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Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 12:52 pm
by bobfinkl
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 1:05 pm
by mswf
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 1:39 pm
by StarkillerMarek
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 2:47 pm
by Lephenix
Your map is very awsome

, Will there be other maps rebel ops ?
Off topic : What is your futur project map ?
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 3:13 pm
by Fiodis
Lephenix_dor wrote:Your map is very awsome

, Will there be other maps rebel ops ?
Mav stated as he began this trilogy that it's a trilogy: three maps only. This is the third.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 3:58 pm
by StarkillerMarek
Fiodis wrote:Lephenix_dor wrote:Your map is very awsome

, Will there be other maps rebel ops ?
Mav stated as he began this trilogy that it's a trilogy: three maps only. This is the third.
Who knows what Mav is going to do? He might make more he might not. It is not up to you to decide. If he stated this was the
only Rebel Ops trilogy, than this is probably the last. Also, if Mav decides to do something else, I am sure it will be just as good(if not better) than this.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 5:12 pm
by Fiodis
StarkillerMarek wrote:Fiodis wrote:Lephenix_dor wrote:Your map is very awsome

, Will there be other maps rebel ops ?
Mav stated as he began this trilogy that it's a trilogy: three maps only. This is the third.
Who knows what Mav is going to do? He might make more he might not. It is not up to you to decide. If he stated this was the
only Rebel Ops trilogy, than this is probably the last. Also, if Mav decides to do something else, I am sure it will be just as good(if not better) than this.
What
is it with you and misreading my posts? I am not
deciding anything. Mav
did say it was a trilogy, and that means three by definition. If he makes more, he makes more. All the public knows right now is that there's only three planned and this is, as I pointed out, the third.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 6:40 pm
by Devastator77
Ok, now I played this through the first time (AI normal) and achieved victory with 1 life left. I was completely amazed that I had beaten the campaign on one try instead of ten or twenty tries (like I had to with the previous installments Aquilarius and the Big L). However, I decided to play it through again with AI Elite and I still haven't won. For me, that's the best part about this campaign: you put a large gap in difficulty between the easiest settings and the hardest settings. This allowed me to still accomplish the mission (without suffering a headache) and also provides a greater challenge for the future. In short, thanks Mav for making this campaign highly replayable.
Besides the campaign itself, the map is structured diversely and the different game modes showcase the tremendous variety that Bakura has to offer. However, of all the extra modes, KotOR Deathmatch is an instant favorite for anyone who loves KotOR 2. With the battle music from KotOR 2 playing in the background, all those mining droids running amuck, and the Jedi Exile with the vibrosword, I truly felt like I was playing TSL. This map could not be made any better and is hands down the greatest of the Rebel Ops Trilogy. Congratulations on this remarkable masterpiece.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 6:42 pm
by RC-1207
While I cannot say this is the quality you could expect from a game engine built off this maps concepts, it is the best that could be done with BFII's engine. I doubt it can ever be beat. The weapon pickup is an impossible concept that Mav made possible, the scripting beats BFII's five times over, the talk/ conversation scenes reminded me of Jedi Knights, and the AI competes with Mygeetos. 10/10 hands down. Excellent job.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 8:05 pm
by Labj
Should this go on hide tags ?
Yes, it should, -Staff
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 8:35 pm
by Darth_Squoobus
Let's put it in hide tags just to be safe. Did you not see what happened when I posted spoilers?
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 8:44 pm
by StarkillerMarek
Fiodis wrote:StarkillerMarek wrote:Fiodis wrote:Lephenix_dor wrote:Your map is very awsome

