

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 6:57 pm
by ARCTroopaNate
Will there be AT-TE turrets? You can use the top gun as a turret.

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 7:31 pm
by DarthD.U.C.K.
we will see about that, i think....

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 7:36 pm
by The Nasal Abyss
The map looks awesome guys. Lots of high level stuff going on here ;)

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 04, 2011 9:35 pm
by SpartanA259
Cool looking gunships this is turning out to look pretty cool.
One question what kind of DC-17m blasters are you using?

Re: RAS Prosecutor: Hangars

Posted: Fri Aug 05, 2011 3:12 am
by AQT
DarthD.U.C.K. wrote:we will see about that, i think....
:lol:
SpartanA259 wrote:One question what kind of DC-17m blasters are you using?
Just the standard three attachments. This post here details the weapon loadouts of the units.

Re: RAS Prosecutor: Hangars

Posted: Fri Aug 05, 2011 3:37 am
by SpartanA259
Ok cool but what models. The ones released here or the ones in Dev's side mod. Just curious because I couldnt find it in the released assets and if its possible I would like to use it in my RC map because it has the clips attached to the guns. :) Also the map is looking really good cant wait for the release.

Re: RAS Prosecutor: Hangars

Posted: Fri Aug 05, 2011 3:41 am
by THEWULFMAN
SpartanA259 wrote:Ok cool but what models. The ones released here or the ones in Dev's side mod.
Its most likely AQT's edited versions of NeoMarz's model. The ones Dev used were probably ripped from RC.

Re: RAS Prosecutor: Hangars

Posted: Fri Aug 05, 2011 3:51 am
by AQT
@SpartanA259: Ah, the models themselves. In that case, I'm not sure if it has already been mentioned yet in this thread, but the DC-17m models we are using is this set here with new UV mapping and textures. So no, these models won't be available for public use anytime soon. Thanks for your interest in this map, though.

Re: RAS Prosecutor: Hangars

Posted: Fri Aug 05, 2011 2:35 pm
by SpartanA259
Ok thanks. :)

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 18, 2011 8:20 pm
by AQT
Time for a big update! :D

Here's DarthD.U.C.K.'s proximity mine from the model showcase thread in-game:
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ANDEWEGET all the sudden made a new Trandoshan model :o :
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This is the slaver unit.
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For MrCrayon and the like, the Corellia planet object got a makeover:
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This is kind of old news, but every freak'n weapon now has a muzzle flash effect. From auto turrets:
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To Droidekas:
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And finally, here's a screenshot from Extraction mode:
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A Clone Commando duking it out with a Confederate Super Battle Droid.
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I'm proud to say that we are nearly done with this map. :runaway:

Re: RAS Prosecutor: Hangars

Posted: Thu Aug 18, 2011 8:29 pm
by THEWULFMAN
Looks very awesome guys. Great job. :)