, Will there be other maps rebel ops ?
Mav stated as he began this trilogy that it's a trilogy: three maps only. This is the third.
Who knows what Mav is going to do? He might make more he might not. It is not up to you to decide. If he stated this was the
only Rebel Ops trilogy, than this is probably the last. Also, if Mav decides to do something else, I am sure it will be just as good(if not better) than this.
What
is it with you and misreading my posts? I am not
deciding anything. Mav
did say it was a trilogy, and that means three by definition. If he makes more, he makes more. All the public knows right now is that there's only three planned and this is, as I pointed out, the third.
Of course you are not
deciding anything, I already knew that, because you can't. Maybe you should read over your posts more diligantly so they do not come across to people like somehow you have jurisdiction over the matter. Saying ,
It is a trilogy. and this is the third, so that is that. A
trilogy indeed means three, but how do you know there is only
three planned for Vace? There is three of course planned for this particular mission of Vace but that is all it is. And if all the public knows that there is only three planned, then why do
you
have to point it out?
One thing I think should have been added, Mav, to this map, was more cover. The trees are kind of skinny.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 10:18 pm
by Fiodis
Forgive me if I seem to act as if I have jurisdiction over matters I post about; but I like to think that I've been here at GT for a while now, have a fair idea of the flow of things, and know what I'm posting about. Need I add a disclaimer to my every post saying that I am human and make mistakes/bad calls? As to why I pointed it out, it was because Lephenix_dor asked. It is a given that Mav has jurisdiction over his own project. My posts should not give the average reader reason to suspect otherwise.
As much as I'd like a civilized debate, I'd hate to hijack Mav's thread and turn it into an arguement. So I'll get back on topic now, and I hope you do, too, though you have jurisdiction over that decision.
The trees were indeed anorexic, but their low foliage made it interesting; they blocked your view but not your (or enemy) shots. I'm fine with that; makes it that much more challenging.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Mon Oct 12, 2009 10:57 pm
by Maveritchell
@Trilogy, how many maps:
"Rebel Ops" is a trilogy and a complete story. I don't have any more planned for Rebel Ops as it was always intended to be complete through three maps. I can't say (again, no plans) whether or not I am done with Vace Thermill, but for now the "Rebel Ops" storyline is done.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Tue Oct 13, 2009 1:15 am
by Twilight_Warrior
Maveritchell wrote:@Trilogy, how many maps:
"Rebel Ops" is a trilogy and a complete story. I don't have any more planned for Rebel Ops as it was always intended to be complete through three maps. I can't say (again, no plans) whether or not I am done with Vace Thermill, but for now the "Rebel Ops" storyline is done.
In other words, he's gonna pull a George Lucas and create another Vace Thermill trilogy that takes place BEFORE Rebel Ops, yet since he's gotten better at modding and more modding techniques have been developed, they are going to look and play better than the original three, yet nothing he could ever make would match the original Rebel Ops trilogy.
jk.
My point of view? Mav will do what Mav wants to do when Mav wants to do it if Mav so chooses to do ANYTHING. Hence, the above post.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Tue Oct 13, 2009 9:41 am
by StarkillerMarek
I am not going to discuss anymore about it. You and I do not seem to get along very well. One thing I would ask is to let Mav answer his own questions as he has already done.
Yes, the trees fit perfectly in the mission, but during other modes(even though you are not around the trees) there is basically no cover at all. Stock maps(even inside ones) have even the slightest of cover(e.g. broken pillars, crates, etc.). I am not saying this because I am dying like people during the Black Death, but during the Dark Times Era, you tend to use your health/ammo canisters a lot.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Tue Oct 13, 2009 12:48 pm
by mswf
Yeah, well, that's were they are for after all
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Tue Oct 13, 2009 6:53 pm
by StarkillerMarek
mswf wrote:Yeah, well, that's were they are for after all
I guess so

.
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Wed Oct 14, 2009 7:38 pm
by General_Nate

Mav, that was beautiful....
But seriously brilliant!
SUPER SPOILER
EDIT: Do you mind releasing a tut about how you did the cut scenes?
Re: Bakura: Rogue Assault (Rebel Ops Mission 03)
Posted: Wed Oct 14, 2009 8:40 pm
by Fiodis
General_Nate wrote:
Mav, that was beautiful....
But seriously brilliant!
SUPER SPOILER
EDIT: Do you mind releasing a tut about how you did the cut scenes?
And yes, those fadeouts like you had in Spira and now here, too, are one of the few things I could never even remotely figure out.